GuardianNitehawk 0 Posted September 4, 2017 A build im testing, hoping for some advice and critisim of the constructive sort. Scurrg H-6 Bomber: Sol Sixxa (39) Engine Upgrade (4) •Havoc (0) Veteran Instincts (1) •Bomblet Generator (3) Advanced Sensors (3) •"Genius" (0) Starviper: •Guri (36) Autothrusters (2) Starviper Mk.II (-3) •Virago (1) Outmaneuver (3) Advanced Sensors (3) Y-Wing: Syndicate Thug (25) Twin Laser Turret (6) Unhinged Astromech (1) Total: 100/100 Quote Share this post Link to post Share on other sites
Break Windu 2 Posted September 24, 2017 I run a 2 Scurrg list with Sol Sixxa and Nym. I don't like using Genius on Sol because when the bomblets go off after the end of the maneuver phase, your ship is in range and can take damage. I use Genius on Nym with bomblet generator so they bomblets cant hurt him with his ability. - Sol Sixxa + Push the Limit + Twin Laser Turret + Cluster Mines + Cluster Mines + Cad Bane + Engine Upgrade + Proximity Mines (54) 6 3 1 5 5 Upgrades: Push the Limit (3) Twin Laser Turret (6) Cluster Mines (4) Cluster Mines (4) Cad Bane (2) Engine Upgrade (4) Proximity Mines (3) - Captain Nym + Push the Limit + Twin Laser Turret + Bomblet Generator + Havoc + Engine Upgrade + “Genius” (46) 8 3 1 5 5 Upgrades: Push the Limit (3) Twin Laser Turret (6) Bomblet Generator (3) Havoc (0) Engine Upgrade (4) “Genius” (0) I fly Nym right behind Sol as long as I can and try to get the "bad guys" to follow me. That's when I start dropping bombs and mines and really screw up their plans. Its really been a lot of fun and I love these ships! Quote Share this post Link to post Share on other sites