Fencar 8 Posted September 8, 2017 (edited) Here's the fleet: Cracken v1 Author: Fencar Faction: Rebel Alliance Points: 392/400 Commander: General Cracken Assault Objective: Opening Salvo Defense Objective: Fleet Ambush Navigation Objective: Intel Sweep MC30c Torpedo Frigate (63 points) - Admonition ( 8 points) - Lando Calrissian ( 4 points) - Ordnance Experts ( 4 points) - H9 Turbolasers ( 8 points) - Assault Proton Torpedoes ( 5 points) = 92 total ship cost [ flagship ] CR90 Corvette A (44 points) - General Cracken ( 26 points) - Turbolaser Reroute Circuits ( 7 points) = 77 total ship cost CR90 Corvette A (44 points) - Turbolaser Reroute Circuits ( 7 points) = 51 total ship cost CR90 Corvette A (44 points) - Turbolaser Reroute Circuits ( 7 points) = 51 total ship cost GR-75 Medium Transports (18 points) - Bright Hope ( 2 points) - Toryn Farr ( 7 points) = 27 total ship cost GR-75 Medium Transports (18 points) - Boosted Comms ( 4 points) = 22 total ship cost 5 A-Wing Squadrons ( 55 points) 1 Shara Bey ( 17 points) I'm not 100% sure on the objectives I should be using. I picked opening salvo because I figure with four ships, three with decent long range guns, I could probably do more damage to them than they could to me, plus the 50% extra points on whatever ship I land damage cards on by the end of the game could be helpful. Fleet ambush because I could rush forward and blow up a few of their ships by the second turn with the A-Wings and MC30 if I'm lucky. And Intel sweep because I could rush out and grab a bunch of tokens real fast with the three CR90s. I'd like to know if there are many good alternatives to the objectives I picked. As for the ships, I picked an MC30 because I think it's cool and I want to practice using it. Admonition, Lando to keep it alive, and OE + APTs for damage. H9's for flotillas because I hear they're really popular and I don't have another way to kill them reliably. CR90s because I hear they're good with Cracken, dodging arcs and dealing solid damage with TRCs. GR-75s with A-Wings because I keep hearing about fighter screens and bombers being really good right now, and I wanted fighters fast enough to keep up with the rest of the fleet. Toryn Farr and Bright Hope on one transport to try and boost both the A-Wing's regular and counter attacks, and Boosted Comms so that I can try to avoid combat with the other transport. Shara because she totally wrecked my interceptors when I played a game against Broba. Counter 3 too stronk. 8pt bid because I want to go first with my MC30 and nuke something. I look forward to reading your feedback! Edited September 8, 2017 by Fencar Quote Share this post Link to post Share on other sites
Green Knight 8,822 Posted September 8, 2017 (edited) It's a fully legitimate list. I would stick Cracken on Admo tho, but that's just me. You want Most Wanted for this list. And you NEVER want to take Fleet Ambush. Like ever. Never ever. Ever. Never. Take Capture the VIP or something instead. Edited September 8, 2017 by Green Knight 2 Maturin and MandalorianMoose reacted to this Quote Share this post Link to post Share on other sites
Vae 118 Posted September 8, 2017 Salvage run would be a good 80 point Nav objective for you too. I'd probably drop Toryn Farr and Boosted Comms (-11 points) change an A-wing to Tycho (+5 points) and add Jaina's Light (+2 Points) and Quantum Storm (+1 point) (which is a perfect Capture the VIP and run ship) increasing your bid by 3 points. Your A-wings are most likely going to alpha strike enemy squadrons then sit tying them up and countering (especially Shara) so squad activations don't matter so much. When I run Cracken I tend to run 2 MC30's. You have to be carefully with them not to overshoot an enemy. You're better off coming in directly from the side on a large enemy ship with a Nav token and command so you can drop speed (ramming if necessary) to continue your attack (or break off fast if taking too much damage). Nav commands are going to be your default command (bar squadron on the GR75's for an alpha strike) virtually all game. 1 MandalorianMoose reacted to this Quote Share this post Link to post Share on other sites
anonymousguy 119 Posted September 8, 2017 Don't take this as an offensive statement, but Cracken lists, after wave 6, have basically been neutered by QBTs. But if Cracken works, kepp on going! Quote Share this post Link to post Share on other sites
Ritalbringer 183 Posted September 8, 2017 12 minutes ago, anonymousguy said: Don't take this as an offensive statement, but Cracken lists, after wave 6, have basically been neutered by QBTs. But if Cracken works, kepp on going! Yeah but his opponent won't have QBT on ALL his ships, or that means that he knew he would use Cracken. I like Cracken but navigating at 3 the whole time is not always easy, play play and play to get used to the manoeuvers at that high speed. 1 eViL dAvE reacted to this Quote Share this post Link to post Share on other sites
