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TheWanderingJewels

Raider Class Corvette, Type

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this is an admittedly out of hand conversion. please feel free to pull it apart at you leisure  

 

Raider Class Corvette I

Craft: Kuat Drive Yards

Affiliation: Empire

Era: Rise Of The Empire/Galactic Empire

Source: Star Wars X-Wing; X-Wing: Armada; Star Wars Battlefront 2

Type: Mid-sized multi-purpose vessel

Scale: Capital

Length:150 meters

Skill: Capital ship piloting: Raider Class

Crew: 92(15 officers and 77 enlisted)

Crew Skill: Astrogation 3D, capital ship gunnery 4D+1, capital ship piloting 3D+2, capital ship shields 3D, sensors 3D+1

Passengers: Up to 30

Cargo Capacity: 5,000 metric tons (est)

Consumables: 3 months

Cost: 2.9 million (new)

Hyperdrive Multiplier: x2

Nav Computer: Yes

Maneuverability: 3D

Space: 7

Atmosphere: 350; 1000 kmh

Hull: 4D

Shields: 2D

Sensors:

Passive: 35/1D

Scan: 70/2D

Search: 90/3D

Focus: 4/4D

 

Raider- I Class loadout

Weapon Systems:

Double Laser Cannons (6)

Fire Arc: Turret 3 port, 3 starboard

Crew:1

Skill: Starship Gunnery

Fire Control: 3D

Space Range: 1-3/12/25

Atmosphere Range: 100-300/1.2/1.5km

Damage: 5D

 

Turbolaser Cannons (2)

Fire Arc: 2 front Crew: 1 (2), 2 (2)

Skill: Capital ship gunnery

Fire Control: 3D

Space Range: 3-15/35/75

Atmosphere Range: 6-30/70/150 km

Damage: 4D+2

 

Ion Cannon (2) (may be fire-linked)

Fire Arc: forward

Crew: 1

Skill: Starship gunnery

Fire Control: 2D+2

Space Range: 1-5/10/15

Atmosphere Range: 100-500/1/1.5 km

Damage: 4D (5D for both)

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46 minutes ago, TheWanderingJewels said:

yeah, speed in WEG never got a die code. it was simply Space speed and atmospheric  

Absoloutly correct for 2nd ed, though 1st ed did use speed D

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2 hours ago, TheWanderingJewels said:

Scale: Capital

 

Maneuverability: 3D

Space: 7

I would drop the speed by 1 and the maneuverability to 2D more on par with a Correlian Corvette. IMO

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2 minutes ago, TheWanderingJewels said:

only had 2nd ed. if someone wants to do a first ed speed modifer...

Just saying, not a critique. I like fans stating ships and canon characters. I would love to see a D6 take on Star Wars Rebels. Love the 4th season trailer brings it right up to A New Hope

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12 minutes ago, HappyDaze said:

Right. And this special edition is 1E, hence why I asked why speed wasn't a die code.

Their is a conversation table I can dig up but the gent said he was working with 2nd ed if you look at his comments. I do prefer speed code rather than dice code because it simply isn't as variable like that so to me it makes most sense. Though this may look like the first edition down to the front cover I haven't seen a quote saying it is. But yes all the signs point to that including the y shaped stick

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The only issue I have is that those look like the weapons from the book and I'm pretty sure that the Raider-I designation in the stat block is a typo since the info block says Raider-II and describes the differences in armament and those weapons fit the Raider-II not the Raider-I

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7 hours ago, RogueCorona said:

The only issue I have is that those look like the weapons from the book and I'm pretty sure that the Raider-I designation in the stat block is a typo since the info block says Raider-II and describes the differences in armament and those weapons fit the Raider-II not the Raider-I

Thanks for the Feedback :). this is what I pulled the information from http://starwars.wikia.com/wiki/Raider-class_corvette  I'm kinda seeing the Mark II version with the concussion launcher s as an Add-on package or upgrade. What does the standard load out from other sources look like? 

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On 9/3/2017 at 7:11 AM, TheWanderingJewels said:

this is an admittedly out of hand conversion. please feel free to pull it apart at you leisure  

 

Raider Class Corvette I

Craft: Kuat Drive Yards

Affiliation: Empire

Era: Rise Of The Empire/Galactic Empire

Source: Star Wars X-Wing; X-Wing: Armada; Star Wars Battlefront 2

Type: Mid-sized multi-purpose vessel

Scale: Capital

Length:150 meters

Skill: Capital ship piloting: Raider Class

Crew: 92(15 officers and 77 enlisted)

Crew Skill: Astrogation 3D, capital ship gunnery 4D+1, capital ship piloting 3D+2, capital ship shields 3D, sensors 3D+1

Passengers: Up to 30

Cargo Capacity: 5,000 metric tons (est)

Consumables: 3 months

Cost: 2.9 million (new)

Hyperdrive Multiplier: x2

Nav Computer: Yes

Maneuverability: 3D

Space: 7

Atmosphere: 350; 1000 kmh

Hull: 4D

Shields: 2D

Sensors:

Passive: 35/1D

Scan: 70/2D

Search: 90/3D

Focus: 4/4D

 

Raider- I Class loadout

Weapon Systems:

Double Laser Cannons (6)

Fire Arc: Turret 3 port, 3 starboard

Crew:1

Skill: Starship Gunnery

Fire Control: 3D

Space Range: 1-3/12/25

Atmosphere Range: 100-300/1.2/1.5km

Damage: 5D

 

Turbolaser Cannons (2)

Fire Arc: 2 front Crew: 1 (2), 2 (2)

Skill: Capital ship gunnery

Fire Control: 3D

Space Range: 3-15/35/75

Atmosphere Range: 6-30/70/150 km

Damage: 4D+2

 

Ion Cannon (2) (may be fire-linked)

Fire Arc: forward

Crew: 1

Skill: Starship gunnery

Fire Control: 2D+2

Space Range: 1-5/10/15

Atmosphere Range: 100-500/1/1.5 km

Damage: 4D (5D for both)

 

 

This would be the 1E stats for this vessel, given the above...

 

Craft Raider class Corvette I

Type  Mid-sized multi-purpose vessel

Length  150 meters

Crew 92 (15 officers, 77 enlisted)

Passengers  Up to 30

Cargo Capacity  5,000 metric tons

Consumables  3 months

Hyperdrive Multiplier  x2

Nav Computer  Yes

Hyperdrive Backup  No

Sublight Speed  3D+2

Maneuverability  3D

Weapons

6 Double Laser Cannons (fire separately)

Fire Control 3D

Damage 5D

 

2 Turbolaser Cannons (fire separately)

Fire Control  3D

Damage  4D+2

 

2 Ion Cannon (may be fire-linked)

Fire Control  2D+2

Damage  4D (5D if fire-linked)

 

 

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