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Velhart

Pandora's Box

51 posts in this topic

I also like to see the old pandora's box back from 2th edition.

But how must you deal with  strangers, objects, places etc

I think that the pandoras box must ignore region and time restrictions, otherwise.. many spell cards cannot be played...

( i would like to see a pandora's deck with their own nasty cards gran_risa.gif

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Firstly Hi all,

Secondly my take on the Pandoras Box which is similar to others.

Its in .pdf format and can be seen here: www.calltoarms.btinternet.com/Pandoras_Box_web.pdf 

Not in high quality format to keep size down but at least you can see it to get the idea.

Let me know what people think and if someone does want it in high quality let me  know and I'll let them have it.

Oh and apologies if should have posted this in Homebrews.

Cheers all

H.

 

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Heimdal said:

 

Firstly Hi all,

Secondly my take on the Pandoras Box which is similar to others.

Its in .pdf format and can be seen here: www.calltoarms.btinternet.com/Pandoras_Box_web.pdf 

Not in high quality format to keep size down but at least you can see it to get the idea.

Let me know what people think and if someone does want it in high quality let me  know and I'll let them have it.

Oh and apologies if should have posted this in Homebrews.

Cheers all

H.

 

 

 

wow, it's great! sure it's near impossible to win if another player takes the box, 'cause he can heal himself and nobody can steal it...and if it could be stolen?IMO it could be more balanced.

anyway it's a great work, i'll wait for a final version but I'll print it to play!thanks!

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Thanks for the comment air show.

The box can be taken from another player by any means possible ie ability, combat, spell etc. its just owning the box at the beginning of your turn does boost your chances quite a bit.

H.

 

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Heimdal said:

Thanks for the comment air show.

The box can be taken from another player by any means possible ie ability, combat, spell etc. its just owning the box at the beginning of your turn does boost your chances quite a bit.

H.

 

you're right, I've read "can't be taken" but I was wrong. Is this the final version or do you think you will change something? that version seems ok IMO.

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Heimdal said:

Firstly Hi all,

Secondly my take on the Pandoras Box which is similar to others.

Its in .pdf format and can be seen here: www.calltoarms.btinternet.com/Pandoras_Box_web.pdf 

Not in high quality format to keep size down but at least you can see it to get the idea.

Let me know what people think and if someone does want it in high quality let me  know and I'll let them have it.

Oh and apologies if should have posted this in Homebrews.

Cheers all

H.

 

Hi Heimdal.

Thanks for posting this alternative ending in this topic.

I like the artwork very much.

If i look to the text from the card, it seems that the Pandora´s box has his own set of cards.

You have add some nice idea´s too, by teleporting the character to his starting space etc.

This gives every player a chance to steal the box instead of that they must move to the inner region first.

aplauso.gif great job

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Velhart, All the cards are in the pdf. Thats the box object and the event cards too.

Air Show, I'm open to suggestions but this is the version we use and it works ok imo.

Cheers guys,

H.

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also for me this version is perfect, I asked you if it's the final version 'cause I'd like to print it once (and sometimes there are few modifications in a lot of homebrew expansions). I print cards in a photographer studio, they do a great job but at high price!llorando.gif

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Heimdal said:

I have higher quality versions if you want them let me know.

thanks but it seems the version you posted is ok, if it'll be necessary I'll ask you! see ya!gran_risa.gif

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Hi heimdal,

I've read rules on the cards and the rules you posted after, and I've got some questions about how it works:
1-when you say “the card return to the box” , it means the card (ex. Destruction) must be discarded until game's end?

2-at the start of his turn, the owner of the box may roll then pick up a card from the pandora's deck. The istructions saying “heal 1 strength/craft” are about str/craft under your starting points?

Ex: I'm the warrior (life 2, str. 10, craft 5): I obtain the box, full health (4), fate, restart form village (i think): i draw Insanity and I roll 5, so I lose 1 craft. Next turn, I use the box and roll 5, so I could heal 1 life, 1 str. And 1 craft. But I've lost only 1 craft point, so I can heal only craft (from 4 to 5) but not gain 1 strenght or 1 life, right? I assume that if my strength was 2 (under the starting point 4) I'd heal also 1 strenght.

