debiant

I want this to be good but...

18 posts in this topic

At first I thought it looked like Samurai or Britannia, but then I saw it's just like Game of Thrones.   It wouldn't be FFG if they weren't rehashing their own games or "borrowing" mechanics from other licenses.

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I got a risk vibe when I read it but I think there'll be much more to it than that. My concern now is it sounds like it might be a little overcomplicated, so looking forward to seeing more, and hopefully a review! 

Doji Ronishi likes this

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It is listed at "1+ hours" (contrast with "2-4 hours" for Rebellion and GoT2E). Given it is a pure 5-round conquest game, it will certainly be simpler than those games. But it's also only $40.

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This looks like a cool idea. I am a little saddened that it does not use miniatures for the armies and actions. I was hoping that FFG would use miniatures in their other L5R games with the purchase of the L5R franchise. Well, I guess we will have to wait and see :)

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On 1.9.2017 at 4:58 PM, Libero03 said:

So it's just a board and some tokens? What year is this?

Imho, adding minis to a game doesn't necessarily result in a better game. Unless there's an actual reason why minis would work better than tokens or wooden bits, I prefer games to not have minis. All they typically do is drive up the price.

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3 hours ago, jhaelen said:

Imho, adding minis to a game doesn't necessarily result in a better game. Unless there's an actual reason why minis would work better than tokens or wooden bits, I prefer games to not have minis. All they typically do is drive up the price.

 

Minis bring table presence and wow factor to a game. They are a good way to get players invested at an early stage, and give a more visceral connection. Lose a token so what but lose a guy and OMG I'll get you for that! Even if those minis represent whole forces.

Now I'm not just saying finely sculpted figures like CMoN does, but even the little guys like in risk can make a big difference in the feel of a game. I admit I prefer factions to have their own flavour (again helps buy in). But for me any mini helps.

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On 6.9.2017 at 1:22 PM, Vixen Icaza said:

 

Minis bring table presence and wow factor to a game.

 

I agree about this part, and it's the main factor why minis are typically included in games, especially kickstarter games. This 'wow factor' tries to appeal to potential customers by giving them a favorable first impression. Many will back a kickstarter simply because of cool-looking minis. However, a wow-factor is short-lived. After the first game, it's mostly already gone, and the game's mechanics quickly become the most important aspect of the game: It will decide whether the game makes it to the table regularly or not. And at that point, you might as well use tokens or meeples.

As I said, there are games that truly benefit from minis: E.g. games where the facing of a mini is important, or the difference in size. For games with many different types of units, minis can also be a boon, since it's harder to tell the difference between tokens. But there's a ton of games where minis don't add anything, and may in fact even be detrimental. 'Blood Rage', imho is an example for this: It features different sculpts for identical units, and all minis are made from the same grey material. It would have made a lot more sense and eased gameplay to use meeples in different colors.

Don't get me wrong: I think Blood Rage is a great game, but it's not because of the minis. It's because of the clever card drafting mechanism.

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On 6-9-2017 at 1:22 PM, Vixen Icaza said:

Now I'm not just saying finely sculpted figures like CMoN does, but even the little guys like in risk can make a big difference in the feel of a game.

My experience with CMoN is that the miniatures hide a lot of poor game mechanics.

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2 hours ago, cheapmate said:

My experience with CMoN is that the miniatures hide a lot of poor game mechanics.

Well, after all the company is named after "Cool Minis or Not", not "Cool Boardgames or Not". So, they promise minis and they deliver minis...

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On 10/14/2017 at 5:24 PM, cheapmate said:

My experience with CMoN is that the miniatures hide a lot of poor game mechanics.

Really?? I enjoy Zombiecide, Arcadia Quest, The Others and Massive Darkness. I am really looking forward to receiving Rising Sun (a game arguably this one's direct competitor).

A lot of my CMoN games are simple I would say, but poor mechanics? Only thing I think is poorly done from the above games was targeting in the Origional Zombiecide. That was fixed in Black Plague.

Oh and FFG has some poor mechanics too. Don't believe me take a look @ Fireborn.

 

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10 hours ago, Vixen Icaza said:

Really?? I enjoy Zombiecide, Arcadia Quest, The Others and Massive Darkness. I am really looking forward to receiving Rising Sun (a game arguably this one's direct competitor).

A lot of my CMoN games are simple I would say, but poor mechanics? Only thing I think is poorly done from the above games was targeting in the Origional Zombiecide. That was fixed in Black Plague.

Oh and FFG has some poor mechanics too. Don't believe me take a look @ Fireborn.

 

I actually liked the original Zombicide better than Black Plague.

Kaosball, B-Sieged and Rum & Bones were all poor games (in my opinion), that relied heavily on miniatures, especially during the Kickstarter.

Arcadia Quest is nearly identical to Super Dungeon Explore in look, just lacking the better mechanics.

I have never played Fireborn, just thought the setting was interesting. What made it poor in your opinion?

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Was overly complex in its mechanics where skills let you swap around stats. Also the story requirement of flashbacks made writing for the system incredibly awkward. The setting was indeed a great idea, and something I have considered redoing with a WoD type rule set.

I really like Arcadia Quest. I like the competing guilds aspect of it. A friend has SDE and it has never seen the table. She and a couple of others have looked at it and cannot fathom the game. I do wanna try it but probably would give buying it a miss partially because of that. As a side note i am part of a facebook boardgame sales group and i only saw AQ kickstarters on there (buy 2 sell 1 etc), where as SDE comes up quite often.

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13 hours ago, Vixen Icaza said:

Zombiecide

You close the room, you keep drawing cards from a deck until you find out what you need, and then you try to win the game knowing that all your buddies suffer from Stockholm syndrome so that as soon as there's an enemy and they can get caught in the crossfire they go for it? C'mon... :D

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