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charlesanakin

Possible terrain limitations?

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7 minutes ago, GreatMazinkaiser said:

I'm hoping we get some area/obscuring terrain (trees mostly) in addition to true LoS... and that the game's interpretation of LoS isn't super gamey. The way unit leaders and targeting seem to work seems to indicate that it probably won't be a problem.

I agree with you 100%!

I am also curious as to how it is going to work with model removal when there are some of the unit out of LOS. The Unit Leader has to be in LOS to target an enemy unit, but not all of his unit does. So what happens when enemy unit B shoots my unit A which they only have LOS to the Leader and the rest of the unit is out of LOS, and they get through 1 damage?

They have stated that the unit leader has to be the last model removed from a unit, but also that you cannot damage model out of LOS. So do you replace the Unit Leader with another model that is out of LOS (removing that model from the board as a casualty)... or do you remove another model that is out of LOS and leave the Unit Leader where he is? Which would make a difference for later attacks.

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I don't think FFG will want to leave it to the 3rd party terrain sellers or players to provide the game components needed to play the game. I would put money on them providing the essentials to play the game as intended (In 3D) 

So the question that's most important to me is what terrain will they provide. I could see it being Flat-pack cardboard pieces like the maps In IA that slot together in some semblance, 'here's a building and a door way, with a roof to stand on!', trees that slot together and stand up. A bridge with a river that attaches to it. 

Just enough to allow you to play the game in full, all while being just trashy enough to make you want to buy the premium terrain sets of amazingly detailed but oh so expensive plastic. 

And all along with nice written rules about how to use home-made terrain in Organized Play events. Attempting to balance the wants of the hobby players with the needs of the competitive players. 

Edited by Sk3tch
So much space

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5 hours ago, Hawkstrike said:

Please share. What are the full contents of the core set?

33 figures, 8 barricades, 9 dice, 3 manuever tools, 4 range rulers, learn to play, no rrg, can't completely remember the rest off the top of head but I think it is around 6 generic command cards plus 3 for each commander, 9 "game state" cards and not sure on the upgrade total...... I think that is everything. 

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5 hours ago, Palomarus said:

I agree with you 100%!

I am also curious as to how it is going to work with model removal when there are some of the unit out of LOS. The Unit Leader has to be in LOS to target an enemy unit, but not all of his unit does. So what happens when enemy unit B shoots my unit A which they only have LOS to the Leader and the rest of the unit is out of LOS, and they get through 1 damage?

They have stated that the unit leader has to be the last model removed from a unit, but also that you cannot damage model out of LOS. So do you replace the Unit Leader with another model that is out of LOS (removing that model from the board as a casualty)... or do you remove another model that is out of LOS and leave the Unit Leader where he is? Which would make a difference for later attacks.

Where was it stated that you can only damage in los minis? Pretty sure as the defender you just remove whoever you like. 

The ease of moving and los also leads to this games biggest early shortcoming, a trade-off I'm fine with, in that for almost all game situations the non leader minis are little more than a hit point counter or weapons bag for your leader. 

Edited by Tirion

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I am pretty sure the issue of terrain balance (you don't want the side to favor one side more than the other) is addressed by the fact that when you put on the terrain you don't know where the deplyment zones are going to be, let alone which will be your deployment zone.  The encourages people build tables that feel balanced.  This is basically the same way that GW handles it, since one player will randomly get to choose which side they want, and since you can't be sure you will get to choose you try to be fair with terrain.  

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Just now, Hrathen said:

I am pretty sure the issue of terrain balance (you don't want the side to favor one side more than the other) is addressed by the fact that when you put on the terrain you don't know where the deplyment zones are going to be, let alone which will be your deployment zone.  The encourages people build tables that feel balanced.  This is basically the same way that GW handles it, since one player will randomly get to choose which side they want, and since you can't be sure you will get to choose you try to be fair with terrain.  

100% this ^

Its is the same way with the Infinity Mini Game too. You don't now which side you are going to be playing on, so you try to get a good table balance. And it will be even less of an issue with Legion, as there are 4 distinct deployment options via the card mechanic. Let alone the mission types being unknown and possible objective token placements. 

There is just too many variables to really get a table bias I feel.

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3 minutes ago, Palomarus said:

100% this ^

Its is the same way with the Infinity Mini Game too. You don't now which side you are going to be playing on, so you try to get a good table balance. And it will be even less of an issue with Legion, as there are 4 distinct deployment options via the card mechanic. Let alone the mission types being unknown and possible objective token placements. 

There is just too many variables to really get a table bias I feel.

Pluss if you ever set up a table in an unfair way and then just hoped to get the random deployment you wanted, everyone walking by at the game store is going to call you on it.

 

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Just now, Hrathen said:

Pluss if you ever set up a table in an unfair way and then just hoped to get the random deployment you wanted, everyone walking by at the game store is going to call you on it.

 

FACT!

Bring on the shaming! ; )

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31 minutes ago, Tirion said:

Where was it stated that you can only damage in los minis? Pretty sure as the defender you just remove whoever you like. 

Team covenant Video at about the 16:30 min mark, Alex explains how with true LOS if some of the Stormtroopers were behind the bunker and out of LOS, that they could not be injured as casualties. Calls it part of the advanced nuance of the game.

Edited by Palomarus

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On 9/20/2017 at 11:47 AM, Tirion said:

33 figures, 8 barricades, 9 dice, 3 manuever tools, 4 range rulers, learn to play, no rrg, can't completely remember the rest off the top of head but I think it is around 6 generic command cards plus 3 for each commander, 9 "game state" cards and not sure on the upgrade total...... I think that is everything. 

I'm pretty sure there are 5 different types of dice (red, black and white attack and red and white defense) with 3 of each type that would make not 9. 

