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killerbeardhawk

Experienced Player PBP

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Hello there! 

My at table group is taking a break from Star Wars to start up Cyberpunk again. I was thinking I could try to start up a game on here for any one interested. 

Setting: Pre-A New Hope 

Characters: Starting level

Requirements: Must have FR1

All species and back stories are allowed on one condition: the most recent event was being captured by a "black robes man". Whether your character would recognize an Inquisitor is up to you! Simply post what you will spend your XP and credits on along with a short back story. Looking for 3-6 players. Wanting to start sooner than later so don't take too long on those characters! Focusing on narrative roleplaying and fun, leave your munchkins and rules lawyers at home.

Edit: I did have one more thing, I am bumping up the zero additional credits morality choice by 10 xp and removing the 2500 credit option. 

Morality Options:

20xp

5xp/1000c

29/71 morality

Edited by killerbeardhawk

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Question: will the crafting rules from the various books be allowed (obviously pursuant to finding the materials)? I was thinking of an Artisan as a Tinkerer who is ignorant of his Force-sensitivity and just believes he is a really good mechanic. The kind of person who makes solutions to problems out of scrap. I wouldn't however want to put pressure on the GM to constantly adjudicate his creations, and so I'll pick something else if there are no go-to rules for trying to build my explosives and makeshift equipment.

 

 

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8 minutes ago, RickAllison said:

Question: will the crafting rules from the various books be allowed (obviously pursuant to finding the materials)? I was thinking of an Artisan as a Tinkerer who is ignorant of his Force-sensitivity and just believes he is a really good mechanic. The kind of person who makes solutions to problems out of scrap. I wouldn't however want to put pressure on the GM to constantly adjudicate his creations, and so I'll pick something else if there are no go-to rules for trying to build my explosives and makeshift equipment.

 

 

Crafting is fine, I own two of the books and have ran Armorers and Artisans before.

I will not let players craft starting gear. 

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48 minutes ago, RickAllison said:

Question: will the crafting rules from the various books be allowed (obviously pursuant to finding the materials)? I was thinking of an Artisan as a Tinkerer who is ignorant of his Force-sensitivity and just believes he is a really good mechanic. The kind of person who makes solutions to problems out of scrap. I wouldn't however want to put pressure on the GM to constantly adjudicate his creations, and so I'll pick something else if there are no go-to rules for trying to build my explosives and makeshift equipment.

 

 

5 xp. Bonus if you name him Pickle Rick

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40 minutes ago, killerbeardhawk said:

A post a week minimum. 

What works best for you?

Well, I'm running an FFGSW PbP and playing in 3 others on another site, so if you were looking for about every day I probably couldn't have managed it, but a few times a week is probably doable, if the dice-rolling process is easily manageable via a mobile device? I haven't used a roller that isn't built into your actual post.

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5 minutes ago, emsquared said:

Well, I'm running an FFGSW PbP and playing in 3 others on another site, so if you were looking for about every day I probably couldn't have managed it, but a few times a week is probably doable, if the dice-rolling process is easily manageable via a mobile device? I haven't used a roller that isn't built into your actual post.

Test: 2eF+4eA+2eC 2 advantage, 2 Light Side, 1 Dark Side
f-ds.pngf-ls-ls.pnga-s.pnga-a-a.pnga-a.pnga-s.pngc-f-th.pngc-f.png

 

This site works just fine to post from phone. 

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4 minutes ago, KungFuFerret said:

My concept is an Iktochi Sage, heavy on the precog aspect of their racial, as well as Foresee.    No stats as yet, just basic concept.

I have played an Iktochi before and love their racial ability! Great for narrative plot hooks. I used the Seer spec to get 3 FR and alot of bonuses for Vigilance and moving first in initiative. 

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