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Wave 12: What we know

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3 minutes ago, Mward1984 said:

If it IS Dalen, then he doesn't have the same pilot ability OR the same Pilot Skill. Which would be VERY odd. We've had pilots change their PS, and we've had them change their pilot ability, but never both.

Yeh that's what i was thinking, still i suppose it was a design space that FFG had to explore eventually

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2 hours ago, Lampyridae said:

Since the only possible candidates with the Sheathi are crewmember upgrades, I think that it possibly means all upgrades.


I can see Chopper spacing a crewmember in order to fix something.

This would also make E-Wings slightly less useless because now you can jettison 0-point Mods and Systems upgrades.

Y-wing with BTL-A4, Bomb Loadout, Bomb Loadout, Guidance Chips + a turret of choice

When you no longer can get enmy in arc ditch the title, three other upgrades give you 3 shileds for 0 points each at any time.

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17 minutes ago, Mward1984 said:

If it IS Dalen, then he doesn't have the same pilot ability OR the same Pilot Skill. Which would be VERY odd. We've had pilots change their PS, and we've had them change their pilot ability, but never both.

I think it would be weird for them to leave it with Dalan, odds are that was just a name they had picked out for a Scum pilot that accidentally got picked during development for Guns for Hire and the Kimogila simultaneously. I'm thinking they'll just rename the Kimogila pilot; they aren't bolted to the product spread yet.

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22 minutes ago, Tsiegtiez said:

I think it would be weird for them to leave it with Dalan, odds are that was just a name they had picked out for a Scum pilot that accidentally got picked during development for Guns for Hire and the Kimogila simultaneously. I'm thinking they'll just rename the Kimogila pilot; they aren't bolted to the product spread yet.

maybe, but with GfH essentially out, and the Kimo only just starting development you would have thought that they would sort that out BEFORE they put the first picture out with that base tile visible - to the best of my knowledge FFG haven't changed the spears between the initial announcement and release before, so either way looks like this one is going to be the first at something other than the bulls eye arc

Edited by Surak

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Perhaps Dalan Oberos is like Han.. his differing pilot ability is because he is from a different era?    As a character created, I think, in the roleplaying game that Fantasy Flight created, they can do whatever they want with the character.

Truth is, there are not a lot of named pilots for certain ships and Dalan's ability will likely not work with the kimogila.

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11 minutes ago, Surak said:

maybe, but with GfH essentially out, and the Kimo only just starting development you would have thought that they would sort that out BEFORE they put the first picture out with that base tile visible - to the best of my knowledge FFG haven't changed the spears between the initial announcement and release before, so either way looks like this one is going to be the first at something other than the bulls eye arc

But that presupposes GfH was earlier in the development cycle, when GfH is actually product SWX73, and Wave XII is 69, 70, and 72. It's probably just an earnest mistake that the same name (from one of their RPG supplements or stories, right?) got pulled out of the hat twice.

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On 8/19/2017 at 7:05 PM, ficklegreendice said:

It's actually really bad on a large ship because sacrificing an action on a ship to give an action to a less expensive ship is not a good idea (see also Esege and Shara)

Coordinate makes more sense in a crappy support shuttle where gameplay is concerned. Honestly not sure why they bothered with coordinate on the UPS without some cool tech upgrade making it a free action 

I disagree. The Upsilon might be slightly too expensive (that's its main flaw), but in general a poorly maneuverable shuttle doesn't  always care about taking an action for itself, while its large base projects the coordinate radius further. It's not about what's more expensive, it's about what's more effective. I enjoy very much to coordinate with the Upsilon, especially with Major Stridan at the helm. In fact, I'd love to have it on the Decimator as well, because between Predator, Palp and RAC's ability, I  frequently find myself without a meaningful action to take, in those situations where boosting is not viable or advisable.

Anyway, my objection was mostly about giving the Empire a specific trait that was flavorfully resonant and then immediately deciding it wasn't really an Empire thing.

EDIT: I wish to point out that I just want for every faction to have its unique, defining traits. I was fine with the Empire never getting turret upgrades for instance, which is why I despise the Aggressor. I would have been fine with never getting SLAM as well (even if I hear it should have been an Empire thing to begin with).

Edited by Kumagoro

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On 8/19/2017 at 10:57 AM, Warlon said:

I WILL FLY THEM ALLLLLLLL!

THE REBELLION AND SCUM SHALL PAY FOR MAKING US LOOK LIKE FOOLS IN THE COMPETITIVE SCENE!

And when they'll whine about it, we'll have the "remember how bad we fared last year!" card to play.

