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Wondergecko

GAT-12 Skipray Blastboat

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52 minutes ago, Wondergecko said:

Alternately, for those who want the gods to bless their winter sports, the Ski-Pray.

All this time I read Skip-ray and never thought of ski-pray.

Each to their own, I'll continue to call it Skippy. Should FFG make the Skippy, I'll paint/sharpie the image of a Kangaroo on each one I get.

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2 minutes ago, Princezilla said:

I might be the odd man out but I really don't want this for Empire, it's asthetic doesn't match anything else they have.

That's actually a plus for me. Also, considering there's not really something in that asthetic that can fit the role the Blastboat can, it may be time to sacrifice asthetic for practicality.

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3 minutes ago, SabineKey said:

That's actually a plus for me. Also, considering there's not really something in that asthetic that can fit the role the Blastboat can, it may be time to sacrifice asthetic for practicality.

A matching asthetic is the Empire's defining feature though. Rebels and Scum are supposed to be rag tag and miss matched while the Empire is uniform and monolithic.

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2 minutes ago, Princezilla said:

A matching asthetic is the Empire's defining feature though. Rebels and Scum are supposed to be rag tag and miss matched while the Empire is uniform and monolithic.

Well, it was designed before the Clone Wars, so before the TIE aesthetic came into vogue. It does kinda fit in with the early ships the Empire used, like the V-Wing and the ARC. Also, it is in a ship category that is largely blank in the Imperial Navy. There is the Decimator that's in that kind of size category and purpose, but everything else doesn't really fit the size or purpose. If a ship of that size and capabilities in the traditional Imperial aesthetic was introduced, I could see being convinced that would be a better option. But without it, the practicality of what the Blastboat could give to the Empire outweighs that it doesn't look a lot like other imperial ships. Plus, this is still a military vessel, unlike the modified fraighters and the like you see Scum and Rebels using.

Additionally, there is a reasonable chance Mara Jade could be a pilot, and I'd sacrifice all kinds of aesthetic for that.

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On 9/1/2017 at 0:26 PM, Wondergecko said:

Alternately, for those who want the gods to bless their winter sports, the Ski-Pray.

 

On 9/1/2017 at 1:22 PM, Pilot Tho Makk said:

All this time I read Skip-ray and never thought of ski-pray.

Each to their own, I'll continue to call it Skippy. Should FFG make the Skippy, I'll paint/sharpie the image of a Kangaroo on each one I get.

It's SKY-PREY.

DEATH FROM ABOVE!!!!

Edited by Darth Meanie

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On 9/1/2017 at 4:47 PM, Princezilla said:

I might be the odd man out but I really don't want this for Empire, it's asthetic doesn't match anything else they have.

Yep.

On 9/1/2017 at 4:53 PM, SabineKey said:

That's actually a plus for me. Also, considering there's not really something in that asthetic that can fit the role the Blastboat can, it may be time to sacrifice asthetic for practicality.

And me too.

On 9/1/2017 at 4:59 PM, Princezilla said:

A matching asthetic is the Empire's defining feature though. Rebels and Scum are supposed to be rag tag and miss matched while the Empire is uniform and monolithic.

After 11 waves of TIE variants, the StarWing is a godsend.  The only other hope is a new Imperial Shuttle variant.

How 'bout if they paint it a nice shade of Imperial blue-gray?

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41 minutes ago, Darth Meanie said:

How 'bout if they paint it a nice shade of Imperial blue-gray?

Yes!!! It's off to @melminiatures' store for me! Just got my YV-929 and Snowspeeder I needed for my custom X-Wing and Edge of the Empire campaign, and they are excellent! Mel, you guys have Blastboats, right? 

Edited by Kieransi

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The Skipray would actually be a good candidate for the first Tri-faction ship.

Make it primarily an Imperial ship, but give Rebels and Scum each 1-2 pilots(including generics) with different upgrade bars from the Empire.

 

To copy myself from the Shuttle thread.

 

Imperial Skipray Blastboat

Attack 2 Agility 2 Hull 6 Shields 4

Imperial Upgrade Bar: Cannon, Missile, Torpedo, System, Crew, Tech.

Action Bar: Focus, Target Lock, Barrel Roll

 

Title: GAT-12g: Skipray Blastboat only: 2 points

Gain 1 Cannon slot and lose 1 Missile slot. Immediately after performing an attack, you may perform another attack with a Cannon secondary weapon that costs 3 squad points or less.

 

Title: GAT-12j: Skipray Blastboat only: 1 point

You may equip 2 different modifications upgrades. You may not equip modification upgrades costing 2 or more squad points. Your upgrade bar gains 1 Torpedo slot.

 

Imperial Pilots

Patrol Escort: Pilot Skill 3: 30 points

Sector Ranger: Pilot Skill 6: 33 points: Upgrade Bar: EPT

Sector Ranger Captain: Pilot Skill 7: 34 points: Upgrade Bar: EPT

Narra Mesyne: Pilot Skill 8: 36 points: Upgrade Bar EPT

Pilot Ability: When you reveal a Green maneuver, you may perform a free Boost action.

Dial

1 speed Maneuvers: Green straight and banks. Red hards.

2 speed Maneuvers: Green straight and banks. White hards.

3 speed maneuvers: Green straight. White banks. Red hards.

4 speed maneuvers: White straight.

 

Rebel Skipray

Attack 2 Agility 2 Hull 6 Shields 4

Rebel Upgrade Bar: Cannon, Missile, Torpedo, 2 Crew, Tech.

