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Cloaker

9 Epic Game Observations For Those Tired of 100/6 Meta

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To begin, I know alot of this is probably already out there blogs or articles.

In an effort to get more ships on the table and play something that feels FAR more like Star Wars than 100/6, have been playing a flurry of Epic games as of late. I will say, the games have been insanely more entertaining. Four 300 point games, and two 400 point games in last month or so and 4 more earlier this year. What I have learned; 

1) UPGRADES; The Broken--Hyperwave Comm Scanner, Operations Specialist, Attanni Mindlink, and Minefield Mapper. The Good---- Seismic Torpedoes (really?) Arc Caster (wha?) Snap Shot, Mara Jade, Ruthlessness, Swarm Tactics, Wingman, Hux, Jabba and even Leia (gasp!)are very fun and have great utility. The Reality---Very little actual modifications are needed for the vast majority of ships EXCEPT Guidance Chips and EPTs above 2 points are generally a waste. 

2) ACES; Some pilots which never see play are outstanding in epic; Captain Kagi, Bodhi (provided anyone BUT Kagi is on the table) Dormitz (Hyperwave assault will destroy your list in 2 rounds if you dare to joust) Etahn, Cpt. Jonus... Of course Howlrunner, Biggs, Serissu are auto includes for their respective factions due to their point cost but you knew THAT already. 

3) DOUBLE TAPPITY TAP TAP; Generic BTL Y-Wings (especially with Leia out there to help that K-Turn round) absolutely slay if not dealt with. Close range with Dorsal Turret you even have to respect. And as stated before, Snap Shot is a gamechanger as well with A-Wings and Black squadron Ties. 

4) ZEROs ARE NO HEROES (or villains for that matter); Zero Agility large ships can usually be melted in a single round of fire, and definitely 2. Stay away. Don't even think about putting them out there. They aren't worth the value of other ships you could field. 

5) IT's HUUUUUUUUGE!!!! If flown and outfitted correctly (double comms boosters, cough cough, point--reinforce--ram) Bright Hope is the best Huge ship relative to cost in the game. Get your squadron behind and either a) soak ups more way beyond its' weight in enemy attacks or b) split up the enemy force for you to pursue and hunt.   

6) CONTROL POSITION, NOT ACTION; Ion is a far more vital aspect of the game. You can completely wreck an enemy's plans with the right hit on the right ship and especially swarm lists which abound in Epic. Stress, not nearly as crippling as in is in 100/6 as it is just one pilot affected. Tractor Beams.... fall somewhere in-between.  

7) PUNCHY NO NAME McNAMERTONs; PS 3 to 4 ordinance Generics are the sweet spot when in doubt about what to add to your list as filler that punches above their weight. They won't get Predatored, and they aren't as appealing a target as aces or whatever Distraction Carnifax you've plugged in. 

8) MOVE ROCK, GET OUT THE WAY; Did you know you can place 2 of 3 sets of those pesky asteroids on the short side of the mat touching the side? Yup, you'll never see them in play if you don't want to the entire game. 

9) FORGETTA TEH META; Most ships which do well or currently dominate 100/6 Meta are pushovers in Epic. Dash, Miranda, Dengar, Unique Defenders, Omega Leader, Quickdraw, Nym, Fenn Rau. The one exception to this is Intensity Poe with Black One/BB8. He will wreck face and counter the main necessity of Epic, which is Punchy No Name McNamertons target locking Poe's bros. 

Yup, that's what I got. What about you?

Edited by Cloaker

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Did use Duty Free Freq Jammer (with Automated Protocols) ...it's strong, but Comms Booster (especially with Jan Ors) on Biggs with a fellow Ops Spec Bodhi pilot alongside feeding Focus tokens makes Biggs even more annoying to kill! Plus, when you are down on shields, Bright Hope really comes into its' own with reinforce. You don't even need recover by that point as if you pilot it right you are in the thick of it. I plowed through imperials with a 4 forward who couldn't dare to peel off and get shot in the back. Way easier to rout the opposing force. But you second my point for sure, the transport is awesome. 

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15 minutes ago, Cloaker said:

Did use Duty Free Freq Jammer (with Automated Protocols) ...it's strong, but Comms Booster (especially with Jan Ors) on Biggs with a fellow Ops Spec Bodhi pilot alongside feeding Focus tokens makes Biggs even more annoying to kill! Plus, when you are down on shields, Bright Hope really comes into its' own with reinforce. You don't even need recover by that point as if you pilot it right you are in the thick of it. I plowed through imperials with a 4 forward who couldn't dare to peel off and get shot in the back. Way easier to rout the opposing force. But you second my point for sure, the transport is awesome. 

