Jump to content
Sign in to follow this  
Mackaywarrior

Sabine+ bomblet generator

Recommended Posts

7 hours ago, Mackaywarrior said:

So she auto-damages from a never ending supply of bombs?

 

yikes

Yep, did this very thing last night to kill an untouched Fenn.  Buddy made an error when boosting and got within range 1 of the bomblet I had already dropped the previous round (rebel Nym) then rolled a hit and a crit.  The crit was a direct hit (2 damage) and then Sabine triggered for the 4th point of damage.  It was really sad for him since his Fenn hadn't even gotten a shot off yet since he was trying to flank me.

Share this post


Link to post
Share on other sites
24 minutes ago, bgrelle said:

Yep, did this very thing last night to kill an untouched Fenn.  Buddy made an error when boosting and got within range 1 of the bomblet I had already dropped the previous round (rebel Nym) then rolled a hit and a crit.  The crit was a direct hit (2 damage) and then Sabine triggered for the 4th point of damage.  It was really sad for him since his Fenn hadn't even gotten a shot off yet since he was trying to flank me.

I get that this is unfortunate and all, but knowing there's a ship who likes poopin' bombs... why would you fly a jouster behind it?

Back to the OP's point though, it seems strong that Sabine can be used indefinitely - I can agree with that. In the cases where your opponent keeps rolling blanks and eyes on their bomb rolls, it's well worth the 2 point cost to ensure they're at least taking one point of damage with every bomb. Or, live the dream and roll 2 crits with an added damage every turn before combat. At a total of 5 points it's less than TLT (understandably better since crits stay), but far less consistent.

Share this post


Link to post
Share on other sites
7 minutes ago, Juunon said:

I get that this is unfortunate and all, but knowing there's a ship who likes poopin' bombs... why would you fly a jouster behind it?

Back to the OP's point though, it seems strong that Sabine can be used indefinitely - I can agree with that. In the cases where your opponent keeps rolling blanks and eyes on their bomb rolls, it's well worth the 2 point cost to ensure they're at least taking one point of damage with every bomb. Or, live the dream and roll 2 crits with an added damage every turn before combat. At a total of 5 points it's less than TLT (understandably better since crits stay), but far less consistent.

I mean, that's what makes it a good combo. Even on a bad day it still makes up the 5 point investment 

Share this post


Link to post
Share on other sites
2 hours ago, Juunon said:

I get that this is unfortunate and all, but knowing there's a ship who likes poopin' bombs... why would you fly a jouster behind it?

He wasn't behind me, yet, was trying to come in from the side and got too close to a rock so he couldn't make the bank boost then didn't think about the fact that going straight with a boost would put him into range one of the bomb so boosted anyway.  He was also trying to stay away from my Autoblaster turret - Phantom docked - Ghost, so I don't really blame him for trying to go around the side.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

×