Scumwing Apologist 223 Posted August 15, 2017 Well at least we can be happy that they didn't invent some crazy way to restrict Imperials from getting the Harpoon missiles. I still don't understand why Imps can't use the Pulsed Ray Shield, other than because the Dev's have an irrational, burning hatred for the faction. I mean seriously it would only be usable on Aggressors, TIE /FO, and Interceptors that took Royal Guard, Shield Upgrade, Pulsed Ray Shield. But god forbid they get nice things, I guess. 5 DarkArk, JJFDVORAK, Oberron and 2 others reacted to this Quote Share this post Link to post Share on other sites
FTS Gecko 24,123 Posted August 15, 2017 17 minutes ago, Vineheart01 said: i would assume that applies to splash effects, since the source is an attack, but the target in question did not defend from that attack. If splash damage counts to triggering him, oh boy..... I'm pretty sure splash damage counts, because there's no actual defending against it. 2 SabineKey and TasteTheRainbow reacted to this Quote Share this post Link to post Share on other sites
Herowannabe 4,375 Posted August 15, 2017 Lol this part made me chuckle: Traditional wisdom, however, warns us against spending too much time—and too many squad points—loading our ships with upgrades. Sounds like someone is still living in pre-wave-4 days. This hasn't been true since fat Han was a thing. 7 skins1924, Ailowynn, Punning Pundit and 4 others reacted to this Quote Share this post Link to post Share on other sites
SEApocalypse 4,443 Posted August 15, 2017 Just now, Bigocto said: Question: would harpooned condition trigger when using I Bossk ability? All that needs to happen is be hit by an attack (check) have an uncancelled crit (same as bossk). The condition doesn't say you have to suffer a critical damage. But iirc Bossk says that you can cancel that crit and add two hits. Quote When you perform an attack that hits, before dealing damage, you may cancel 1 of your critical results to add 2 hit results. Quote Share this post Link to post Share on other sites
Mediocrevan 123 Posted August 15, 2017 2 minutes ago, Bigocto said: Question: would harpooned condition trigger when using I Bossk ability? All that needs to happen is be hit by an attack (check) have an uncancelled crit (same as bossk). The condition doesn't say you have to suffer a critical damage. the question with that is which resolves first. The problem there is the condition card is under the opponent's control, so that means it may go off of initiative. 1 Bigocto reacted to this Quote Share this post Link to post Share on other sites
AdmiralThrawn 1,090 Posted August 15, 2017 4 minutes ago, AllWingsStandyingBy said: Sure, but you can already do triple Assault Missiles nowadays, and those aren't generally viable because as nice as it is against FSR, it's far more useless against Nym, Miranda, Dengar, and other high PS non-formation enemies. PS: With only three attacks, you wouldn't be able to trigger all three Harpoons to go off, so Rex would live through the turn (unlike triple Assault Missiles, which would kill him out right). Yes you right it would take 4 shots, one set up and three to follow. However harpoon is so good you can use it without the splash damage triggering, it's good against ANY SHIP because it does a face down damage card if you can trigger the crit easily, and it doesn't make you spend the lock to fire. Who cares if they have a formation or not, my missile is now doing one extra damage therefore making it better than homing denying an evade. The splash damage ability is just icing on the cake. This card is a better concussion, homing, and assault missile and its good against formations or single ships. 7 Biophysical, JJFDVORAK, eMeM and 4 others reacted to this Quote Share this post Link to post Share on other sites
Sithborg 11,644 Posted August 15, 2017 1 minute ago, AdmiralThrawn said: Yes you right it would take 4 shots, one set up and three to follow. However harpoon is so good you can use it without the splash damage triggering, it's good against ANY SHIP because it does a face down damage card if you can trigger the crit easily, and it doesn't make you spend the lock to fire. Who cares if they have a formation or not, my missile is now doing one extra damage therefore making it better than homing denying an evade. The splash damage ability is just icing on the cake. This card is a better concussion, homing, and assault missile and its good against formations or single ships. Or 2, with Ruthlessness. Quote Share this post Link to post Share on other sites
