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Pandemonium Store Champ, Cambridge, MA 8/12/2017

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Hey all! Just got back from the Pandemonium Store Champ, and I wanted to write this up while it was still fresh in my mind. I placed first out of four, running 5-6, 4-7, 10-1 on the day. First, my list:


Faction: Rebel Alliance
Points: 395/400  

Commander: General Dodonna

Assault Objective: Precision Strike
Defense Objective: Fighter Ambush
Navigation Objective: Superior Positions


[ flagship ] Modified Pelta-class Command Ship (60 points)
-  General Dodonna  ( 20  points) 
-  Phoenix Home  ( 3  points) 
-  Raymus Antilles  ( 7  points) 
-  Flight Commander  ( 3  points) 
-  Fighter Coordination Team  ( 3  points) 
-  Boosted Comms  ( 4  points) 
-  All Fighters, Follow Me!  ( 5  points) 
105 total ship cost


GR-75 Medium Transports (18 points)
-  Bright Hope  ( 2  points) 
-  Slicer Tools  ( 7  points) 
27 total ship cost


GR-75 Medium Transports (18 points)
-  Toryn Farr  ( 7  points) 
-  Boosted Comms  ( 4  points) 
-  Bomber Command Center  ( 8  points) 
37 total ship cost


Nebulon-B Escort Frigate (57 points)
-  Yavaris  ( 5  points) 
-  Flight Commander  ( 3  points) 
-  Nav Team  ( 4  points) 
69 total ship cost


GR-75 Medium Transports (18 points)
-  Leia Organa  ( 3  points) 
-  Comms Net  ( 2  points) 
23 total ship cost


1 Jan Ors ( 19 points) 
2 X-Wing Squadrons ( 26 points) 
2 B-Wing Squadrons ( 28 points) 
1 Biggs Darklighter ( 19 points) 
1 Ten Numb ( 19 points) 
1 YT-1300 ( 13 points) 
1 Y-Wing Squadron ( 10 points)

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First round was against Paul, pt109. I remember that I had a lower bid, but cannot for the life of me remember who had first player or what mission we played. Wow. Maybe it’s not so fresh in my mind. . .


I want to say I went first and chose Superior Positions, which would make sense given the way I’m castled into the corner.


I don’t remember his exact list, but it definitely had:

  • Quasar II w/Ruthless Strategists
  • Arquitens w/RBD, TRC and Motti
  • Raider w/External Racks
  • Raider w/External Racks
  • 2 x Decimators
  • Morna Kee
  • Valen Rudor
  • Colonel Jendon
  • 2 x TIE Bombers
  • Gamma Squadron


Bright Hope is deployed far right, the Comms Net Transport is on the left with the BCC transport in the middle. Here’s the initial setup:



Turn one was pretty boring. We maneuvered squadrons and ships toward each other. The Pelta dropped to Speed One so the left flank would catch up. I got overeager with Bright Hope and ran it forward. Paul managed to roll triple hits with both Decimators, and at least two with Morna Kee, which put some damage on BH’s hull. This is what it looked like end of Turn One:

And jumping ahead to end of turn two:


Bright Hope fell to the Decimators. I moved up my squadrons to engage and dropped one of the Decimators in retaliation. One of his Raiders swooped in at high speed to (I would assume) line up some flak. The Quasar used Ruthless Strategists to put out some extra damage on my squads. At this point, there was still a lot left alive. Not for long. End of turn three:


Yavaris moved up and let some bombers double-tap the Raider, dropping it pretty fast. Between some light flak from the Pelta and the rest of my squads, I managed to drop everything except Morna Kee and Colonel Jendon. Ten Numb definitely helped here, putting damage on Valen Rudor by nuking Paul's squads.


And I forgot to take any more pictures. . .


The end of the game is a little hazy. It was first thing on a long day. But IIRC, Paul dropped Yavaris (Paul, can you verify on that?), I finished off his squads, but was unable to claim another ship kill. Everything shook out to be an MoV of 42 points in his favor, for a 5-6.

