Arknur

One last expansion?

54 posts in this topic

1 hour ago, totalnoob said:

I hear your overall point, we did have that funny thread somewhere talking about Royal Guards dumpster diving in the trash compactor :D

I could still see some interesting mission themes with them that wouldn't be too horrible. Like the Rebel base has been infiltrated and now the rebel heroes must escort (escape) with Mon Mothma. She could do things like ordering troops around, extra attacks, calling in for re-inforcements,etc. Tarkin seems a bit tougher, but maybe the Rebel spy team infiltrates the Death Star (its an older code sir, but it checks out...) and they are there to spy and attempt to capture Tarkin. 

I'm stretching a bit, but the main point is I like unique abilities that don't always center around combat. They add some nice flavor to the game, even if thematically it isn't a 100% perfect fit :)

 

That's fair, those missions would make sense in that case.  And while it might seem odd to have the allies earned afterwards, I do try to keep a pretty open mind to open groups- if you're not forced to bring something, I don't think you should complain.  

 

Fair enough, you've won me over.  :D

totalnoob and Uninvited Guest like this

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Nar Shadda... I've said it once, I'll keep saying it until it happens.

Zuckass, 4-LOM, Ghand hunters, Hutt crime lords, Rebel spies, Imperial Spy Hunters/Counter Insurgency units... too many missions to count. It doesn't have to be a big box expansion, it can be a little box, with a few additional tiles, and cards.

I like all the fluff regarding HOTE, let's put some of that into a dark and seedy corner of the universe, where all three factions rub shoulders freely (thinking of  Manaan from Knights of the Old republic).

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15 hours ago, TheEldarGuy said:

Nar Shadda... I've said it once, I'll keep saying it until it happens.

Zuckass, 4-LOM, Ghand hunters, Hutt crime lords, Rebel spies, Imperial Spy Hunters/Counter Insurgency units... too many missions to count. It doesn't have to be a big box expansion, it can be a little box, with a few additional tiles, and cards.

I like all the fluff regarding HOTE, let's put some of that into a dark and seedy corner of the universe, where all three factions rub shoulders freely (thinking of  Manaan from Knights of the Old republic).

Hmmm...

Sounds like fun.  Sounds like a lot of fun, Nar Shadda would be great.

 

My only worry is that mercs are currently so powerful already.  In 2016, we had two boxed releases- The Bespin Gambit and Jabba's Realm.  Both were pretty heavily merc boxes, and one (Jabba's Realm) really gave the mercs a significant boost.  I have no doubt that Heart of the Empire was created as an Imperial heavy (along with Rebel fixes) expansion as a direct answer to 2016.  Hopefully, HotE will balance the game a little, and future expansions (at least for now) will focus more on keeping that balance.

 

So I like the idea of Nar Shadda style locations, but I wouldn't want to focus too hard on just the scum aspects.  I'm thinking kinda like how the Rings of Kahfrene  in Rogue One were represented- lots of possibilities for scum and subterfuge, but under the heavy gauntlet of of Imperial occupation.

 

So, maybe a trooper trio group for mercs (Black Suns?), a trooper duo group for Imps (Death troopers?), a single unit group for Imps (Flame Trooper?), and a vehicle for Mercs (X-34 speeder?).  Something like that, just to really mix up the meta a little by giving Mercs more troopers and a vehicle while giving the Imps more single unit groups. 

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On 8/28/2017 at 5:28 PM, FSD said:

Well, we already have pretty much everyone associated with the Emperor:

Darth Vader

Royal Guards

Royal Guard Champion

Stormtroopers

 

Not sure who else they could have included - those goofy advisors?

Mas Amedda or GTFO

subtrendy2 likes this

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