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I wonder why the didn't change the colors of the defense dice. Even though they are different die types, common colors with attack dice can lead to confusion.  Throw in some blue, green, or yellow (or something). Plus multiple colors look good when they do the inevitable regionals dice prizes.

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6 hours ago, charlesanakin said:

I'm pretty sure there are 5 different types of dice (red, black and white attack and red and white defense) with 3 of each type that would make not 9. 

Yeah I forgot to post the d dice 3 each of those

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1 minute ago, Tirion said:

Yeah I forgot to post the d dice 3 each of those

Yeah, it just makes your "certainty" about "knowing" everything that's in the core set much less credible. Come to think of it I don't remember Tokens being listed either?

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Just now, charlesanakin said:

Yeah, it just makes your "certainty" about "knowing" everything that's in the core set much less credible. Come to think of it I don't remember Tokens being listed either?

K.......? Simply forgot to post those die there bud. Whether you want to believe that is what's in the box or not means very little me.

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11 minutes ago, Tirion said:

K.......? Simply forgot to post those die there bud. Whether you want to believe that is what's in the box or not means very little me.

Yeah when you statements of certitude you can't just forget stuff or not know for sure. It's not that I don't believe what's in the box it's that I don't believe you know like you claim to. 

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1 hour ago, charlesanakin said:

Yeah when you statements of certitude you can't just forget stuff or not know for sure. It's not that I don't believe what's in the box it's that I don't believe you know like you claim to. 

Again I say k.........? Not sure why you can't forget stuff.

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33 minis
8 barricades
15 dice
3 movement tools
1 range ruler
8 unit cards
35 upgrade cards
14 command cards
12 battle cards
1 round counter
107 assorted tokens

I have a pic of the back of the box list but can't upload since it's too large. But those are the listed contents. 

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2 hours ago, DarkTemplars said:

33 minis
8 barricades
15 dice
3 movement tools
1 range ruler
8 unit cards
35 upgrade cards
14 command cards
12 battle cards
1 round counter
107 assorted tokens

I have a pic of the back of the box list but can't upload since it's too large. But those are the listed contents. 

The only thing on that list we don't fully have spoiled are the full list of upgrade cards and the specific token breakdown.  Oh, and the rules of course!

Assuming 2 each of the various Trooper model upgrades and 1 of everything else, we get to 24 upgrade cards.  I think it's likely that many of the other upgrades, such as Targeting Scope, will come with 2 or even possibly 4 copies.  If all of the 'neutral' cards come with 2 copies and the Equipment/System cards come with 4 copies, we're at 35 upgrade cards.  Just a guess.

This is what we know for sure based on the videos we've seen...

  • Equipment
    • Targeting Scope
  • Force Upgrade
    • Battle Meditation
    • Force Choke (Dark Side Only)
    • Force Push
    • Force Reflexes
    • Jedi Mind Trick (Light Side Only)
    • Saber Throw
  • Grenades
    • Concussion Grenades
  • Specialists
    • 2x DLT-19 Stormtrooper
    • 2x HH-12 Stormtrooper
    • 2x Z-6 Trooper
    • 2x MPL-57 Ion Trooper
  • System
    • Long Range Comms
  • Trooper
    • 2x Stormtrooper
    • 2x Rebel Trooper
  • Vehicle Weapons
    • AT-RT Rotary Blaster
    • AT-RT Laser Canon
    • AT-RT Flamer (name?)

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1 hour ago, Hawkstrike said:

I saw on the Runewars page that there's a "Runewars Essentials" pack that has terrain punch-outs, tokens, and cards.  I wonder if anything like that will be available/required?

The Runewars essentials pack has nothing that isn't already in the core set other than miniatures and unit cards. It's basically for the people that want to get elves or the 4th faction but have no interest in picking up a core set and getting stuck with a bunch of humans and undead stuff. I doubt that they would make it available for Legion until they announce a couple of new factions. 

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12 minutes ago, DarkTemplars said:

The Runewars essentials pack has nothing that isn't already in the core set other than miniatures and unit cards. It's basically for the people that want to get elves or the 4th faction but have no interest in picking up a core set and getting stuck with a bunch of humans and undead stuff. I doubt that they would make it available for Legion until they announce a couple of new factions. 

Got it.  It's a good idea; some of their other games could benefit from that!

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On 9/20/2017 at 3:04 PM, Palomarus said:

100% this ^

Its is the same way with the Infinity Mini Game too. You don't now which side you are going to be playing on, so you try to get a good table balance. And it will be even less of an issue with Legion, as there are 4 distinct deployment options via the card mechanic. Let alone the mission types being unknown and possible objective token placements. 

There is just too many variables to really get a table bias I feel.

See, with Infinity I usually make the table a little off balance to make the decision of whether to go first or choose deployment side a harder decision. Not brokenly so, just a slight terrain advantage on one side of the table. I do, however, feel that Legion is going to require a lot less terrain than Infinity does.

Edited by Audio Weasel

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17 hours ago, Hawkstrike said:

I saw on the Runewars page that there's a "Runewars Essentials" pack that has terrain punch-outs, tokens, and cards.  I wonder if anything like that will be available/required?

Nope

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On 9/23/2017 at 8:37 AM, Hawkstrike said:

I saw on the Runewars page that there's a "Runewars Essentials" pack that has terrain punch-outs, tokens, and cards.  I wonder if anything like that will be available/required?

If they decide to release a 3rd/4th faction, I would expect to see an Legion Essentials pack.  There has been plenty of speculation on what we might see for other factions, but at a minimum, I'm expecting to see Scum & Villainy as a playable faction.  Armada works fine with two factions.  A Legion kind of game really needs more than two.

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