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Aorakis

FFG way of not play testing his games...

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It's hard to blame the testing process because no matter how much they play or how many are there, they will end up thinking a certain way. It's not until the masses get the card, and trail and error leads to that unique combination that steals the meta.

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4 minutes ago, Saltystig said:

It's hard to blame the testing process because no matter how much they play or how many are there, they will end up thinking a certain way. It's not until the masses get the card, and trail and error leads to that unique combination that steals the meta.

...and masses are just way more people than their playtesters (this applies to any game, actually)

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3 minutes ago, blackholexan said:

...and masses are just way more people than their playtesters (this applies to any game, actually)

Exactly. No one could afford millions of playtesters. And physical games can't have the annoying Early Access that happens in video games.

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10 hours ago, NetCop said:

"It will all be mine" will see as much play as "Reversal" or "Decisive Blow" which is close to none. How may decks play "It's a trap"? Do you see that decks winning tournaments?

The real problem here is huge unbalance between heroes and villains not this or that single card.

Not that I disagree, but you do realize that your second point here explains (and hence nullifies) your first?  It's a Trap is indeed an insane card, held back only by the broad awfulness of Red Hero as an overall faction.  If Red Heroes were where Blue Villains are now, then It's a Trap would most certainly be an insane and possibly broken card.

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I still can't believe that Force Speed made it through playtesting with a zero resource cost. That's a ridiculous oversight to me for a die with a 50% chance to grant 2 extra actions per round. Consecutive, unstoppable actions are huge in Destiny. 

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Force Speed has proven to be far from broken. The simple fact that you need an action to trigger the Special brings it into line. So either you need another special ability to get it running or it is not much different than playing an Ambush card. 

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10 minutes ago, Joelist said:

Force Speed has proven to be far from broken. The simple fact that you need an action to trigger the Special brings it into line. So either you need another special ability to get it running or it is not much different than playing an Ambush card. 

Yeah, Force Speed isn't a problem without other enablers.  It's actually in line with what I consider the "fair" action cheating that keeps the game interesting.

Tactical Mastery, Force Speed, Ambush actions, Cad Bane and Kanan Jarrus, etc.

The broken engines are the fully repeatable ones that allow zero to limited responses for minimal opportunity cost.  FN-2199, Rey with Ambush upgrades, Maz. 

Edited by RJM

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Main goal of this topic was not about that 3 cost card, that one was just an exemple.

This topic is more about, real problem on creation and playtesting from FFG on this game (and also others)

And to be honest, i pretty much saw, every characters they spoiled so far...

And not even a doubt to be "doubted ?" ^^

Dark Side got MUCH, MUCH, MUCH better characters...

Lets just speak about Kylo v2 ! Huge ability, really. Getting the possibility to make 2 damages just by activating, is just crazy.. And you choose where to put the, not even 1, but TWO DAMAGES... ?

Lets 'compare that 2 pretty kind of easy to deal Damages to that new Rey v2 ? There's like... no match at all ! not to mention that this 1 crap damage is such situationnal that it's just... well.. Just bad ! 1 damage, that is NOT EVEN UNBLOCKABLE...

Then, do i need to say anything about Phasma v2 ? Wich is just, purely and simply one of the best character in the game aggro speaking ? Ridiculous cost for a 3 damage side dice... Crazy OP...

Poe is fine, equilibrate, but not even 10% as good as that phasma ! And he's not even removing the dice...

Yesterday i discovered the Gamoorean... Ok, they got the good idea to make it cost 10... For a kind of really good guardien character imo... He's way better than an Obi wan, not especially for the dice, wich is ok, but for the 11hp / 10cost ! compare to what... 16 for same hp amout...

And let's speak about the... the... MOUAHAHA the Wookie Warrior... 2 damage side... 2 BLOODY **** PAYING DAMAGE SIDES.... Seriously FFG ? for 1 more cost, do i need to say how much i would have prefered to have a Gamorean Wookie hero Character ? With 11hp guardian and at least a no paying damage face ? FFG... you make me so sick of this game...