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1 minute ago, Kumagoro said:

I disagree. The Upsilon might be slightly too expensive (that's its main flaw), but in general a poorly maneuverable shuttle doesn't  always care about taking an action for itself, while its large base projects the coordinate radius further. It's not about what's more expensive, it's about what's more effective. I enjoy very much to coordinate with the Upsilon, especially with Major Stridan at the helm. In fact, I'd love to have it on the Decimator as well, because between Predator, Palp and RAC's ability, I  frequently find myself without a meaningful action to take, in those situations where boosting is not viable or advisable.

Anyway, my objection was mostly about giving the Empire a specific trait that was flavorfully resonant and then immediately deciding it wasn't really an Empire thing.

Empire thing? Squad Leader is basically coordinate, with the caveat of needing lower PS ships to command.

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Just now, Lampyridae said:

Empire thing? Squad Leader is basically coordinate, with the caveat of needing lower PS ships to command.

The coordinate action as part of the action bar in non-Epic play was first given to an Imperial Shuttle, and that's a fact. Squad Leader is a separate thing. But did you ever notice what's depicted in the art?

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1 hour ago, SEApocalypse said:

Inspiring recruite instead. :)

Gunner and R3-A2. It works nicely on the ARC, after all, and this way you might even get a functional stressbug for less than 20 points.

Worse yet - Ezra can probably take Snap Shot, Gunner and R3-A2. You can't trigger gunner on a snap shot, but you can still potentially hand out 3 stress per turn...

10 minutes ago, Lampyridae said:

Empire thing? Squad Leader is basically coordinate, with the caveat of needing lower PS ships to command.

And being only range 1.

Using the upsilon's action to co-ordinate is a shame if it wastes the lovely 4-dice primary, but on the other hand it can easily generate 'free actions' with other upgrades to look after itself (Gunner/Fire Control System/Operations Specialist, for example, deals with attack modifiers without needing your action, and may just throw a few free focus around the rest of your squad whilst you're at it)

Edited by Magnus Grendel

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7 hours ago, Magnus Grendel said:

 

To be honest, I'm just mildly intrigued for using Vynder as a stupidly manoeuvrable ace:

  • Major Vynder - XG1 Assault Configuration, Veteran Instincts, Flechette Cannon, Advanced SLAM

For 32 points, you've got a PS9 ship which can SLAM every turn and still focus and fire. Yes, a flechette cannon is hardly the scariest, but the stress effect is going to make hanging on to vynder's coat-tails very hard indeed, and to be honest, most aces tend only to chip away at their opponents anyway.

Throw on a procket to keep things honest?

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1 hour ago, Tsiegtiez said:

But that presupposes GfH was earlier in the development cycle, when GfH is actually product SWX73, and Wave XII is 69, 70, and 72. It's probably just an earnest mistake that the same name (from one of their RPG supplements or stories, right?) got pulled out of the hat twice.

that is very true, we don't know the development order of these two expansions, i was just going by the fact that one is about to hit the streets and the other is currently listed as "in development".

either way - it will be interesting to see what Dalan's new ability is, and a shame it has to compete with his really cool ability in the StarViper

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On 8/22/2017 at 9:54 AM, Babaganoosh said:

Looking at the preview fan for the gunboat, I think it's pretty clear that the OS-... title or modification card next to the xg-1 assault configuration title is pretty much the missile or torpedo version of the XG-1 title. The wording matches very well between the two, with the exception of the torpedo icon and a little bit of spacing differences.  Almost definitely a title to allow SLAM into ordnance shot

OS- (1...)

L(oadout)

ALPHA CLASS STAR WING ONLY. TITLE.

Your upgrade bar gains
the [torpedo] and [missile] upgrade icons.

You m(ay perform attacks with)
[torpedo] and ([missile] secondary weapons
against (targets at Range X-Y)
even w(hile you have a weapons)
disabled token.

 

- - - - -

It's odd that the gap between the '-' and what looks like a '1' in the name looks wider that the XG-1 title... just typo or text justification thing??

Agree, much of the wording mirrors the XG title.

I think it:
~ adds both a torp and missile icon purely based on text spacing;
~ grants a weapons disabled override to missiles since there appears to be an 'and' after the torp icon;
~ applies a range restriction (rather than points restriction) because I can't think what else would fit with 'against', and the there's not enough text to include 'that cost X or fewer squad points'
~ applies a band of ranges purely because of text spacing, alternatively it could say 'against enemy ships at Range X' (but don't think it does since that would seem make the line exactly the same width as the one following - when it is seemingly a character shorter - even a thin '1' doesn't seem to create the disparity)... but my logic feels it would be a R1 restriction as that creates a more severe limit on the viable types.

I'd guess it could be more expensive than the XG-1 title (perhaps 2pts) because this ability feels slightly stronger... but that's a heavier tax on the build.

- - - - - 

Discuss!...

 

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20 minutes ago, ABXY said:

OS- (1...)

L(oadout)

ALPHA CLASS STAR WING ONLY. TITLE.

