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Tbetts94

PS11 Han Perfect for the meta?

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49 minutes ago, BlackOne said:

One question: has the lack of offensive mods on Han been a problem? VI means that he has very little damage output, right?

Not really.  Gunner on Han means he's basically rolling all of his attack dice up to 4 different times.  Hopefully in one of those rolls he comes up with something he likes.

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1 hour ago, BlackOne said:

I agree with Comms relay. It should give Poe the extra durability that he loses out on by using BB instead of R2-D2. One question: has the lack of offensive mods on Han been a problem? VI means that he has very little damage output, right?

At the tournament I went to it wasn't a problem because of the format. But Rey should be able to make up for it. If I could run HSCP/Gunner and have a decent Ace ship than I would run him though.

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@Tbetts94 - I get that your play style for this is more Han/Ace (mine is, too), but I haven't put a Ghost on the table in ages, and started thinking about this.  The Lothal Rebel presents the threat you talked about, you don't want that firing at you out its front arc, and could also really muck up the play area as a blocker.  Any thoughts?

[edit] - Honestly, it's really hard for me to see any 40-point Rebel ship being better than that Miranda I already posted, but who knows...

Lothal Rebel (35)
Fire-Control System (2)
Autoblaster Turret (2)
"Chopper" (0)
Hera Syndulla (1)

Han Solo (46)
Veteran Instincts (1)
C-3PO (3)
Gunner (5)
Engine Upgrade (4)
Millennium Falcon (1)

Total: 100

View in Yet Another Squad Builder

Edited by gennataos

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46 minutes ago, gennataos said:

@Tbetts94 - I get that your play style for this is more Han/Ace (mine is, too), but I haven't put a Ghost on the table in ages, and started thinking about this.  The Lothal Rebel presents the threat you talked about, you don't want that firing at you out its front arc, and could also really muck up the play area as a blocker.  Any thoughts?

[edit] - Honestly, it's really hard for me to see any 40-point Rebel ship being better than that Miranda I already posted, but who knows...

Lothal Rebel (35)
Fire-Control System (2)
Autoblaster Turret (2)
"Chopper" (0)
Hera Syndulla (1)

Han Solo (46)
Veteran Instincts (1)
C-3PO (3)
Gunner (5)
Engine Upgrade (4)
Millennium Falcon (1)

Total: 100

View in Yet Another Squad Builder

I like the Lothal Rebel option. That's a good choice since it can soak up the bombs rather easily and is super maneuverable with Hera Crew. 

 

I ran a Dash/Lothal Rebel build back in the day and loved Ezra Crew. It would mean take off C-3PO but you'll get a RAC type mod on a four dice gun. 

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6 hours ago, gennataos said:

@Tbetts94 - I get that your play style for this is more Han/Ace (mine is, too), but I haven't put a Ghost on the table in ages, and started thinking about this.  The Lothal Rebel presents the threat you talked about, you don't want that firing at you out its front arc, and could also really muck up the play area as a blocker.  Any thoughts?

[edit] - Honestly, it's really hard for me to see any 40-point Rebel ship being better than that Miranda I already posted, but who knows...

Lothal Rebel (35)
Fire-Control System (2)
Autoblaster Turret (2)
"Chopper" (0)
Hera Syndulla (1)

Han Solo (46)
Veteran Instincts (1)
C-3PO (3)
Gunner (5)
Engine Upgrade (4)
Millennium Falcon (1)

Total: 100

View in Yet Another Squad Builder

I like the idea a lot. The Rebel can soak up a ton of fire and punch back. I would cut Hera to switch FCS with Accuracy Corrector. Now, at r1, you can deliver 2 automatic hits, which can destroy any ace, like Fen, Vader, etc. It can also help push some damage through on Biggs, as Lowhricks ability can't help him.

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12 hours ago, BlackOne said:

I agree with Comms relay. It should give Poe the extra durability that he loses out on by using BB instead of R2-D2.

It does. But I'm not saying Comms Relay is bad so much as Primed Thrusters is really good too - it depends how much you plan on staying nailed to green moves - if you want to be able to execute a Talon Roll and still pull a focus token out of your backside, you need primed thrusters. If you think speed 1 banks, barrel rolls and boosts will cut it, then comm relay is fine.

