hengst2404

3rd Time was the Charm

11 posts in this topic

I must say, after almost winning our first game and playing poorly our second game, my hopes were not as high last night. Our 3 person group used the core set and the Mountains and Madness expansion and had a great time. I was surprised that the Rise of the Elder Things seemed so easy. Granted we had an amazing run of Mythos cards and for once my rolls were on point with closing gates. I was the handyman? The guy with the hat and the shotgun in his pic who came with the Madness set, My fiancé was the librarian and we had the actress as well. We really didn't seem to encounter too many combats and aside from the first mystery taking forever, I think we were at Doom 7 when we won. It almost felt anti-climatic after all the previous games, to kind of slide in with an easier win. The Focus mechanic was a nice touch and I am glad to have it. The librarian became pretty powerful by the end as she stayed on the sideboard and was closing gates and gaining clues to solves mysteries. I was bummed that we apparently chose the wrong AO to do the Antarctic Adventure as those seemed interesting.

So does anybody play with just the core and one expansion at a time, or is it always a matter of continuing to add to the game with each expansion? Oh I also recommend the wooden inserts made specifically for the Eldritch horror box, as they really have helped keep things better sorted.

 

 

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Yes the RotET is actually a pretty easy AO. A bit disappointing in my view as Mountains of Madness is my favourite Lovecraft story...at least the theme is pretty cool, but it was a bit anticlimactic!

 

 

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Adventures are not tied to AO's at all. You have the prelude cards for that.


I've only played two games with larger numbers against this AO so far and both
didn't go well at all, mainly because everything took sooo long that doom just
ran out on us and we lost very quickly afterwards.

 

You know the saying about personal preference...

And while it is possible to take out all the cards of the expansion/-s that
you don't want to use, I'd find that too tedious.


But I also like having every card available. Makes for great variance, because
you can never be sure which cards show up and which won't.


Though Eldritch does have the benefit that since you always have to chose an AO
to play against, that alone can drastically change every game you play.

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Oh, I realize for the Artic Adventures I could have done the one prelude card and gone with any AO, just not the Elder Things one as it wouldn't allow for it for some reason, unless I read the setup rules wrong for the sideboard. I will say for all the grumbling I read online about the sideboard and movement, we found to pretty easy to get there and get around. I mean anybody can get there by acquiring assets and spending 2 successes. That doesn't seem all that restrictive to me.

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True, using the prelude as written does exclude this AO, guess I forgot, because I hadn't read that card in a long time and we've already used both the antarctic adventures and the Elder Things together, there was not really any problem with that. [I guess the point is to have a reason for going to the sideboard more if you are not using the AO, but still...]

Just try it, it works fine, even though the card says you shouldn't.

 

As for the movement, the first games we played with this sideboard, I found myself constantly having to remind the other players about the acquiring assets possibility to get there.

I don't know why, but everyone but me kept forgetting about it.  [Later games with the sideboard did not feature this problem anymore though.]

 

Though having played with the Egypt sideboard (Under the Pyramids Exp.) as well, I have to say that one if much more accessible, because it connects to multiple spaces on the main board and has useful local paths to move around faster.

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Posted (edited)

12 hours ago, Lorinor said:

True, using the prelude as written does exclude this AO, guess I forgot, because I hadn't read that card in a long time and we've already used both the antarctic adventures and the Elder Things together, there was not really any problem with that. [I guess the point is to have a reason for going to the sideboard more if you are not using the AO, but still...]

Just try it, it works fine, even though the card says you shouldn't.

 

As for the movement, the first games we played with this sideboard, I found myself constantly having to remind the other players about the acquiring assets possibility to get there.

I don't know why, but everyone but me kept forgetting about it.  [Later games with the sideboard did not feature this problem anymore though.]

 

Though having played with the Egypt sideboard (Under the Pyramids Exp.) as well, I have to say that one if much more accessible, because it connects to multiple spaces on the main board and has useful local paths to move around faster.

The only reason why the Adventures are not used when the AO with the same side board is in play is because under certain circumstances there would be a conflict when a certain Adventure card is in play and a certain Mystery.

Both spawn the same Epic Monster and there is only one included.

Edited by Runko
Lorinor likes this

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Well, it wouldn't be a struggle to use a proxy for that second monster, would it?  [Good to know still.]

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Posted (edited)

Ahh, very good to know. Well I will have an opportunity to try again. My fiancé loves that sideboard for some reason, so we will see it again. Not sure which AO yet though. Our first one was Shub Niggurath, which we lost on the turn we finished the last mystery and were expecting to win :(, game 2 was Azathoth and we got spanked, basically had rounds where doom advanced by 5 in one mythos phase. So I am not sure who our next AO will be. Also we are a 3 person group at present which presents its own unique challenges.

Edited by hengst2404

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Well, with those 2 available, if I might make some suggestions... - We've already tried Ithaqua with 3 players and came to the conclusion that the difficulty was too high for that player count (at least for us) - so if you'd want to play against him, I'd say better add another investigator.

 

We've had multiple goes at Yog-S., but for some strange reason, right in the middle of the game, something always goes wrong and we lose. - Might also be tough with certain mysteries with only three investigators. Haven't tried it with 3 players yet.

 

As for Cthulhu, he's always a challenge. Last game (third try) with 4 players, we lost all our investigators in one turn due to a nasty combination of a rumor, monsters on board and the next mythos card. Still, we almost had him. One more turn, two failed tests less and we would've won... but nooooooooo - you just had to wake up...

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8 hours ago, Lorinor said:

Well, with those 2 available, if I might make some suggestions... - We've already tried Ithaqua with 3 players and came to the conclusion that the difficulty was too high for that player count (at least for us) - so if you'd want to play against him, I'd say better add another investigator.

 

We've had multiple goes at Yog-S., but for some strange reason, right in the middle of the game, something always goes wrong and we lose. - Might also be tough with certain mysteries with only three investigators. Haven't tried it with 3 players yet.

 

As for Cthulhu, he's always a challenge. Last game (third try) with 4 players, we lost all our investigators in one turn due to a nasty combination of a rumor, monsters on board and the next mythos card. Still, we almost had him. One more turn, two failed tests less and we would've won... but nooooooooo - you just had to wake up...

I think we will forgo Ithaqua for now and try somebody else. We are still trying to get the game down, make sure we know how to play properly. In our 3 games, we have yet to have anybody even do an expedition, so I would say we still have a ways to go. I have heard Cthulhu is bad news and I am not in a hurry to approach him. One thing we are not doing, is looking ahead or learning all of the cards. Kind of fun sometimes being blown away by what a card does or how bad a rumor is and not being able to prepare for it before hand. Same with the AOs. This will likely lead us to some sound defeats and a change to our strategy, but for now we enjoy it.

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So after winning a second game in a row against Hypnos, we lost again, this time to the Strange Remnants AO Syzygy. We played so bad for so much of this one, getting two rumors pretty quickly, one of which caused all of our assets ultimately to vanish. Despite poor play, we did manage to solve two mysteries and flip the AO, only to solve the third mystery but lose during that mythos when doom advanced to Zero. Twice now we have lost to an AO that we completed the mysteries, but could not make it to the end of the Mythos phase. The highlight was having an agreement condition and having to choose somebody's character to die. My group doesn't read the cards in advance, so when we take a condition or have to flip a spell or item, it is usually new to us. That one was a major surprise. Sadly I had to choose my best friend to die as my Fiance was my only other choice. Still loving this game! 

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