AllWingsStandyingBy 4,659 Posted August 15, 2017 7 minutes ago, Bigocto said: Question: would harpooned condition trigger when using I Bossk ability? All that needs to happen is be hit by an attack (check) have an uncancelled crit (same as bossk). The condition doesn't say you have to suffer a critical damage. Probably depends on who has initiative? Who owns the "condition" card? Hmm, I dunno... Quote Share this post Link to post Share on other sites
Bigocto 128 Posted August 15, 2017 5 minutes ago, Mediocrevan said: the question with that is which resolves first. The problem there is the condition card is under the opponent's control, so that means it may go off of initiative. Except bossk is before dealing damage and this is when an attack hits. I think hits goes before taking the damage. Bossk, I believe, is the last mod possible. Then again I'd have to refresh myself on the dtf wording. Quote Share this post Link to post Share on other sites
dotswarlock 2,424 Posted August 15, 2017 15 minutes ago, Procastination said: This is an incredible Ace pack. Scum keeps going strength to strength. Don't see any viable application, but Jostero would activate off Seismic Torpedoes. I like those. A good catch: Jostero can fire his seismic torpedo, cause some damage and then attack before a higher PS ship can move or get a focus/evade token. 4 Procastination, ViscerothSWG, JJFDVORAK and 1 other reacted to this Quote Share this post Link to post Share on other sites
AllWingsStandyingBy 4,659 Posted August 15, 2017 4 minutes ago, AdmiralThrawn said: This card is a better concussion, homing, and assault missile and its good against formations or single ships. So basically a much more complicated, text-heavier, and clearly power-creeped missile? Sure seems to match with the rest of the recent X-Wing design stuff. Pretty clear they've changed designers within the past few waves. 5 Ailowynn, ObiWonka, JJFDVORAK and 2 others reacted to this Quote Share this post Link to post Share on other sites
Mediocrevan 123 Posted August 15, 2017 (edited) 4 minutes ago, Bigocto said: Except bossk is before dealing damage and this is when an attack hits. I think hits goes before taking the damage. Bossk, I believe, is the last mod possible. Then again I'd have to refresh myself on the dtf wording. True, it works weird with DtF, and then there's also Wampa. I don't think there's any others that cancel crits at the 'compare results' step, though. But it probably should work that way, so you can do a crit, do harpooned!, and then bossk the crit into 2 hits. Edited August 15, 2017 by Mediocrevan Quote Share this post Link to post Share on other sites
Scumwing Apologist 223 Posted August 15, 2017 26 minutes ago, ficklegreendice said: eh, Jostero isn't a ps 9 jump with a self sufficient, universal condition (just get shot at while attacker is in arc) though he's very conditional ps 4 Vaksai that can't reliably trigger his own ability I dunno, his ability resolves when the defender takes damage.....so when paired with bombing Nym, let's say, his ability attack happens at PS10, then he gets his normal at PS4. That's pretty huge for pushing through alpha strike damage at high PS. He could also get an attack off in the Activation phase when someone hits a bomb or asteroid or debris, so like at PS Infinity. Why even have other factions at this point? Scum can do it all! Every archetype, every upgrade, every ship- so much better than the others. lol 1 JJFDVORAK reacted to this Quote Share this post Link to post Share on other sites
Bigocto 128 Posted August 15, 2017 Just now, Mediocrevan said: True, it works word with DtF, and then there's also Wampa. I don't think there's any others that cancel crits at the 'compare results' step, though. But it probably should work that way, so you can do a crit, do harpooned!, and then bossk the crit into 2 hits. It would be fun if it works. Quote Share this post Link to post Share on other sites
Mediocrevan 123 Posted August 15, 2017 Just now, Bigocto said: It would be fun if it works. Wampa's another nasty one that it could work with. Also I could see it being carried by a higher PS empire ship, and then having a bunch of tie advanced light it up to splash damage everywhere. Quote Share this post Link to post Share on other sites
