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Thormind

Another major event with only 1 Imperial player in the top 16

68 posts in this topic

6 minutes ago, Ralgon said:

How many imp lists are actually there?

At this stage, even the factor of low Imperial turn out is telling. Store Championship season had quite a few Imperial victories. That should have inspired more people to take them. But if still only a few decided to bring Imperial lists, that is concerning.

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Posted (edited)

5 minutes ago, SabineKey said:

At this stage, even the factor of low Imperial turn out is telling. Store Championship season had quite a few Imperial victories. That should have inspired more people to take them. But if still only a few decided to bring Imperial lists, that is concerning.

It's telling that imps have a really hard time with the current copypaste meta, which is a little understandable (if unfortunate for imp players) From what little info we have I have a feeling gunboats and harpoon missiles will alter that somewhat.

 

Edit: Even then, last i checked on metawing the imp lists were being taken were holding their own vs fsr/lowrick. Nym on the otherhand..........

Edited by Ralgon

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4 minutes ago, Ralgon said:

It's telling that imps have a really hard time with the current copypaste meta, which is a little understandable (if unfortunate for imp players) From what little info we have I have a feeling gunboats and harpoon missiles will alter that somewhat.

Hopefully. While the Aggressor hasn't been a huge game changer for the Imps, I do feel their inclusion to the arsenal will be a good thing down the road. I feel the Gunboat will make a bigger splash, but I don't think it will single handedly change the Imperial fortunes, nor do I think it should. 

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Posted (edited)

8 minutes ago, SabineKey said:

Hopefully. While the Aggressor hasn't been a huge game changer for the Imps, I do feel their inclusion to the arsenal will be a good thing down the road. I feel the Gunboat will make a bigger splash, but I don't think it will single handedly change the Imperial fortunes, nor do I think it should. 

It'll still melt quickly but the hit and fade abilities when combined with slam......... imho it's going to fit somewhere between an sf and a defender, with how it can be possibly built to handle stress being a big defining factor on it's effectiveness

Edited by Ralgon

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Posted (edited)

Help me Boba Won Chiraneau....your my only hope.  

So without further complaining....I present to you.....my attempt to shut up and git gud. 

BOBA + RAC TO THE RESCUE.

Us scrappy imperial resistance fighters will defeat the mighty scum hordes and rebel empire. 

Boba will bring the true Empire back. We just need enough money to pay him to stop flying for the Hutts. 

b398aa17e371a8c150cfaffcf826acee--star-w

97 pts both at PS10. 

Rear Admiral Chiraneau — VT-49 Decimator 46
Veteran Instincts 1
   
Kylo Ren 3
Ship Total: 51
   
Boba Fett — Firespray-31 39
Veteran Instincts 1
"Mangler" Cannon 4
Recon Specialist 3

Ship Total: 47

Just kidding Nym could easily fly at or below 97 pts. 

Edited by Boom Owl

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Just now, Ralgon said:

It'll still melt quickly but the hit and fade abilities when combined with slam......... imho it's going to fit somewhere between an sf and a defender.

It's definitely got potential and I very much look forward to seeing it in action.  And with it having what looks like two titles to work with, I have high hopes at seeing a number of diverse builds with it.

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Posted (edited)

Only problem with our (very limited) glimpse at the boat is it doesn't get much mods if you go the ASLAM route it and Major Greendice were seemingly made for 

Because you have aSLAM, you see! Not chips :(

Still, it promises to be a unique playstyle with a very decent wingspan to boot!

Edited by ficklegreendice

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2 minutes ago, ficklegreendice said:

Only problem with our (very limited) glimpse at the boat is it doesn't get much mods if you go the ASLAM route it and Major Greendice were seemingly made for 

Because you have aSLAM, you see! Not chips :(

Still, it promises to be a unique playstyle with a very decent wingspan to boot!

Maybe the second title will make the lack of chips less of a blow?

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2 minutes ago, ficklegreendice said:

Only problem with our (very limited) glimpse at the boat is it doesn't get much mods if you go the ASLAM route it and Major Greendice were seemingly made for 

Because you have aSLAM, you see! Not chips :(

Still, it promises to be a unique playstyle with a very decent wingspan to boot!

Paired with harpoons i don't think no chips will kill it

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2 hours ago, markcsoul said:

Imps don't need to be buffed. Rebels and scum just need some nerfs.

and you scruffy looking nerf herder can go leave if you want to cry so much about it.