Action Bar: Focus, Target Lock, Barrel Roll

 

Rebel Pilots

Gray Squadron Pilot: Pilot Skill 4: 32 points:

Horton Salm: Pilot Skill 8: 38 points: Upgrade Bar EPT

Pilot Ability: When attacking at range 2-3, you may reroll any of your blank results.

 

Scum Skipray

Attack 2 Agility 2 Hull 6 Shields 4

Scum Upgrade Bar: Cannon, Missile, Torpedo, 2 Crew, Ilicit.

Action Bar: Focus, Target Lock, Barrel Roll

 

Scum Pilots

Consortium Enforcer: Pilot Skill 4: 30 pts

Black Sun Ace: Pilot Skill 5: 32 points: Upgrade Bar: EPT

Tyber Zann: Pilot Skill 8: 40 points: Upgrade Bar EPT

Pilot Ability: You may equip 2 additional Ilicit upgrades. Reduce the cost of your Ilicit upgrades by 1(to a minimum of 0).

 

Edited by BadMotivator

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On 01/09/2017 at 2:22 PM, Pilot Tho Makk said:

All this time I read Skip-ray and never thought of ski-pray.

Each to their own, I'll continue to call it Skippy. Should FFG make the Skippy, I'll paint/sharpie the image of a Kangaroo on each one I get.

XS5LK.gif

 

But yeah I'm down with the blastboat. It blasts, it boats, it's solid. I want it to be a flexible platform where I can run two as support or kit one out to IG-2000/Shadow Caster levels. 

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14 minutes ago, BadMotivator said:

The Skipray would actually be a good candidate for the first Tri-faction ship.

Make it primarily an Imperial ship, but give Rebels and Scum each 1-2 pilots(including generics) with different upgrade bars from the Empire.

 

To copy myself from the Shuttle thread.

 

Imperial Skipray Blastboat

Attack 2 Agility 2 Hull 6 Shields 4

Imperial Upgrade Bar: Cannon, Missile, Torpedo, System, Crew, Tech.

Action Bar: Focus, Target Lock, Barrel Roll

 

Title: GAT-12g: Skipray Blastboat only: 2 points

Gain 1 Cannon slot and lose 1 Missile slot. Immediately after performing an attack, you may perform another attack with a Cannon secondary weapon that costs 3 squad points or less.

 

Title: GAT-12j: Skipray Blastboat only: 1 point

You may equip 2 different modifications upgrades. You may not equip modification upgrades costing 2 or more squad points. Your upgrade bar gains 1 Torpedo slot.

 

Imperial Pilots

Patrol Escort: Pilot Skill 3: 30 points

Sector Ranger: Pilot Skill 6: 33 points: Upgrade Bar: EPT

Sector Ranger Captain: Pilot Skill 7: 34 points: Upgrade Bar: EPT

Narra Mesyne: Pilot Skill 8: 36 points: Upgrade Bar EPT

Pilot Ability: When you reveal a Green maneuver, you may perform a free Boost action.

Dial

1 speed Maneuvers: Green straight and banks. Red hards.

2 speed Maneuvers: Green straight and banks. White hards.

3 speed maneuvers: Green straight. White banks. Red hards.

4 speed maneuvers: White straight.

 

Rebel Skipray

Attack 2 Agility 2 Hull 6 Shields 4

Rebel Upgrade Bar: Cannon, Missile, Torpedo, 2 Crew, Tech.

Action Bar: Focus, Target Lock, Barrel Roll

 

Rebel Pilots

Gray Squadron Pilot: Pilot Skill 4: 32 points:

Horton Salm: Pilot Skill 8: 38 points: Upgrade Bar EPT

Pilot Ability: When attacking at range 2-3, you may reroll any of your blank results.

 

Scum Skipray

Attack 2 Agility 2 Hull 6 Shields 4

Scum Upgrade Bar: Cannon, Missile, Torpedo, 2 Crew, Ilicit.

Action Bar: Focus, Target Lock, Barrel Roll

 

Scum Pilots

Consortium Enforcer: Pilot Skill 4: 30 pts

Black Sun Ace: Pilot Skill 5: 32 points: Upgrade Bar: EPT

Tyber Zann: Pilot Skill 8: 40 points: Upgrade Bar EPT

Pilot Ability: You may equip 2 additional Ilicit upgrades. Reduce the cost of your Ilicit upgrades by 1(to a minimum of 0).

 

I do like the idea of the different factions having different versions of the Blastboat. 

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55 minutes ago, Kieransi said:

Yes!!! It's off to @melminiatures' store for me! Just got my YV-929 and Snowspeeder I needed for my custom X-Wing and Edge of the Empire campaign, and they are excellent! Mel, you guys have Blastboats, right? 

I do! Also, I find it flattering that people keep thinking I'm several people :D

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14 minutes ago, BVRCH said:

I hate this ship like I hate the Gunboat. I can't stand the design of either. I'll be happy if we never see this in the game.

Hopefully, the longer this thread gets, the more likely we'll see the Blastboat in the game.

 

Thanks for posting, and have a great day.

Edited by Darth Meanie

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7 minutes ago, Darth Meanie said:

Hopefully, the longer this thread gets, the more likely we'll see the Blastboat in the game.

 

Thanks for posting, and have a great day.

Just my opinion, not a vendetta. If FFG do read this, I've added my 2 cents.

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