The Rebel Transport is an AMAZING ship... and it doesn't even have a gun!  Every Rebel player should have one.

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We dont like that Bumping/Overlap is handled like Small/Large(100pt) games. What I mean is the full reset on overlap, making an EPIC SIZE ship essentially STOP, or GRIND to NOTHING over a series of overlaps.

HouseRule: No Reset for EPIC SIZE overlap. Simply track damage and let them overlap clean (we just stack the bases, sans models) so that they'll clear/pass each other in 1-2 turns. This eliminates the gridlock.

Edited by lazycomet

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5 minutes ago, lazycomet said:

 

We dont like that Bumping/Overlap is handled like Small/Large(100pt) games. What I mean is the full reset on overlap, making an EPIC SIZE ship essentially STOP, or GRIND to NOTHING over a series of overlaps.

HouseRule: No Reset for EPIC SIZE overlap. Simply track damage and let them overlap clean (we just stack the bases, sans models) so that they'll clear/pass each other in 1-2 turns. This eliminates the gridlock.

tumblr_inline_ois8lxLI5L1tk426a_400.gif

Just saying... :P

But yeah, sometimes gameplay should be more dynamic/movement based then grinding into oblivion.

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5 minutes ago, kris40k said:

But yeah, sometimes gameplay should be more dynamic/movement based then grinding into oblivion.

 

That "Bumper Cars" scene in Rogue One ranks as one of the WORST scenes in any Star Wars, IMO. It's up there with EWOK rocks/trees beating Stormtroopers and everything Jar Jar. It ruined Rogue One for me.

Edited by lazycomet

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16 minutes ago, lazycomet said:

 

That "Bumper Cars" scene in Rogue One ranks as one of the WORST scenes in any Star Wars, IMO. It's up there with EWOK rocks/trees beating Stormtroopers and everything Jar Jar. It ruined Rogue One for me.

What about Empire's grindfest? Take Evasive Action!

142.jpg

 

Edited by kris40k

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13 minutes ago, lazycomet said:

 

That "Bumper Cars" scene in Rogue One ranks as one of the WORST scenes in any Star Wars, IMO. It's up there with EWOK rocks/trees beating Stormtroopers and everything Jar Jar. It ruined Rogue One for me.

So what'd you think about an A-Wing taking down a Super Star Destroyer by running into it? 'Cause this is much more appropriate to the scene... An ionized ship is flying trash, which we already knew from Empire Strikes Back. I'm sure you can pick from many, MANY more scenes that are worse. Plus, the Hammerhead corvette is still much bigger than an A-Wing.

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19 minutes ago, lazycomet said:

 

That "Bumper Cars" scene in Rogue One ranks as one of the WORST scenes in any Star Wars, IMO. It's up there with EWOK rocks/trees beating Stormtroopers and everything Jar Jar. It ruined Rogue One for me.

Still better than Vader's lame *** pun

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15 minutes ago, kris40k said:

What about Empire's grindfest? Take Evasive Action!

 

I think this made Rogue One even harder to watch. It's like the EMPIRE is run by clowns that didn't learn the first time 'round. There's another sore-spot in Rogue One, and that's the Test-Firing of the DeathStar being held up by a pitiful little Star Destroyer parked over the target-site. [truck-backup warning beeps] are heard as the SD has to get out of the way. That broke my heart.

Edited by lazycomet

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15 minutes ago, DubWing said:

BTL Y-Wings and Snapshot A-Wings/TIEs are WAY better with one or two Operations Specialists hovering nearby.

I don't think BTL Y-Wings work well with Operations Specialist; if I read the card and the flowchart correctly, both attacks have to miss and then you get a focus token.

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11 minutes ago, Praetorate of the Empire said:

So what'd you think about an A-Wing taking down a Super Star Destroyer by running into it? 'Cause this is much more appropriate to the scene... An ionized ship is flying trash, which we already knew from Empire Strikes Back. I'm sure you can pick from many, MANY more scenes that are worse. Plus, the Hammerhead corvette is still much bigger than an A-Wing.

I think OT-cheese (and there is a lot of it) gets a pass from many of us due to all the other greatness. But I expected Rogue One to be a lot more thought out--maybe some Naval Consultants, something.


 

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48 minutes ago, heychadwick said:

It's been a while since I played epic.  I think I should do the C-ROC campaign.