3- if the box owner drops the box on a space and no one pick it up, or if the owner doesn't use the box, you must draw 1 card from the box every turn?

For ex: 3 players, A take the box and drew the first card, than he drops  it on a woods space. B & C are far and cannot take it in their turn, so at A starting next turn another “evil” card must be drawn, and so on until B, C or even A will take the box. Is it correct?

And what happens if A take the box but he doesn't use it for 5 turns?

4- if after all 11 evil cards are drawn 2 or more players are still alive, they continue playing and the goal is to kill all the others?
Thanks for helping!!

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Sorry I'll clarify:

 

When a charcter first encounters Pandoras box, he is healed etc and teleported to his home space and then draws a card from the box.

Once a card is drawn from the box and all players have suffered its effects it is returned to the box except for Misfortune, War and Pestilence as these are always in force so there will always be Ravages Of Time, Insanity, Decay, Disease, Dispair, Famine, Sickness and Destruction in the box.

Next turn the character with the box can roll on hope and then must draw a card.

The box only heals it does not allow you to go over your starting value.

If the box is dropped then a card must be drawn at the beginning of the player who dropped it turn. ie player A,B and C. Player B has the box. Player A takes his turn, Player B rolls on fate, draws a card and then takes his turn and drops the box, Player C takes his turn but does not land on the box. Player A takes his turn and does not land on the box. Player B draws a card from the box, then takes his turn. Players C takes his turn. Player A takes his turn lands on the box and picks it up, rolls on hope and then draws a card from the box. Player B takes his turn etc.

If the box is taken by from a player by combat, special ability etc they do not get to use the box until their next turn.

If the character holding the box dies he still gets to play as every turn he will draw a card from the box until it is picked up by another player.

Following the above a card will always be drawn every turn and in some cases when the box is dropped and picked up twice in a turn.

Hope this helps

H.

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Thanks , I have understood more now.

So every time an “evil” card come back in the box you must shuffle the box's deck (except for cards that rules until game's end), right?

I'm sorry but I still don't undestand the strength/craft healing power of the box (object):
you said box (object) cannot heal over your starting points, but game's official rules say that character's stats (except life, of course) cannot be decrease under starting points, right?
So does the box go over the normal rules?

Ex: warrior STR. 5 (starting value 4, 1 red cone) with the box. He draw Ravages of time and rolls 1 (lose 2 STR). What happens? He will go to STR.3 or 4?assume he goes to STR.3, at the beginning of next turn he rolls on fate 3 and he's able to heal 1 STR: ok, he returns STR.4, and draw another card.
If it's correct, how do your group show strength And craft starting point?do you use cones as well? (in my example, you use 5 cones instead of 1)?do you write it on a sheet?

In my thoughts, I've imagined that box's powers can decrease str/craft points OVER your starting value, not under, but in that case str/craft healing is useless.
Instead, if you can go under starting value, it works well.

Is it correct or I'm wrong again?

Thanks!!

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Yes the box reduces your strength and craft below your starting value.

Your character will die if your strength, craft or life reaches zero.

And yes we use cones to show the amount of strength we have. The value on the card just shows the amount you start with.So when we start the game the warrior has 4 cones for strength, so in your example you would have 5 small cones or 1 large cone (1 large cone = 5 points 1 small cone = 1 point).

H.

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thank you very much, I've the full knowledge of the expansion now, and it works great! I've written my own rules with all your clarifications, I'm ready to play!!

see ya next posts!!

bye!

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In second edition, how exactly did you play adventure cards against other players?  It would function as though that player had just drawn it?

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well.. i have never played 2th edition, so i have no experience with it...

I just saw the ending cards from 2th edition, and i was interested in the pandora's box card

I do not care for the others..( dragon king has his own tower, so no ending card needed..)

_______________

some idea's:

I hope that the pandora's box card has his own little set of cards. maybe 12 or something like that.

maybe that they can include 1 hope and 1 death card.

that player must draw in his own turn a pandora's box  card and unleash it  on his opponent, then the card goes back to the deck.

He can win the game by defeating his opponents or drawing the hope card.