Edited by reegsk

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Okay, feeling like a failure here, but I can't figure out how to get the images in the post. Tried copying/pasting the images, but that only allows the first one. I've tried copying/pasting every different link I can find for each image, and can't get it to work. And "Insert Other Media - Insert from URL" does bupkis. Never had a problem on the old FFG forums before they switched over. Suggestions?

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15 hours ago, Darth evil said:

wait a minutes, you placed 1st with a 1-2 record ?

And it shows that 10-1's matter (as they should). In this tournament we had 4 players total, so everyone played everyone and we ended up with 3 1-2  results and one 3-0 result, however that 3-0 consisted of 2 6-5 games and 1 7-4 game, so 10-1 result should (and did) push a person to a first place.

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2 minutes ago, Darth evil said:

i'm sorry but if 1st and 2nd were tied but 2nd had a 1-2 record and 1st was 3-0 i say to **** with mov you give that man the trophy.

As a person who was a 3-0 player at that tourney I respectfully disagree ;) Both of my 6-5 games were pretty close and were literally one or two lucky die rolls from being 5-6 losses. And I was the only player ahead as far as the number of wins was concerned (and we all played same opponents so pairings luck was not in play at all). So I think that in this case the scoring definitely worked correctly.

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I came in 2nd in a 4 man tourney a couple weeks ago where I beat everybody and I think the guy who won deserved it. He absolutely wrecked his first opponent and I barely beat him. It's kind of like a general losing minor skirmishes without heavy losses but winning major victories that leave the enemy reeling. H*** he beat that first guy so bad that when he played me he was scared to bring his liberty anywhere near my Vics and I couldn't do anything about it.

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I like your analogy, Mega.


And I think MoV for my two losses were around 42 and 100ish respectively, while my MoV for the victory was 304. So the MoV for my victory was more than double that of my combined losses.

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Just now, reegsk said:

I like your analogy, Mega.


And I think MoV for my two losses were around 42 and 100ish respectively, while my MoV for the victory was 304. So the MoV for my victory was more than double that of my combined losses.

Be proud of it man it sounds like you earned it.

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Thanks! Honestly, it was three nail biters in a row. Wish I could get those **** pictures to work, so I could finish the batreps. Round two saw me win the squadron battle against five Defenders and Marek in about a round and a half, but then my opponent nuked a full-health Yavaris and Phoenix Home with a single activation from his ISD-II (two fantastic rolls, double accuracy and damage on everything else), so the fact that I walked away with a 4-7 was surprising. And round three was against a Sloane/Stronghold/Howl/Dengar swarm. I think my only saving grace there was Ten Numb nuking all of his TIEs. . .twice. Yavaris died again, but my bombers wracked up 180pts in Superior Positions tokens while killing Demolisher and the Arquittens with Sloane aboard. So it was very, very close until about turn five.


And it would have been 9-2, but the Arq had two shields, two hull remaining. A B-Wing flew in and rolled three damage, knocking out the shields and dropping it to one hull. Then the YT-1300, which did nothing but soak up fire and Biggs damage all day, landed the final hit to knock it out at the very end of turn six.

Edited by reegsk

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I think I should do my own battle report about this tourney (even if its a short one):

So, with 4 players total it was a small field, however I think all 4 of us won at least a Store Championship at some point and (if I'm not mistaken) 3 out of 4 won a Regional, so essentially quality over quantity ;) And I did like the resulting format with everyone playing everyone as it allowed us to compare war stories and results afterwards.

I wasn't sure till last moment if I would play (I was asked to judge, therefore I decided to play only if there would be an odd number of players otherwise), so I decided to try a fun list that in my mind hard-countered Sloane:

Author: PT106

Faction: Galactic Empire
Points: 399/400

Commander: Admiral Motti

Assault Objective: Most Wanted
Defense Objective: Hyperspace Assault
Navigation Objective: Superior Positions

Quasar Fire II-class Cruiser-Carrier (61 points)
Squall  ( 3  points)
-  Ruthless Strategists  ( 4  points)
= 68 total ship cost

Raider-I Class Corvette (44 points)
-  External Racks  ( 3  points)
= 47 total ship cost