Largely depends on your opponent, I guess. From my perspective (striker swarm) I hate primed thrusters, because a ship that can outmaneuver a striker is a real threat, whilst Comm relay's evade is nice but once it's spent it takes 2 turns' actions to 'recharge' it, and running away to do it is something the T-70 isn't fast enough to do. Against big ships with turrets, Comm Relay is probably fine. Certainly it's the better pair for Intensity/R2-D2.

 

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Yup, that's my core point with Comm Relay.  Intense BB8 Poe can reliably generate an evade token and a focus token every round unless he's not getting shot in which case he can get focus/TL - so Comm Relay feels unnecessary, and is very expensive considering that you can do 90% of its work without it.

Whereas Primed Thrusters make you a LOT more squirrely (able to Tallon Roll, pull out a focus token, clear a lock, then use BB8 the turn after, able to weather stress control much better) and also makes you cheaper so you can fit more into Poe and into Han.

If you're going expensive regen Poe, Comm is better, because you can't get two tokens in a round anyway, for cheap BB8 Poe, Primed is way more useful.

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9 hours ago, BlackOne said:

Also, I used a dice calculator to do the math, and in most situations, a focus token seems to be better than Gunner. I'd go with Rey and get three points to play with.

 

3 hours ago, Stay On The Leader said:

Gunner isn't very good at the moment, nobody is really rolling enough green dice to make you miss.

I've not run the list, so I don't have much of an opinion yet, but isn't this Han going to be evading or boosting most of the time?  If that's the case, outside of the first round or two, when is he taking a focus action to dump onto Rey later?  

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I didn't want to make a new thread so I'll post it in this one. The next stop on the RivCo Tour has these rules: 

  • Special Rules: During Squad Building, players will select 6 unique asteroid obstacles. During Setup players may not place obstacles at Range 2 of the player edges and Range 1 of the neutral edges or any other obstacle.

I'm thinking about tweaking my list as follows:

 

Han Solo (46)
Trick Shot (0)
Dash Rendar (2)
Rey (2)
Engine Upgrade (4)
Millennium Falcon (1)
Poe Dameron (PS9) (33)
Intensity (2)
BB-8 (2)
Comm Relay (3)
Autothrusters (2)
Black One (1)
Total: 98
 
These are the last tournaments lists http://lists.starwarsclubhouse.com/get_tourney_details?tourney_id=3426 with the rules:
  • Special Rules: During Squad Building, players will select 3 unique debris obstacles from any X-Wing set (including epic) and must select 1 over-sized debris field from the hosting store. During Setup players may not place obstacles at Range 2 of the player edges and Range 1 of the neutral edges or any other obstacle.

 

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I've seen alot of Han with the ghost, or Poe.

has anybody looked at a wookie?

Lowhhrick with Jyn/Jan crew and experimental interface.   You could reinforce, than Jyn/Jan for focus and evade tokens for Han.  It's definitely not as offensive as a ghost, but between the reinforce token, 3PO, and you should get at least one evade out of Jyn/Jan, that's 3 guaranteed evades a turn.  You could also use Han's action in conjunction with the original title to a 4th guaranteed evade, but that's getting ridiculous.  I would probably want tactical jammer on the falcon instead of EU thou.  This will give the wookie gunship another evade die if you can keep it behind the falcon.  Otherwise, your opponent will try to burn down the wookie first.

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2 hours ago, Biggsy_boy said:

I've seen alot of Han with the ghost, or Poe.

has anybody looked at a wookie?

Lowhhrick with Jyn/Jan crew and experimental interface.   You could reinforce, than Jyn/Jan for focus and evade tokens for Han.  It's definitely not as offensive as a ghost, but between the reinforce token, 3PO, and you should get at least one evade out of Jyn/Jan, that's 3 guaranteed evades a turn.  You could also use Han's action in conjunction with the original title to a 4th guaranteed evade, but that's getting ridiculous.  I would probably want tactical jammer on the falcon instead of EU thou.  This will give the wookie gunship another evade die if you can keep it behind the falcon.  Otherwise, your opponent will try to burn down the wookie first.

Seems fun.  I worry about positioning for Tactical Jammer, though.  If Lowhhrick is flying behind the Falcon to get the Tactical Jammer benefit, that can be tough due to PS9 on Han.  Chewie fixes that, but is less of an offensive threat.  Heck, even Han might be too low of a threat to justify attacking him over Lowhhrick.  Rey with Finn would be enough of a threat, but neither of them are really Han.