 

 

 

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I've played second - years ago - but my memory of Pandora's Box is hazy at best.

Velhart said:

I do not care for the others..( dragon king has his own tower, so no ending card needed..)

Maybe you only put the tower on if  that ending is in play.  The Dragon King has captured the Crown and built his fortress here.  Place The Dragon Tower atop the Crown Of Command and move your figure to the tower gate...

-

I like your Pandora deck idea.

 

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crimhead said:

 

I've played second - years ago - but my memory of Pandora's Box is hazy at best.

Velhart said:

 

I do not care for the others..( dragon king has his own tower, so no ending card needed..)

 

 

Maybe you only put the tower on if  that ending is in play.  The Dragon King has captured the Crown and built his fortress here.  Place The Dragon Tower atop the Crown Of Command and move your figure to the tower gate...

-

I like your Pandora deck idea.

 

 

 

That's a very good idea.

Then we can mix the Dragon King ending with the other endings, and people who do not have the tower, can use it as a normal ending card.

If they own the tower, then they must placed it in the Inner region if they draw the Dragon King ending card.

 

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I was just thinking about the pandora's box again.

how about it, if the ending can decrease your movement with -1. or if a curse is spread throughout the land, so that all characers have -1 in str and craft while in combat.

The pandora's box could be activated if someone rolls a certain number on a die.

Followers can also be cursed, and must be discarded etc etc. or you can lose a life...

 

They could also keep the 2th edition idea, roll a 1d6, and draw adventure cards, and place them in a region or inflict it on your opponent. you may also discard them if you don't like them.

In this manner, you could send some enemies or nasty events, or strangers to a opponent.

This can result in some combined enemy attacks, that the character cannot win. It's just a matter of time,. depending on the draw, but that's talismangui%C3%B1o.gif

 

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newPandorasboxidea.jpg

 

Pandora's Box.

 

Which character can survive the horror of the Pandora's Box:)

 

Characters don't fight each other on the Crown of Command space, which is replaced by the Pandora's Box card.

If they are starting their turn on this space, then they must roll a die. 

During that turn, when they are drawing adventure cards, then they are immune for the effects of the Pandora''s Box card.

Characters become weaker and weaker until they don't have the strength or craft anymore to fight the horror that comes out the Pandora's Box.

 

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It would seem much simpler to me to state that the character with the box may play any card against any other characters or discard it.  It implies that the box holder cannot keep any card or benefit from it; the intention is to hinder or harm other characters. Stipulations by card type would not be necessary, since the box holder is seeking to kill all other characters. In such an approach, it might also be better to simply have 6 cards drawn each time… or draw as many as there are players who began the game… plus one.  As to card types, the strategies are obvious.

  • Enemies: multiple ones could be grouped according to type and played against one character to attempt taking a life. Characters on a particular space where they have failed to defeat one or more Enemies before are a good strategy, since playing new enemies there means those still on the space regroup with the new ones played.
  • Events: those that affect all characters in a Region are obvious; those that affect all characters in the land should not affect the character with the box so long as it is one the CoC. This is a standard ruling that can be found in other AltEnds.
  • [Magic] Objects: these would mostly be discarded, as there is mostly no point to playing them on another character; same for Magic Objects. In being discarded, this is hidden randomizing of a standard count draw of cards, so rolling a number of cards to draw is not needed.
  • Places: conditional; and must be encountered by the character when played upon its space.
  • Strangers: as for Places. 

These rules also adapt well for when / if team play (Aligned or otherwise) is used for the night… without the need of an FAQ or additional conditions listed elsewhere. The box holder is free to play or discard any card as it sees fit, so in team play it can choose to give beneficial cards to a team member… or even play weak Enemies against a team member to boost it.

So in other words, this leans a bit to the original Pandora's box… but without the Spell nonsense that had nothing to do with that actual legend/myth.

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zealot12 said:

 

Nice, but wouldn't the characters be able to grow stronger  with all the Enemies they kill?

 

 

It´s true that it is possible to grow stronger if they defeat some enemies, but the idea is to make the characters weaker by using curse cards(objects) and illness cards( stranger&places) etc

I have not use this ending in my games yet. It was just a idea.

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