Nostradamus

Redistribute systems before board setup

7 posts in this topic

Posted (edited)

We played a game not long ago where 1 player had a really low planet amount in his hand (before setting up the board), the planets that he did have where all  of fairly low production value too. This made for a really hard game and possibly quite unfair and unbalanced.

would/do you alow to redistribute the systems if a player has this situation? Any home rules regarding this? What qualified as really low etc.

Edited by Nostradamus

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Posted (edited)

Never actually met anyone who does The whole "building the galaxy as part of the game" thing. The game takes so long that pretty much everyone I've met has had someone build the galaxy before everyone else arrives, either to a pre planned pattern, randomly, or that person gets last pick of starting locations. That way, everyone can get right into the actual game. 

 

That said, isn't the point of dealing all the hexes to players that if someone gets bad draws they can try and place them around other player's areas, or just spread them out across the whole board. 

Edited by Forgottenlore

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Posted (edited)

Well sure you can ditch out some of them to other players. But most of the times you get a pay back with another empty system. No one ever gave a planet with let's say 2 prod to another player in my games...

Edited by Nostradamus

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Posted (edited)

In my experience, when someone has a really bad hand of systems, others have fairly good ones. So when you relentlessly put bad systems in other players' territories, they don't have a choice but to give you half-decent ones, especially toward the two or three last rounds of placement. From what I've seen, a player starting with a really bad hand often ends-up with a decent neighborhood, and is able to handicap other players enough to balance it out.

Also, empty systems are easy to control, which is good for certain objectives.

Sometimes it's good not to be threatening from the start. I've seen plenty of games where the most advanced players run out of steam after turn 5 and start fighting one another enough to lose their headstart.

That being said, the galaxy generation is a game within a game that requires a certain amount of luck and strategy, and I know that people use preset maps exactly to avoid situations where animosity begins before the game even starts.

Edited by Laurefindel
oops, triggered the profanity filter

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I'm away from the game presently, but I believe there is one or two in one of the rulebooks, or perhaps I'm confusing it with this document from the FFG site. Community-made preset maps are also easy to find on internet.

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Yeah, I always use the preset maps from the product page. Can be set up ahead of time, more or less balanced, encourages interaction and competition for the center systems. 

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