gilbur

DRAGONSTAR GENESYS 2---Magic

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In Dragonstar, Wizards and Clerics are a normal thing as it is Dungeons and Dragons with Starships. This will be where we talk magic-users and the divine and everyone in between. I am thinking  2 maybe 3 skills, Arcane and/or Divine for the casting of spells and the blessings from the gods and Knowledge(magic) for Lore on everything from spell effects and Magic items. Am thinking that the actual spells would be based off of Force Power chart as that would allow characters to spend to improve on their spells using XP.

Also this could also be a great place to talk about the Magic users and their Specializations, if you have other cool specialization because I will be posting my Talent trees for mages here as well to bounce ideas off others.

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The idea of an arcana and divine (or maybe religion) skill fits. There should be something additional to casters like there are the Force Points to force users. Something that enables them to cast magic. Arcana as a skill alone could also be utilized by non magic users but should be mandatory for wizards (or religion for priests).

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The problem with the force points is that in GENESYS the force points will not be included into the system, that is why there is a re-write to the system.

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I was rather thinking of a talent that would be mandatory to enable weaving spells. In 2D20 Conan they have a talent tree for sorcery with talents which enable spells. So to say, just having ranks in Arcana or Religion won't enable casting for you, certain talents are required to do so.

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I would think weaving spells together would be a special thing spellcasters can do where as someone dabbling in magic can cast simple spells like the drow or even the elves .

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Posted (edited)

 I had an idea to help control what spells are available and how much of a spell can be cast similar to the way that force rating is used as a limiter on force powers. You could implement a series of talents for each different type of magic you have in the system. One could be Invocation, Improved Invocation and Supreme Invocation, another could be Piety, Improved Piety and Supreme Piety. 

The main spec could have all the talents, with another couple in alternative sources. For Divine spell casting you could have three sources Initiate(Piety), Cleric(up to supreme), and Paladin(Piety). 

The extent to which you break it down depends on how much you want to separate the Spells and blessings into different magic types. You could have Druidic magic and Runic magic as well, then there's the Bards Songs.

Each Spell tree would then have a required talent, possibly a list of possible talents such as: Cast Light, requires Invocation or Piety. Then some upgrades require the Improved or Supreme talents, some Spells would obviously only be available with improved or Supreme.

 

I think one of the very first things you need to do is come up with a list of Careers you want to include. You may decide that there is only 1 Specialisation in each career so a classic list would be: Fighter, Wizard, Ranger, Rogue, Cleric. You could add Barbarian, Druid, Bard, Sorcerer, and whatever else. Each has a single spec, probably with 2 different Signature Abilities to tack on them end and allow some flexibility in the end. Probably need to add in an Engineer and Pilot for this high tech world 

Alternatly you could try grouping them all into collections of three or 4 Specialisations. Perhaps:

Fighter career has Barbarian, Gadgeteer, Dualist and Knight.

Wizard has Sorceress, Warlock, Scholar and ?

Ranger has Scout, Hunter, Druid and Beast Master.

Rogue has Thief, Assasin, Charmer and Bard

Cleric has Priest, Paladin, Necromancer, Witch Hunter

Engineer has Pilot, Mechanic, Smith and Hacker

 

Thats a lot of specs to develop, although a fair few could be rebadged versions of the Star Wars stuff.

Edited by Richardbuxton
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After a lot of consideration and looking over the difference between how Edge will be to GENESYS, am really thinking this is more towards to Edge style and less to Genesys. It will make changing the converting alot easier, like all equipment will is done as you can use all the everything in Edge in Dragonstar. The thing will be now the Careers and specializations, I would have to say all of the Careers and Specializations in Edge and Age can and will be used Dragonstar , the only thing that would need to changed or modified are the Force and Destiny careers which would be easier to modify than the other two series of books. It will also make getting dice for the system easier for though of us who have all ready been collecting the system since it came out that much easier. Age of Rebellion books could be tailored towards characters that are in the Imperial Legion army or any planet defense force since there is alot of planets in the Dragonstar Universe. In a way as I think about it Dragonstar is FFGs Star Wars game.

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15 hours ago, Richardbuxton said:

 I had an idea to help control what spells are available and how much of a spell can be cast similar to the way that force rating is used as a limiter on force powers. You could implement a series of talents for each different type of magic you have in the system. One could be Invocation, Improved Invocation and Supreme Invocation, another could be Piety, Improved Piety and Supreme Piety. 

The main spec could have all the talents, with another couple in alternative sources. For Divine spell casting you could have three sources Initiate(Piety), Cleric(up to supreme), and Paladin(Piety). 

The extent to which you break it down depends on how much you want to separate the Spells and blessings into different magic types. You could have Druidic magic and Runic magic as well, then there's the Bards Songs.

Each Spell tree would then have a required talent, possibly a list of possible talents such as: Cast Light, requires Invocation or Piety. Then some upgrades require the Improved or Supreme talents, some Spells would obviously only be available with improved or Supreme.

 

I think one of the very first things you need to do is come up with a list of Careers you want to include. You may decide that there is only 1 Specialisation in each career so a classic list would be: Fighter, Wizard, Ranger, Rogue, Cleric. You could add Barbarian, Druid, Bard, Sorcerer, and whatever else. Each has a single spec, probably with 2 different Signature Abilities to tack on them end and allow some flexibility in the end. Probably need to add in an Engineer and Pilot for this high tech world 

Alternatly you could try grouping them all into collections of three or 4 Specialisations. Perhaps:

Fighter career has Barbarian, Gadgeteer, Dualist and Knight.

Wizard has Sorceress, Warlock, Scholar and ?

Ranger has Scout, Hunter, Druid and Beast Master.