What can i say about that totally missed Lando ? God ****' you FFG... Why are you missing all ICONIC Heroes ? Really... ? WHY ? Leia is mid low, luke's ability is milling by his own and compare to a Vador, sorry but, there's no match... and what about Han ? He should have two free damage side ! not a paying one ! Or just an other damage side instead of that second ressources...

Sure light side got Mace windmoolz, but he's expansive, and compare to a phasma, i much prefer a phasma v2 wich cost like NOTHING for crazy amout of damage !

And what can i say about upgrades... LOL, deadly shot... You transform a crap dice into a 2 unblockable Damage... And while that is just great, Light side got that crap 1 cost Slingshot...

So yeah... they're "boosting" the "shield mechanic" but let's be honest... Shield are dead against every single Melee deck just coz you, dear ffg, create one of the stupidest upgrade of this game :  The Vibroknife ! And i saw at least 2, 3 ? new cards dealing with shield like if they were not even there (like just remove the shield BEFORE making damage...) ...

FFG.. ART... OF... MAKING... BULLFRAK !

This game is just going into the wall "balance" speaking...

And that's something i don't quite get with ffg... They should see, the problem LOOONG before us... As they're creating it...

Edited by Aorakis

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 I get that you don't like some cards. Personally I think think vibroknife is broken. FFG trying to double down on shields does nothing to fix the problrm. Now they are trying to say that the dark side  is going to be focusing on turning die to blanks and not die removal. I can honestly say that I wont  be playing many cards like that (if any). Where I play imperial inspection drowned every game for a few months. We learned to play around it. I truly believe that if you said what you disliked and offered a possible solution. You may just help this game grow. Take Vibroknife for example, if it read, this die and die resolved with it (because of the modified side) are unblockable. It would  still be amazing and not broken.

 

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1 hour ago, ozmodon said:

 I get that you don't like some cards. Personally I think think vibroknife is broken. FFG trying to double down on shields does nothing to fix the problrm. Now they are trying to say that the dark side  is going to be focusing on turning die to blanks and not die removal. I can honestly say that I wont  be playing many cards like that (if any). Where I play imperial inspection drowned every game for a few months. We learned to play around it. I truly believe that if you said what you disliked and offered a possible solution. You may just help this game grow. Take Vibroknife for example, if it read, this die and die resolved with it (because of the modified side) are unblockable. It would  still be amazing and not broken.

 

Coz you seriously believe FFG cares about listening to us before they made their cards ? or during the card making process ?
believe me, they don't ! At all ! ^^

There're just don't like hero side, or maybe heroes come in second in the process of creating

Like, maybe they got an agenda ? like 1st month, villains, then second heroes ! so when they start working on the light side, they're tired, in holliday nor i don't know... I'm still trying to understand their way of proceeding here... ^^

Edited by Aorakis

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Vibroknife is very strong but the OP is wildly overstating things. The game isn't broken nor is it way off balance. It's a 2 cost upgrade that only works on Melee damage (meaning it is only effective in a Melee aggro deck not a Ranged one). Also, the same 2 Cost that makes it relatively easy to use also makes it Imperial Inspection (and the other Upgrade removers both in the meta and coming to the meta) fodder. 

 

As to the new Kylo, yes he has a nice ability but his costing was also increased, putting him out of his usual EMO Twins slot. I suppose he could run with FN or the new Phasma - we'll see. 

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8 minutes ago, Joelist said:

Vibroknife is very strong but the OP is wildly overstating things. The game isn't broken nor is it way off balance. It's a 2 cost upgrade that only works on Melee damage (meaning it is only effective in a Melee aggro deck not a Ranged one). Also, the same 2 Cost that makes it relatively easy to use also makes it Imperial Inspection (and the other Upgrade removers both in the meta and coming to the meta) fodder. 