I'm thinking about combining roughly that Lowhhrick with Nora Wexley and Biggs, though (and maybe move Jan over to Nora... Jyn/Jan don't have to be on the same ship to work).

~~

Other Wookies could work, too.  Depending on what crew Han has, Rey, C-3PO, and Tactician all seem strong for Wulffwarro or a even a PS3 Wookie Liberator.  Put on a reroll EPT like Lone Wolf or Predator, and you'll have a nice ship to dawdle up the middle.  It'll be well-protected with a Reinforce token if they try to focus it down, or if they ignore it in favor of a flanking Han, you may have enough offense to punish that.  If a 3PO/Lone Wolf Auzituck were to make it to the end game, that'd be a hard ship to kill.

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Well, my PS11 got badly miranda’d tonight :( no countermeasures to stop her missile get me so I kited around taking shots and it was looking good until I got blocked onto all three cluster bombs. Some red Dice betrayed and added Sabine later it was all over :(

On the plus side, lone wolf luke was a suprisingly effective wingman!

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Maybe this will be seen as Blasphemy, but I have tried this list out a few times recently and it has been a ton of fun:

New Han: Yeah, the stupid deployment one! (63)

Push the Limit

Kanan Jarrus

Kyle Katarn

Engine Upgrade

Old MF title

Cruise Missiles

Jake Farrell  (33)

Push the Limit

Veteran Instincts

Cruise Missiles

Autothrusters

 

I love messing with people's deployment, and Jake is so fast that he can zoom across the table T1 and throw a 5 dice cruise missile onto the flank of a ship that turns to meet Han. Han gets 3 actions a turn and can also lob a 5 dice missile around. Last there is a 4 point bid, so you're going to move after any other PS9 ship out there right now.

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15 hours ago, theBitterFig said:

Seems fun.  I worry about positioning for Tactical Jammer, though.  If Lowhhrick is flying behind the Falcon to get the Tactical Jammer benefit, that can be tough due to PS9 on Han.  Chewie fixes that, but is less of an offensive threat.  Heck, even Han might be too low of a threat to justify attacking him over Lowhhrick.  Rey with Finn would be enough of a threat, but neither of them are really Han.

I'm thinking about combining roughly that Lowhhrick with Nora Wexley and Biggs, though (and maybe move Jan over to Nora... Jyn/Jan don't have to be on the same ship to work).

~~

Other Wookies could work, too.  Depending on what crew Han has, Rey, C-3PO, and Tactician all seem strong for Wulffwarro or a even a PS3 Wookie Liberator.  Put on a reroll EPT like Lone Wolf or Predator, and you'll have a nice ship to dawdle up the middle.  It'll be well-protected with a Reinforce token if they try to focus it down, or if they ignore it in favor of a flanking Han, you may have enough offense to punish that.  If a 3PO/Lone Wolf Auzituck were to make it to the end game, that'd be a hard ship to kill.

All good points.  Originally, my falcon/gunship build had Expertise Rey instead of Han.  She is just a bigger threat, between choosing what you re-roll and the extra Finn die, plus having Kanan on the falcon opens up the wookie dial too.  I still like the Jyn/Jan gunship.  But I think I would want predator versus lone wolf.  It would be easier to kill, but I would want the gunship in range 1 of the falcon.

BTW, if you want Wulfwarro, Rage/Finn/inspiring recruit. It's so much fun to fly.

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15 hours ago, Biggsy_boy said:

All good points.  Originally, my falcon/gunship build had Expertise Rey instead of Han.  She is just a bigger threat, between choosing what you re-roll and the extra Finn die, plus having Kanan on the falcon opens up the wookie dial too.  I still like the Jyn/Jan gunship.  But I think I would want predator versus lone wolf.  It would be easier to kill, but I would want the gunship in range 1 of the falcon.

BTW, if you want Wulfwarro, Rage/Finn/inspiring recruit. It's so much fun to fly.

This thread is going off track. Think we need to stick to PS11 Han builds and his partner in crime. Not branch to Expertise Rey, or Predator Han, etc. Yes, they are good builds, but not countering the current meta.

On 9/20/2017 at 6:03 AM, gennataos said:

 

I've not run the list, so I don't have much of an opinion yet, but isn't this Han going to be evading or boosting most of the time?  If that's the case, outside of the first round or two, when is he taking a focus action to dump onto Rey later?  