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The meta runs in cycles.  Imps will return to the top with the gunboat.  The forums have requested the ship for so long that I'm nearly 100% positive it'll be OP upon release.

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Posted (edited)

So what are the results? I don't see any thread

Edit: results are in Major Juggler's Nationals thread, page 3.

Edited by GreenDragoon

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7 hours ago, weisguy119 said:

The meta runs in cycles.  Imps will return to the top with the gunboat.  The forums have requested the ship for so long that I'm nearly 100% positive it'll be OP upon release.

I realy hope you so.

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11 hours ago, SabineKey said:

At this stage, even the factor of low Imperial turn out is telling. Store Championship season had quite a few Imperial victories. That should have inspired more people to take them. But if still only a few decided to bring Imperial lists, that is concerning.

Risk vs reward:

5564859405_ae114c04e8_b.jpg

The TIE Fighter, TIE Interceptor and TIE/fo, TIE Phantom and Inquisitors' TIE are all very low health, and rely on their high agility to survive damage.  That was tricky enough when looking at 3-4 dice attacks, but with higher dice attacks, accurate alpha strikes and auto damage, they're in a very rough spot.

The TIE Advanced is basically a T-65 with a worse basic attack, so Missile alpha aside it's also in a rough spot.  Bombers and Punishers need upgrades to operate at their best, and can quickly become points sinks.

That's not to say there aren't any viable build using these ships, and at a game night, store championship or even a regional you'll probably see people rocking them and doing well (it wasn't all that long ago I saw a guy win 4 games 100-0 with four TIE Interceptors at a game night).  But when you're looking at big, multi day events like a National, System Open, Continental or Worlds you want to minimise risks as much as possible, and that means taking ships with high health, that can't potentially be one-shot on a bad roll.

That really leaves the Defender, Special Forces TIE, Lambda, Decimator and Upsilon being perceived as the low-risk options that can be workable at a big event.

There's a couple of corner cases - Whisper, Omega Leader, but going into a big tournament people want security.  When it comes to health, there's safety in numbers.  No-one wants to lose a ship to one shot on a bad roll.  All shields, no guts.

 

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1 minute ago, FTS Gecko said:

Risk vs reward:

5564859405_ae114c04e8_b.jpg

The TIE Fighter, TIE Interceptor and TIE/fo, TIE Phantom and Inquisitors' TIE are all very low health, and rely on their high agility to survive damage.  That was tricky enough when looking at 3-4 dice attacks, but with higher dice attacks, accurate alpha strikes and auto damage, they're in a very rough spot.

The TIE Advanced is basically a T-65 with a worse basic attack, so Missile alpha aside it's also in a rough spot.  Bombers and Punishers need upgrades to operate at their best, and can quickly become points sinks.

That's not to say there aren't any viable build using these ships, and at a game night, store championship or even a regional you'll probably see people rocking them and doing well (it wasn't all that long ago I saw a guy win 4 games 100-0 with four TIE Interceptors at a game night).  But when you're looking at big, multi day events like a National, System Open, Continental or Worlds you want to minimise risks as much as possible, and that means taking ships with high health, that can't potentially be one-shot on a bad roll.

That really leaves the Defender, Special Forces TIE, Lambda, Decimator and Upsilon being perceived as the low-risk options that can be workable at a big event.

There's a couple of corner cases - Whisper, Omega Leader, but going into a big tournament people want security.  When it comes to health, there's safety in numbers.  No-one wants to lose a ship to one shot on a bad roll.  All shields, no guts.

 

Very true. Once upon a time, people believed the risk of flying things like Interceptors and basic TIEs was worth the reward. And while I understand how people can view Imps doing well in local metas as sufficient, I sadly cannot agree.

hargleblarg, defkhan1, Eisai and 1 other like this

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While I agree @FTS Gecko, I also think that Eide's Corran is a strong counterpoint.

He showed that a 2hull ship, admittedly with regen which was huge from what I've heard, can win the whole event.

Now Eide might be a prodigy who also put in a lot of practice. But that still shows that people could try. And more people trying makes it better for everyone else who's also trying.

Do good players default to what is percieved as easier lists when the stakes are higher?

Do these nonviable imperial ships you mentioned require too much practice?

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