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SSB_Shadow

Jungle Felucian stats

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Hello, I have a short request. 

I have a friend who is converting his Felucian character from Saga edition to FFG. How would you go about deciding the species stats?

 

My initial idea is as follows:

Jungle Felucian 

felucian%20-%20from%20Saga%20book.jpg

 

Brawn: 3
Agility: 2
Intellect: 1
Cunning: 2
Willpower: 2
Presence: 2

Starting XP: 80-90(?)

Wound: 12 + Brawn
Strain: 11 + Willpower

Breathe underwater

Gain one free rank in Stealth or Survival

Natural flora camouflage: gain a boost when hiding in forest/swamp but a setback in urban/desert area.

 

And then we get the problematic Force... And I think the Miraluka thread has a similar problem.

Should the species start with Force Rating 1? Or 0? 
According to Saga edition stat, they start Force sensitive and even have a Force Blast (bubble attack!) to start with. This could perhaps be translated that the character have 5XP cheaper to buy into the first Force ability (or solely Heal/Harm).

 

Any suggestions?

Edited by SSB_Shadow

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As it has been said for the homebrewed Miraluka: Free force ratings are too major of a boon when FR increases are end-of-the-tree talents for most specializations. You could add the suggested discount for the first force ability, or create a Felucian-specific force tradition in the style of Disciples of Harmony.

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Bring WT and ST down, -2 each, and give them a latent "Force" ability, some kind of combat check that they can make that uses 1 Force die regardless of actual Force sensitivity. I'd model it on the Unleash power, but just not quite as good. Maybe make it so that base damage can increase proportionate to their Force Rating, so they can become slowly more powerful with it, even though a fully fledged Force power will outstrip it.

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Looks like you are pretty close. Judging by other amphibious species, your Felucian is a bit unbalanced but not much. Also, I think you can simplify the abilities.

  • 100 experience.
  • Reduce Wounds and Strain to 11 and 10 respectively. 
  • Breath underwater.
  • Free rank in Survival.
  • Floral Camouflage: Remove up to two setback dice on Stealth rolls in natural settings.
  • Primitive: Upgrade the difficulty of all checks involving advanced technology. Remove this penalty at character generation for 10 exp.

I'd argue that these stats are balanced with other starting species and compare equitably to the Aqualish or Chagrian.

On 9/8/2017 at 6:38 PM, SSB_Shadow said:

And then we get the problematic Force... And I think the Miraluka thread has a similar problem.

Should the species start with Force Rating 1? Or 0? 

We have a Miraluka character in our group, and we handled it by not trying to reflect their connection to the force through Force Rating. Instead, they can see as well as a sighted species and can remove up to two Setback dice due to darkness or bright light. For other examples, see how Iktochi, Gand, and Kel Dor are handled as species by the designers. In this case I'd suggest you address the Felucians' connection to the force as species flavor. If the player is going to play a Force and Destiny career they are force sensitive anyway. If they train in Protect/Unleash have it flavored as the Felucians' force bubble or force blast. It doesn't seem unreasonable that all the Felucians we've seen in Force Unleashed essentially have FaD careers/specializations.

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When I first started Edge of the Empire, I was worried that one of my d20 players would want to convert his Shi'ido shapechanger. I was simply not going to allow it.  Some species have abilities that can't translate as a starting character in FFG, and really should have used a Savage Species (D&D) type level offset in d20.

10 hours ago, O the Owl said:

In this case I'd suggest you address the Felucians' connection to the force as species flavor. If the player is going to play a Force and Destiny career they are force sensitive anyway. If they train in Protect/Unleash have it flavored as the Felucians' force bubble or force blast. It doesn't seem unreasonable that all the Felucians we've seen in Force Unleashed essentially have FaD careers/specializations.

^^This.

A simple way to have a fitting character would be to have the species traits reflect the mundane physical and mental attributes such as characteristics, being amphibious, and skill or talent bonus. Then, since it's not an official species, the GM has freedom to say "I'll allow it, but only for F&D careers." If you need a "game rule" sounding justification, here it is.

Innate Force/Force Dependency: The Force is naturally present in this species, as much a part of them as any sense or limb. While a gift, it also promotes reliance on the Force. The species may only begin with a Career that begins with Force Rating 1.

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