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Englishpete

Sloane's Aces

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I have been tinkering with lists lately that contain an ISD (or more than one). I've also been looking at ways to 'successfully' incorporate some new tools with some less used older ones. This is the result.

Faction: Galactic Empire
Points: 398/400

Commander: Admiral Sloane

Assault Objective: Advanced Gunnery
Defense Objective: Capture the VIP
Navigation Objective: Solar Corona

 

Gozanti-class Cruisers (23 points)
Suppressor  ( 4  points)
-  Boosted Comms  ( 4  points)
= 31 total ship cost

 

Gozanti-class Cruisers (23 points)
-  Boosted Comms  ( 4  points)
= 27 total ship cost

 

Quasar Fire II-class Cruiser-Carrier (61 points)
-  Agent Kallus  ( 3  points)
-  Flight Controllers  ( 6  points)
-  Boosted Comms  ( 4  points)
= 74 total ship cost

 

[ flagship ] Imperial I-Class Star Destroyer (110 points)
-  Admiral Sloane  ( 24  points)
Avenger  ( 5  points)
-  Minister Tua  ( 2  points)
-  Boarding Troopers  ( 3  points)
-  Electronic Countermeasures  ( 7  points)
-  X17 Turbolasers  ( 6  points)
-  Leading Shots  ( 4  points)
= 161 total ship cost

 

1 "Howlrunner" ( 16 points)
1 Valen Rudor ( 13 points)
1 Soontir Fel ( 18 points)
1 Dengar ( 20 points)
1 Ciena Ree ( 17 points)
1 Darth Vader ( 21 points)

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If you run Avenger, even with sloane, you typically will want to shoot for a double arc on the turn you expend Troopers. Flight commander is also useful here, as you can boarding trooper, double arc Avenger, then activate squads to mop up the last damage making sure you only put on the damage you need.

This of course works better with an ISD-2 Avenger, which I have come to favor over the ISD-1 variant with Sloane. It simply brings a bigger threat range.

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4 hours ago, BrobaFett said:

This of course works better with an ISD-2 Avenger, which I have come to favor over the ISD-1 variant with Sloane. It simply brings a bigger threat range.

Yeah, I'm still trying to get some table time, but from pre-release testing I really like ISD2 Avenger with LS/GT and a Sloane ball. 

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2 minutes ago, Ardaedhel said:

Yeah, I'm still trying to get some table time, but from pre-release testing I really like ISD2 Avenger with LS/GT and a Sloane ball. 

I went back and forth A LOT with GT vs BT, and as you can see in the Autumn Tourney I overall feel like BT is the most consistent choice. I do miss GT to spray damage all over the place, but with Avenger I try to have a laser focus, pick a target and just erase it, whatever the biggest, baddest target they have because I know my Avenger is going to be bigger and badder. After that, he gets out of dodge so he doesn't trade. Maybe GT on a more slowroll Avenger with Sloane would be stronger, but I don't play my ISD's like that so I can't confirm.

And whats up with not getting a table time! You act like moving and raising a baby are valid excuses! (hope that is all going well, btw)

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1 minute ago, BrobaFett said:

And whats up with not getting a table time! You act like moving and raising a baby are valid excuses! (hope that is all going well, btw)

Haha... yeah, pretty much that.  My spaceships just finally dropped out of hyperspace yesterday.  I did manage to meet up with @Armada Jim's crew a couple weeks back, though, which was awesome.  Hoping to start getting out to those guys' weekly meetup.  And then going to crash @Tirion's SC this weekend in Spokane, so things are looking up! :D

And yeah, I do kind of take more of the slow-roll approach with the GT Avenger build.  The biggest problem I run into with that build is losing the AG auto-win objective and having to go for a lesser red.  I think I have a good idea for a replacement, but we'll have to see how it plays out in the Vassal tourney... ;)

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