I'd love to hear the review of that on the podcast

24 minutes ago, lazycomet said:

 

That "Bumper Cars" scene in Rogue One ranks as one of the WORST scenes in any Star Wars, IMO. It's up there with EWOK rocks/trees beating Stormtroopers and everything Jar Jar. It ruined Rogue One for me.

Boooooooo! ;) Love that scene... think how the Rebels ground the ISD down... X-Wings take the shields... Y-Wings ion it... Mon Cal strategy and then puny corvette pushes it.  I can't think of a better battle sequence showing Rebel tactics.  Well maybe the first Death Star run just beats it.

Hopefully the Hammerhead will be the next Epic ship.

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Just now, Sasajak said:

I'd love to hear the review of that on the podcast

Boooooooo! ;) Love that scene... think how the Rebels ground the ISD down... X-Wings take the shields... Y-Wings ion it... Mon Cal strategy and then puny corvette pushes it.  I can't think of a better battle sequence showing Rebel tactics.  Well maybe the first Death Star run just beats it.

Hopefully the Hammerhead will be the next Epic ship.

My problem was this battle was supposed to be extremely one-sided and grim. Setting up Ep.4, but now?!? I don't see how this battle was one-sided unless we're talking about how badly The Empire appears to get spanked in nearly every engagement. Pffft.

 

 

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We use a few changes that make Epic more fun.

(1) Starting positions are Range5 x Range5 squares in opposite corners.

(2) Paired obstacles are "at" Range 1 of each other, not "within" Range 1.

(3) Obstacles are set "beyond" Range 1 from the edges, from starting areas, and from each other.

As for not bringing Huge ships ... that sounds like great competitive advice.  There's other great competitive advice in there.  We pretty much ignore all of it.

Being able to get Huge ships on the table is a large part of playing Epic for me.  Not worrying about being competitive is most of the rest.

As it happens, I'm playing Team Epic this evening.  My Gozanti and six other Imperial ships are in my backpack, three feet away.  Can't wait.

Edited by Jeff Wilder

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10 minutes ago, lazycomet said:

My problem was this battle was supposed to be extremely one-sided and grim.

Yeah.  The ground assault team slaughtered to a man, the Rebel flag ship destroyed with all hands, the Tantive IV escapes the scene with Vader hot on her heels. . .

It seemed pretty grim until the Rebels all celebrated with a trip to the ice cream parlor.  Then I really lost my suspension of disbelief.

Oh, wait, maybe that was me at the ice cream shop after the cinema.

Edited by Darth Meanie

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9 minutes ago, Verlaine said:

I don't think BTL Y-Wings work well with Operations Specialist; if I read the card and the flowchart correctly, both attacks have to miss and then you get a focus token.

TLT would have to miss both. BTL Ys, on the other hand, shoot twice (primary then turret) no matter which turret is equipped. Dorsal turret is great for that combo and keeps them cheap btw 

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1 minute ago, Darth Meanie said:

Yeah.  The ground assault team slaughtered to a man, the Rebel flag ship destroyed with all hands, the Tantive IV escapes the scene with Vader hot on her heels. . .

It seemed pretty grim until the Rebels all celebrated with a trip to the ice cream parlor.  Then I really lost my suspension of disbelief.

Oh, wait, maybe that was me at the ice cream shop after the cinema.


Funny. Sure. But heading into Ep4., Rogue One doesn't leave the impression that the Empire is really that much of a threat. Upside: It does explain how a Farm Boy whooops dat ***. And not due to The Force.

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Just now, lazycomet said:

 It does explain how a Farm Boy whooops dat ***. And not due to The Force.

Well, that's just it.  The OT is technically corny as ****.  But we all love it anyways.

I'm with @Sasajak: I loved the space battle over Scarif.  I think it is the best one of any movie.

And pushing an ionized ISD into another is a whole lot less corny than an A-Wing splating on the Executor's windshield thus causing it to nose-dive into the 2nd Death Star.  What, that thing doesn't have a secondary bridge???!!!

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3 minutes ago, Darth Meanie said:

Well, that's just it.  The OT is technically corny as ****.  But we all love it anyways.

I'm with @Sasajak: I loved the space battle over Scarif.  I think it is the best one of any movie.

And pushing an ionized ISD into another is a whole lot less corny than an A-Wing splating on the Executor's windshield thus causing it to nose-dive into the 2nd Death Star.  What, that thing doesn't have a secondary bridge???!!!

This, point for you. And I don't complain, it's great, the Rebels beat something huge! I pilot made the ultimate sacrifice! Six-year-old me stands in applause!

But yeah, the Executor, an Imperial Flagship, should be okay in this scenario... Not great, but okay.

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