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HappyColour

Adversary Upgrade on Opposing Checks

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Howdy All!

Quick question I can't seem to find an answer on. As you know there is something called the 'Adversary' ability. This ability essentially upgrades all attack difficulty against the character with this ability. Upgrades are completed as many times as the rank (i.e. Adversary 3 = 3 upgrades to difficulty).

I am wondering if this as well happens on opposing checks. For example, you have a Sith Lord with Adversary 3 rating fighting a Jedi, the Jedi does force move and the Sith Lord tries to resist with discipline resulting in an opposing check. Would the difficulty of this check as well be upgraded (i.e. not only be based on the discipline stat of the Sith Lord, but instead Discipline stat plus 3 upgrades)?

Your wisdom would be appreciated!

Thanks!!!

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As far as RAW goes: No. Force power checks aren't treated as combat checks (since they don't use a combat skill), so the Adversary talent doesn't apply. Narratively, you could totally alter Adversary towork with any other check targeting the Sith Lord, too. Remember, however, that you can just make the Sith more resistant to opposed checks by giving him better skills, while making him harder to kill with weapons only works with talents like Adversary, Reflect, Parry etc..

Edited by EpicTed

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However, the Move Hurl upgrade does indeed treat the action as a ranged combat check rather than an opposed check, so it seems reasonable that the adversary ranks should apply.

 

Same goes for the Unleash portion of Protect/Unleash, as it calls for the check to be considered a ranged attack.

 

So for move, it would be 1 purple (due to the adversary's silhouette 1) and then upgraded by the adversary ranks, setback, talents that work against attacks.

 

For Unleash it would be 2 purple upgraded by the adversary ranks, setback, talents that work against attacks.

Edited by GroggyGolem

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Thanks that is helpful. The issue I am having is with 'Move' I don't want this Sith Lord to be able to be thrown around like a rag doll, I want when people roll a check like this that they get the feeling based on the dice pool that she is overwhelmingly practiced in the force. 

I will start using the adversary talent as suggested, and make a house rule for it!

Thanks!

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For other options, see the sidebar on p. 283 of the F&D core rulebook. You can let the adversary oppose with more than just the Adversary talent as it suits the narrative. Discipline is a good go-to in situations like these, forcing the PC to beat the Adversary in an opposed roll. It calls out Resilience as an appropriate skill to oppose an attempt to Move the Adversary.

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With move , if you try to strike the target with items, and you have the correct upgrade in move, you make a ranged attack, and this is upgraded by adversary, if, however you try and "move" the target, there is no attack, against key npcs to affect the target, you have to make an opposed check , for force powers this is usually discipline vs discipline, but could be against another skill like athletics. This opposed check, does not get upgraded as it's not a combat check. To prevent the target being "moved" then you need to ensure it has a boss discipline. 

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