Rey crew is really nice in Han. Boosting into range 1 and bringing that focus, or with my navigator build, just Nav and land range 1 and TL and bring the focus. Hits hard. And endgame, you can boost away and stock a focus or two while turning around and go back into the fight. Or those times you roll a focus and two blanks and can just save the focus for later.

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On 9/20/2017 at 6:03 AM, gennataos said:

 

I've not run the list, so I don't have much of an opinion yet, but isn't this Han going to be evading or boosting most of the time?  If that's the case, outside of the first round or two, when is he taking a focus action to dump onto Rey later?  

16 minutes ago, wurms said:

Rey crew is really nice in Han. Boosting into range 1 and bringing that focus, or with my navigator build, just Nav and land range 1 and TL and bring the focus. Hits hard. And endgame, you can boost away and stock a focus or two while turning around and go back into the fight. Or those times you roll a focus and two blanks and can just save the focus for later.

Wurms, we all agree that the focus from Rey is nice; Gennataos is asking when Han has the actions to bank tokens in Rey, when he needs to be boosting/ evading. I think that you can spend a couple of rounds slow rolling. After that, I think Han has enough durability to take a round of fire. After that, you should have enough tokens to to last until you've killed a ship or two. Once their force is softened up, you can boost to run away, and the start slow rolling and banking tokens again. But thats in theory. If you've actually flown with Rey, what's your experience?

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12 hours ago, BlackOne said:

Wurms, we all agree that the focus from Rey is nice; Gennataos is asking when Han has the actions to bank tokens in Rey, when he needs to be boosting/ evading. I think that you can spend a couple of rounds slow rolling. After that, I think Han has enough durability to take a round of fire. After that, you should have enough tokens to to last until you've killed a ship or two. Once their force is softened up, you can boost to run away, and the start slow rolling and banking tokens again. But thats in theory. If you've actually flown with Rey, what's your experience?

Ive been doing a bit of ps11 han with rey and navigator lately. You use less focus ,than say Dash, cuz of your 1 green dice and no lone wolf reroll, so focus are basically for just offense. I dont waste them if it only results in 1 hit (eye, blank, blank and thats after hans ability).

A big part is knowing when to use the focus also. You could have a range 3 attack and roll eye,eye,eye but that person is rolling 3 greens with a focus. You might do 1 dmg and waste a focus, or you can just use Hans ability to reroll and bank the focus for next round where you can move and boost into range 1 for better damage.

Playing Han, especially Nav han, in the endgame, I mostly choose when combat happens or not. I see them move, and can be like "nope" and nav to a 3 bank or 4 straight and boost out of range, then it takes a turn or two for us to turn around and re engage, which is when I stock focus up. Never had a problem endgame having focus tokens. Only middle rounds when you are constantly attacking. Just have to manage resources a bit, and use Hans ability sometimes when you dont want too like in the example above.

Its a different type of game than Fat Han.

Definately love Rey crew though. One of the best crew in the game.

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Ok after reading some to most of this thread. I did come up with this list. 

 Han, navigator, Jan ors, eu,vi,title (evade).

Miranda, bomblet generator,recon spec.

This list is a bit defencive but helps both ships last to the end game hopefully.

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What about Jan Ors HWK-290? Boost Han's 360 turret to 4 dice!!! Also, TLT eats Nym up. And Jan's ability is R 1-3, so they don't have to stay too close, which let's Han boost around.

Han Solo (46)
Veteran Instincts (1)
Rey (2)
C-3PO (3)
Engine Upgrade (4)
Millennium Falcon (1)

Jan Ors (25)
Predator (3)
Twin Laser Turret (6)
Chewbacca (4)
Vectored Thrusters (2)
Moldy Crow (3)

Total: 100

View in Yet Another Squad Builder

Edited by HanScottFirst

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12 hours ago, HanScottFirst said:

What about Jan Ors HWK-290? Boost Han's 360 turret to 4 dice!!! Also, TLT eats Nym up. And Jan's ability is R 1-3, so they don't have to stay too close, which let's Han boost around.

The re-

roll is kind of ruined as an option if you're stressing Jan to pump an extra die.  I'm not sure you get the extra die in the re-roll.

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32 minutes ago, Zorprime said:

The re-roll is kind of ruined as an option if you're stressing Jan to pump an extra die.  I'm not sure you get the extra die in the re-roll.

Of course you do. Han's reroll ability is just a modification; it doesn't change the amount of dice you rolled.

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