Raider-I Class Corvette (44 points)
-  External Racks  ( 3  points)
= 47 total ship cost

[ flagship ] Arquitens-class Command Cruiser (59 points)
-  Admiral Motti  ( 24  points)
-  Captain Needa  ( 2  points)
-  Engine Techs  ( 8  points)
-  Reinforced Blast Doors  ( 5  points)
-  Turbolaser Reroute Circuits  ( 7  points)
= 105 total ship cost

2 VT-49 Decimators ( 44 points)
1 Morna Kee ( 27 points)
1 Gamma Squadron ( 10 points)
2 TIE Bomber Squadrons ( 18 points)
1 Valen Rudor ( 13 points)
1 Colonel Jendon ( 20 points)

Card view link

Game 1 vs @reegsk :

I was a second player and we played my Superior Positions

Reegsk already described our game, so I'll just post a final result:

I killed Pelta (105), Bright hope (27), Leia (23) and all squads except for 1 B-Wing (120)
I lost Raider (47), all squads except 1 Decimator (110) and 6 tokens (75), therefore

6-5 (275-232)

Game 2 vs Cordell:

He had Sloane fleet with:

Light Arquittens: Sloane, DTT
Quasar 1: Stronghold, Tua, RBD, Flight Controllers
GSD1: Demo, OE, APT

4xTIE Fighters, 3xTIE Int, Howlrunner, Dengar, Lambda

(I might've missed some details of the fleet, but that's the general idea)

I was a second player and we played my hyperspace assault. I knew that Stronghold was bad news for me, so i decided that I needed to kill it as fast as possible,
so I put my Quasar with 3 Decimators into hyperspace and deployed a rest of my fleet in a non-committal pattern.

We started to move towards each other and round 2 I activated my hyperspace trap and deployed in the range of his Stronghold and outside of his squads range.
My Squall activated all Decimators as well as a bomber that ended up being in range and left his Stronghold at 2hp and without tokens at the end of activation guaranteed to die that round without a chance to trigger RBD. I I don't remember the rest of the game but I essentially butchered his squads and killed a Gozanti, while only losing a Quasar a Decimator and a bomber, so

7-4 (182-99)

Game 3 vs Trevor:

His list

ISD2: Motti, Wulff, Gunnery, RBD, XI7
Quasar 1: EHB, Flight Controllers
Gozanti: Comms Net

5xTIE Defender
Maarek Steele

Trevor decided to be first player and we played my Superior positions.
I was worried about his Defender alpha strike and decided that I had no chance of killing his ISD, so deployed in the opposite corner with the idea of running fast (my Quasar ended up running at speed 3 the whole game) and trying to get behind his ISD front arc as fast as possible. Nothing happened first 3 rounds while we carefully moved toward each other and at the beginning of round 4 his Gozanti bumped 2 of his Defenders and that gave me an opening. I put them in front and activated my Quasar alpha strike, killing both and locking up some other squads as well. Then all the **** broke loose ;) We exchanged squadron strikes with him killing Valen Rudor pretty fast and then finishing up Gamma squadron that prevented him form moving as well as another bomber. His ISD did get a double arc medium range shot on my Quasar, so i was forced to move in a Raider to present a scary and juicy target. Next round he activated his ISD and gunnery both Raider and Quasar from front arc, however the absence on Leading Shots bit him with below average rolls without accuracies, so I was able to brace and survive. I returned fire on his Gozantis ( I had double-arced both with Raiders with CF ready) but was able to kill only one (I managed to roll an accuracy with a hit and 5 blank black dice against a second one). In the end I ended up farming that Gozanti for tokens with Decimators and killing it with a last activation round 6.

So I killed both of the Gozantis, 4 Defenders and Maarek and had 5 tokens, while he had 6 tokens while killing a Raider, Valen Rudor, Gamma Squadron and a Bomber. Therefore

6-5 (208-169)

In the end I tested some concepts and had a blast playing 3 fun games versus good opponents and interesting lists and that's what really matters ;)

Edited by PT106

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