Your upgrade bar gains
the [torpedo] and [missile] upgrade icons.

You m(ay perform attacks with)
[torpedo] and ([missile] secondary weapons
against (targets at Range X-Y)
even w(hile you have a weapons)
disabled token.

 

- - - - -

It's odd that the gap between the '-' and what looks like a '1' in the name looks wider that the XG-1 title... just typo or text justification thing??

Agree, much of the wording mirrors the XG title.

I think it:
~ adds both a torp and missile icon purely based on text spacing;
~ grants a weapons disabled override to missiles since there appears to be an 'and' after the torp icon;
~ applies a range restriction (rather than points restriction) because I can't think what else would fit with 'against', and the there's not enough text to include 'that cost X or fewer squad points'
~ applies a band of ranges purely because of text spacing, alternatively it could say 'against enemy ships at Range X' (but don't think it does since that would seem make the line exactly the same width as the one following - when it is seemingly a character shorter - even a thin '1' doesn't seem to create the disparity)... but my logic feels it would be a R1 restriction as that creates a more severe limit on the viable types.

I'd guess it could be more expensive than the XG-1 title (perhaps 2pts) because this ability feels slightly stronger... but that's a heavier tax on the build.

- - - - - 

Discuss!...

 

Me likey. Since Linked Battery is probably crap unless you build HLC (which case you lose your ability to fire after slam), I'll probably use this title more anyway.

Imagine a missile title, advanced slam gunboat with a single heavy hitting missile or torp,  slamming into your face, advanced slam target lock, shooting, slamming away, reloading and firing again.. APT-s and Expertise would be about 4 hits every time. Yeah its expensive, but its fast and hits hard.

Plus you could do Advanced Homing Missiles. Face up damage every time. I think you can do that with 3 gunboats. Focus fire, 3 crits for a ship, under shields.

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4 hours ago, RufusDaMan said:

Me likey. Since Linked Battery is probably crap unless you build HLC (which case you lose your ability to fire after slam), I'll probably use this title more anyway.

Imagine a missile title, advanced slam gunboat with a single heavy hitting missile or torp,  slamming into your face, advanced slam target lock, shooting, slamming away, reloading and firing again.. APT-s and Expertise would be about 4 hits every time. Yeah its expensive, but its fast and hits hard.

Plus you could do Advanced Homing Missiles. Face up damage every time. I think you can do that with 3 gunboats. Focus fire, 3 crits for a ship, under shields.

There's quite a lot in the meta (and out of it) that wouldn't like that at all. It's not even crits, it's straight up Face-Up Damage Card deal so you can't Draw their Fire it away either. It's TL using so it gets past Biggs, it goes under the shields so it get's past Quickdraws ability and Nym's low agility makes him really vulnerable to getting hit by it, unlike Quickdraw who at least has 3 evade dice thanks to LWF.

And you can now reload-fire them on the same turn if we're right about the title. Of course you'd need something that works at R2-3 as well incase you misjudge the range, and that's assuming you aren't spending that TL and don't need to relock

 

Yeah, this could bring some lesser seen ordinance back into the game all right. Plus, it's the missile gunboat. The King **** God Emperor Starfighter of Death and you can't fly it!

 

Yet.

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6 minutes ago, Mward1984 said:

There's quite a lot in the meta (and out of it) that wouldn't like that at all. It's not even crits, it's straight up Face-Up Damage Card deal so you can't Draw their Fire it away either. It's TL using so it gets past Biggs, it goes under the shields so it get's past Quickdraws ability and Nym's low agility makes him really vulnerable to getting hit by it, unlike Quickdraw who at least has 3 evade dice thanks to LWF.

And you can now reload-fire them on the same turn if we're right about the title. Of course you'd need something that works at R2-3 as well incase you misjudge the range, and that's assuming you aren't spending that TL and don't need to relock

 

Yeah, this could bring some lesser seen ordinance back into the game all right. Plus, it's the missile gunboat. The King **** God Emperor Starfighter of Death and you can't fly it!

 

Yet.

amen-not-just-amen-but-awomen-and-achild

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1 minute ago, Babaganoosh said:

Do you think they might put an 'and' or an 'or' in there? That might make the spacing work, while not adding six slots

The problem is the line we can see, "The <Torpedo>", is entirely out of place. I even tried fitting "Your upgrade bar loses the Torpedo slot and gains" and nothing really fit. This was a brute force approach, where I filled in slots until the spacing worked, with the Y in "Your" lines up with both the last A in Alpha, and the front of the (first) torpedo icon.

Then again, this is the Missile Boat we're talking about. Given infinite points, Major Vynder is throwing 5 die prockets, Plasma torpedos and Jamming missiles everywhere for 8 rounds, before burning a round to reload, and that's without Extra munitions to frontload the pain.

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