Kyle Ren 6,817 Posted September 20, 2017 Yeah, this is a very dirty hyperloop. I think it's certainly time for another FAQ to help shut this down. Not that it won't be beaten in a competitive scene, just that it'll destroy casual games. Quote Share this post Link to post Share on other sites
ozmodon 535 Posted September 20, 2017 So we have a card that needs changed to unique so only one can be in play at a time. 1 GooeyChewie reacted to this Quote Share this post Link to post Share on other sites
RJM 129 Posted September 20, 2017 Making it unique does certainly appear to be the cleanest solution. Quote Share this post Link to post Share on other sites
Joelist 148 Posted September 20, 2017 34 minutes ago, SwagonBallZ said: The victim has no opportunity to claim. The very first turn of each round is the Sabine player pulling off the entire combo, ending in a claim before the victim can perform any actions. Only in the super low probability situation they showed, which requires LOT of setup and can be prevented from occurring a number of ways. Quote Share this post Link to post Share on other sites
tunewalker 182 Posted September 20, 2017 1 hour ago, ozmodon said: If the player with the battlefield passes after his opponent he does not get the claim ability the round just ends. Therefore he would not get to put the other weapon back on top of his deck. If he claims then the other person gets to finish out their turn. Ya to make everything 100% clear. Plays ambush weapon from hand triggers cant play card takes another action Next action is Roll in sabine, trigger sabine before ability play a weapon from discard pile Plays ambush weapon gaining another action, triggers cant roll in and triggers 1 damage off Thermal paint. Still has one action left before his opponent. Final Action Claim. Play now moves to Unkar player that can not roll out, play a card or claim and has no dice in the pool to resolve they must pass. Rinse Repeat Victory with out the opponent able to do anything at all. Quote Share this post Link to post Share on other sites
Plymouthdean86 26 Posted September 21, 2017 Providing the sabine player gets all the required component's out while the opponent hasn't put 1 card in play with action on it like backup muscle or air superiority, plus in all the turns to get everything out there is something called damage which might also halt this, give me a break, this loop can be infinite and dirty but it's no where near gonna cause the problems people think it is, especially with rend aswell now Quote Share this post Link to post Share on other sites
Kyle Ren 6,817 Posted September 21, 2017 15 minutes ago, Plymouthdean86 said: Providing the sabine player gets all the required component's out while the opponent hasn't put 1 card in play with action on it like backup muscle or air superiority, plus in all the turns to get everything out there is something called damage which might also halt this, give me a break, this loop can be infinite and dirty but it's no where near gonna cause the problems people think it is, especially with rend aswell now I didn’t say it would be a massive problem in competitive play, I just said it has the potential to be a serious NPE in casual games. Quote Share this post Link to post Share on other sites
Mep 2,291 Posted September 21, 2017 Hyperloop wasn't a massive problem in competitive play either nor was it easy to set up. It did however require action. Quote Share this post Link to post Share on other sites
Jerrus 27 Posted September 21, 2017 11 hours ago, Plymouthdean86 said: Providing the sabine player gets all the required component's out while the opponent hasn't put 1 card in play with action on it like backup muscle or air superiority, plus in all the turns to get everything out there is something called damage which might also halt this, give me a break, this loop can be infinite and dirty but it's no where near gonna cause the problems people think it is, especially with rend aswell now Rend only slows it down, but doesn't stop it, since Starship Graveyard can fetch supports also Quote Share this post Link to post Share on other sites
gokubb 234 Posted September 21, 2017 1 hour ago, Jerrus said: Rend only slows it down, but doesn't stop it, since Starship Graveyard can fetch supports also And, Cheat can get it back whenever wanted as well. Rend isn't the solution. Dead End scenarios shouldn't be in games regardless of their competitive stature. For the fun of the game, they should do something about this and then learn from their mistake of ever printing the card in its current form. 1 MegaSilver reacted to this Quote Share this post Link to post Share on other sites
JuzFuzz 30 Posted September 22, 2017 A good article on the matter. https://artificery.com/running-interference-combo-is-fine-heres-why/ Quote Share this post Link to post Share on other sites