 

As to the new Kylo, yes he has a nice ability but his costing was also increased, putting him out of his usual EMO Twins slot. I suppose he could run with FN or the new Phasma - we'll see. 

I don't get why anyone still defends Vibroknife. It's not that it's overpowered in stats/cost or that it works in every deck. Its mere existence and the fact that it's neutral/grey mean that shield decks are worthless. One card killing a deck type is stupid, just like Poe/Maz kills 4 character weenie decks. If a card combination makes a deck type unplayable in the competitive scene, then it's a stupid card.

And the new Kylo is going to be silly. Already testing Kylo/FN. It does crazy damage first turn. That red neutral Fient card is great with him too. You get two activations with him that turn and can throw super fast damage. 

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1 hour ago, gokubb said:

I don't get why anyone still defends Vibroknife. It's not that it's overpowered in stats/cost or that it works in every deck. Its mere existence and the fact that it's neutral/grey mean that shield decks are worthless. One card killing a deck type is stupid, just like Poe/Maz kills 4 character weenie decks. If a card combination makes a deck type unplayable in the competitive scene, then it's a stupid card.

And the new Kylo is going to be silly. Already testing Kylo/FN. It does crazy damage first turn. That red neutral Fient card is great with him too. You get two activations with him that turn and can throw super fast damage. 

I've already been  playing the new Kylo/FN  and it's fun but doesn't ramp up like FN/Unkar  does. I'm building Phasma/Darth Vader (not baby Vader). It looks like a lot of fun with some cool moves.  I think personally that Thrawn/Unkar is going to cause way more waves than anything  when it hits.

Edited by ozmodon

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4 hours ago, ozmodon said:

Take Vibroknife for example, if it read, this die and die resolved with it (because of the modified side) are unblockable. It would  still be amazing and not broken.

So you have 3 shields and I roll a 3,2,1

With VK showing the 1: I now deal 3 damage to your character and remove the shields. Maybe if you were 1 off defeat VK does something.

With VK Showing the +2: I would now deal 5 damage unblockable and one shield.

As such VK is only good when you roll the +2 which isn't amazing in my opinion.

Be interesting to see how the 2 cost melee weapons affects this, as they seem to have more reliable damage and better values. I removed VK from many of my decks as I was finding I would rather have 3 damage from time to time than the 1 or +2. Given that I lost out of my Store Championship with this deck because I played poorly, I don't think that I made a bad choice on that regard.

 

3 hours ago, Aorakis said:

Coz you seriously believe FFG cares about listening to us before they made their cards ?

I used to play test Flames of War, if you posted these comments on the play test site many of the players would take your comments apart and the game designer would ask for games to be played. So you know, you actually did play testing. :D

As I see it right now, with 107 cards of 160+ spoiled we just don't know what the meta will look like in 4-6 weeks time. Perhaps heroes will, because they tend to have a resource side on many dice work out to be better. Perhaps you could be right, perhaps heroes will continue in the shadows for yet another set.

The other thing we don't know about that is highly relevant to this is where the FAQ comes in. Previously we have had it land at the same time as the new sets, and as we are now out of store championship season we may find the FAQ and Errata is far more deeper than it was while we were still playing. I think a FAQ that changed up the meta too much in the middle of everything would have been no less of a problem. I think just as many sports organisations change their rules between seasons we are now between seasons.

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So if VibroKnife said that it had to show damage, I think every one would agree that would fix it. 

I think that if FN-2199 said "Once per turn, play a...." every one would like it.

I think if Maz was higher in points or her ability only targeted Yellow dice, every one would like it. 

The OP about this one card is not broken. Nor is Never Tell me the Odds with Swiftness, and that is easier to pull off then this card. 

Force speed, Vibroknife, ... = Imperial Inspection = gone. Then with Thrawn or Unkar = discarded. 

The only card I see that is SUPER broken is Resistance HQ ( I jest)

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