anonymousguy 119 Posted September 8, 2017 Just now, Ritalbringer said: Yeah but his opponent won't have QBT on ALL his ships, or that means that he knew he would use Cracken. I like Cracken but navigating at 3 the whole time is not always easy, play play and play to get used to the manoeuvers at that high speed. Navigating speed 3 with MC30s and CR90s is best speed on their maneuver chart! Even if you do have trouble maneuvering, try cheating speeds by using engine techs and "Entrapment Formation!" Quote Share this post Link to post Share on other sites
Ritalbringer 183 Posted September 8, 2017 Just now, anonymousguy said: Navigating speed 3 with MC30s and CR90s is best speed on their maneuver chart! Even if you do have trouble maneuvering, try cheating speeds by using engine techs and "Entrapment Formation!" Yeah that's for sure, this is where they kick asses Quote Share this post Link to post Share on other sites
Fencar 8 Posted September 8, 2017 Thanks for the help guys! Here's the modified fleet: Cracken v2 Author: Fencar Faction: Rebel Alliance Points: 389/400 Commander: General Cracken Assault Objective: Most Wanted Defense Objective: Capture the VIP Navigation Objective: Salvage Run [ flagship ] MC30c Torpedo Frigate (63 points) - General Cracken ( 26 points) - Admonition ( 8 points) - Lando Calrissian ( 4 points) - Ordnance Experts ( 4 points) - H9 Turbolasers ( 8 points) - Assault Proton Torpedoes ( 5 points) = 118 total ship cost CR90 Corvette A (44 points) - Turbolaser Reroute Circuits ( 7 points) = 51 total ship cost CR90 Corvette A (44 points) - Turbolaser Reroute Circuits ( 7 points) = 51 total ship cost GR-75 Medium Transports (18 points) - Bright Hope ( 2 points) = 20 total ship cost GR-75 Medium Transports (18 points) - Quantum Storm ( 1 points) = 19 total ship cost CR90 Corvette A (44 points) - Jainas Light ( 2 points) - Turbolaser Reroute Circuits ( 7 points) = 53 total ship cost 4 A-Wing Squadrons ( 44 points) 1 Shara Bey ( 17 points) 1 Tycho Celchu ( 16 points) Vae also mentioned that he likes to run two MC30s, so I made a list with two MC30s in it: 2MC30 Cracken v1 Author: Fencar Faction: Rebel Alliance Points: 392/400 Commander: General Cracken Assault Objective: Most Wanted Defense Objective: Capture the VIP Navigation Objective: Salvage Run [ flagship ] MC30c Torpedo Frigate (63 points) - General Cracken ( 26 points) - Admonition ( 8 points) - Lando Calrissian ( 4 points) - Ordnance Experts ( 4 points) - H9 Turbolasers ( 8 points) - Assault Proton Torpedoes ( 5 points) = 118 total ship cost MC30c Torpedo Frigate (63 points) - Foresight ( 8 points) - Major Derlin ( 7 points) - Ordnance Experts ( 4 points) - H9 Turbolasers ( 8 points) - Assault Proton Torpedoes ( 5 points) = 95 total ship cost CR90 Corvette A (44 points) - Jainas Light ( 2 points) - Turbolaser Reroute Circuits ( 7 points) = 53 total ship cost CR90 Corvette A (44 points) - Turbolaser Reroute Circuits ( 7 points) = 51 total ship cost GR-75 Medium Transports (18 points) - Bright Hope ( 2 points) = 20 total ship cost 1 Shara Bey ( 17 points) 1 Tycho Celchu ( 16 points) 2 A-Wing Squadrons ( 22 points) I wasn't sure what would be good on the second MC30, so I just put things on it to make it tankier. Quote Share this post Link to post Share on other sites
anonymousguy 119 Posted September 10, 2017 Advanced projectors on MC30s allow them to survive ISD shots. They have redundant redirects, so most of the time they won't get accuracied. Quote Share this post Link to post Share on other sites
Iskander4000 142 Posted September 11, 2017 Back during Wave 2 I ran dual MC30s to great effect. Since you're taking both titles, why not put Lando on Foresight and Willie Blistex on Admonition? Quote Share this post Link to post Share on other sites
Vae 118 Posted September 11, 2017 On 9/10/2017 at 2:07 AM, anonymousguy said: Advanced projectors on MC30s allow them to survive ISD shots. They have redundant redirects, so most of the time they won't get accuracied. Unless the enemy have XI7's so it depends how common they are in your meta. I try to stay out of ISD front arcs at all costs. Side arcs aren't so worrying. 1 eViL dAvE reacted to this Quote Share this post Link to post Share on other sites
anonymousguy 119 Posted September 11, 2017 12 hours ago, Vae said: Unless the enemy have XI7's so it depends how common they are in your meta. I try to stay out of ISD front arcs at all costs. Side arcs aren't so worrying. ...And that is why you take landomonition. Quote Share this post Link to post Share on other sites
Ritalbringer 183 Posted September 19, 2017 On 10.09.2017 at 3:07 AM, anonymousguy said: Advanced projectors on MC30s allow them to survive ISD shots. They have redundant redirects, so most of the time they won't get accuracied. I usually give them Reinforced Blast Doors, which works great on the mc30 (at least with Mon Mothma). But use them for 2hp, don't wait for the 3, otherwise it's usually too late /sigh Quote Share this post Link to post Share on other sites