dotswarlock 2,424 Posted August 15, 2017 The card is a hybrid between a missile, assault missile and dead man's switch. It can work beautifully or go horribly, horribly wrong. Against Biggs list: it will most likely work quite well and force a player to break formation. Against scum Nym: he already wants to get at range 1 of your list and drop bombs. Giving him an additional splash damage effect can actually backfire, much like the dead man's switch. So I find this all very interesting. 1 JJFDVORAK reacted to this Quote Share this post Link to post Share on other sites
Procastination 481 Posted August 15, 2017 6 minutes ago, dotswarlock said: A good catch: Jostero can fire his seismic torpedo, cause some damage and then attack before a higher PS ship can move or get a focus/evade token. Thanks! Jostero can't personally equip the torps - I'm not much of a Scum pilot so I don't know which ships (if any) can use them off the top of my head. It was a fleeting moment of list madness. 1 VanderLegion reacted to this Quote Share this post Link to post Share on other sites
dotswarlock 2,424 Posted August 15, 2017 1 minute ago, Procastination said: Thanks! Jostero can't personally equip the torps - I'm not much of a Scum pilot so I don't know which ships (if any) can use them off the top of my head. It was a fleeting moment of list madness. Gasp! Dang, I forgot seismic torpedo... was a torpedo. Now I feel silly 2 Punning Pundit and Procastination reacted to this Quote Share this post Link to post Share on other sites
Mediocrevan 123 Posted August 15, 2017 1 minute ago, Procastination said: Thanks! Jostero can't personally equip the torps - I'm not much of a Scum pilot so I don't know which ships (if any) can use them off the top of my head. It was a fleeting moment of list madness. Run him with the M3-A, Quinn Jast for never ending siesmic torpedoes. Quinn fires, blows up a rock, then Jostero fires, then during the attack phase quinn takes a weapons disabled token and gets her siesmic back, and repeat. 5 ObiWonka, Arctic Dragon Games, westiebestie and 2 others reacted to this Quote Share this post Link to post Share on other sites
Darth Meanie 15,556 Posted August 15, 2017 13 minutes ago, Herowannabe said: Traditional wisdom, however, warns us against spending too much time—and too many squad points—loading our ships with upgrades. Right. [Dev Team, chuckling under their breath]: "Like remember when we designed the Punisher with an entire bar of upgrade slots?? *snort* Worst ship ever!!!! *snort* *snort* *SNORT*" All I can say is that this ship now requires an entire page per ship when I print it from my online list-builder. 2 Ailowynn and JJFDVORAK reacted to this Quote Share this post Link to post Share on other sites
dotswarlock 2,424 Posted August 15, 2017 2 minutes ago, Mediocrevan said: Wampa's another nasty one that it could work with. Also I could see it being carried by a higher PS empire ship, and then having a bunch of tie advanced light it up to splash damage everywhere. Wampa's ability cannot work with the harpoon. For his ability to work, he must cancel the crit result, which is the trigger for Harpooned to work. Quote Share this post Link to post Share on other sites
Parakitor 5,654 Posted August 15, 2017 Imperial Raider + Ordnance Tubes + IG-RM Thug Droids + Harpoon Missiles. That's so crazy scary! 3 Punning Pundit, shadowswalker and TasteTheRainbow reacted to this Quote Share this post Link to post Share on other sites
FTS Gecko 24,123 Posted August 15, 2017 3 minutes ago, Procastination said: Thanks! Jostero can't personally equip the torps - I'm not much of a Scum pilot so I don't know which ships (if any) can use them off the top of my head. It was a fleeting moment of list madness. The freshly-cheapened StarVipers can. 1 Procastination reacted to this Quote Share this post Link to post Share on other sites
AngryAlbatross 786 Posted August 15, 2017 Now I have to buy Hired Guns.....Just for the missile.... Quote Share this post Link to post Share on other sites
MegaSilver 2,866 Posted August 15, 2017 30 minutes ago, AdmiralThrawn said: Three scurrgs with harpoon and chips to get the crit. Give me three missile shots against fairship and rex is dead, if I shot jess shes dead beneath shields and lowrick and Biggs are left with half health. Harpoon condition is applied after the attack, so it wont trigger on the first attack. Quote Share this post Link to post Share on other sites