Rogue has Thief, Assasin, Charmer and Bard

Cleric has Priest, Paladin, Necromancer, Witch Hunter

Engineer has Pilot, Mechanic, Smith and Hacker

 

Thats a lot of specs to develop, although a fair few could be rebadged versions of the Star Wars stuff.

Now I just have to put these careers and specializations over more towards the Force and Destiny careers and classes and add the Arcane/Divine to these classes and Specializations and put on two may be more specializations per class to have at least one fighting type in each career.

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The other thing is Obligation/Duty/ and Morality is not a big thing in the universe, it is more of an option to the characters and gm and would occasionally help out from time to time for the gm to throw stuff into the game and/or hand out to the players.

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16 hours ago, Richardbuxton said:

 I had an idea to help control what spells are available and how much of a spell can be cast similar to the way that force rating is used as a limiter on force powers. You could implement a series of talents for each different type of magic you have in the system. One could be Invocation, Improved Invocation and Supreme Invocation, another could be Piety, Improved Piety and Supreme Piety. 

The main spec could have all the talents, with another couple in alternative sources. For Divine spell casting you could have three sources Initiate(Piety), Cleric(up to supreme), and Paladin(Piety). 

The extent to which you break it down depends on how much you want to separate the Spells and blessings into different magic types. You could have Druidic magic and Runic magic as well, then there's the Bards Songs.

Each Spell tree would then have a required talent, possibly a list of possible talents such as: Cast Light, requires Invocation or Piety. Then some upgrades require the Improved or Supreme talents, some Spells would obviously only be available with improved or Supreme.

 

I think one of the very first things you need to do is come up with a list of Careers you want to include. You may decide that there is only 1 Specialisation in each career so a classic list would be: Fighter, Wizard, Ranger, Rogue, Cleric. You could add Barbarian, Druid, Bard, Sorcerer, and whatever else. Each has a single spec, probably with 2 different Signature Abilities to tack on them end and allow some flexibility in the end. Probably need to add in an Engineer and Pilot for this high tech world 

Alternatly you could try grouping them all into collections of three or 4 Specialisations. Perhaps:

Fighter career has Barbarian, Gadgeteer, Dualist and Knight.

Wizard has Sorceress, Warlock, Scholar and ?

Ranger has Scout, Hunter, Druid and Beast Master.

Rogue has Thief, Assasin, Charmer and Bard

Cleric has Priest, Paladin, Necromancer, Witch Hunter

Engineer has Pilot, Mechanic, Smith and Hacker

 

Thats a lot of specs to develop, although a fair few could be rebadged versions of the Star Wars stuff.

after looking over this list, I just need to do something with Wizard, Ranger and Cleric list as the other three are already in the system bc you can use Technician and Engineer careers for the Engineer, Rogue would be your scoundrel and spy and your fighter could be Bounty Hunter, Hired Gun or Soldier from the other two systems,

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8 hours ago, gilbur said:

after looking over this list, I just need to do something with Wizard, Ranger and Cleric list as the other three are already in the system bc you can use Technician and Engineer careers for the Engineer, Rogue would be your scoundrel and spy and your fighter could be Bounty Hunter, Hired Gun or Soldier from the other two systems,

I would just cherry pick Specialisations from all the game lines, aim for 3 or 4 specs per career with only 5 or 6 careers. That's 15 to 24 Specialisations that need tweaking/making to get to a playable system. Later on you could introduce entirely new careers but just keep it "simple" for now 

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Thanks, will probably do that as that would give me more for sourcebooks for the system when and hopefully come up with other stuff to introduce to the system. Kind of deciding of i should modify the original concept since it was based off of the Dragons from Dungeons and Dragons and try to come up with another starting concept. Maybe the original Dragons killed themselves off now the Half-dragons are ruling the universe and have the Dragons go into legend. I need ideas maybe I can find something I can post here to give everyone more of a feel for what Dragonstar was based off.

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Here goes something to wet everyone's whistle on and to see where I am trying to go with this system

DRAGONSTAR
The galaxy
...an ocean of stars stretching across the vastness of space,
home to great civilizations built on the twin pillars of magic
and science.
The great war
…a titanic conflict that raged across the stars and devoured
worlds whole as untold legions of dragons battled for supremacy.
The ancient pact
…a truce forged of hope and desperation, giving birth to an
empire ruled in a line of succession by the most powerful
elders of the dragon clans.
The new emperor
…the great red wyrm assumes the Golden Throne after five
millennia of peace.
The future
…a dark and unknown horizon, as unrest grows on a million
worlds and countless races suffer under the tyrannical rule of
the new emperor.
Welcome to Dragonstar, a boundless universe of magic and
machine, science and sorcery. Intrepid adventurers explore the
Outlands in starships powered by fusion fire and arcane rituals.
Dwarven prospectors work veins of pure adamantine in
remote asteroid belts, and elven loremasters conduct secret
experiments in living space stations. Grizzled mercenaries augment
their bodies with bioengineered spellware, and orc raiders
armed with pulse lasers massacre innocents on isolated colony
worlds.
Dragonstar is a unique space-fantasy campaign setting for
the d20 System, coming this fall from Fantasy Flight Games.
Written by veteran designers Matt Forbeck and Greg Benage,
Dragonstar will be released in two hardcover volumes: the
Starfarer's Handbook and the Galaxy Guide. Prepare to take your
adventure to the stars!

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After contacting another user on the forum who has given me complete permission to use his stuff, my thought process has gotten a little easier now on magic and maybe even down the road psionics will be introduced as well, which introduces Sorcery and supernatural as skills. Need to look over his rules and see what I need to get rid of and look over his talent trees.

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Posted (edited)

Things are moving along greatly, just came into a couple of files that I could modify and use for my project. Rest of week modifying file for my project hope to have posted within the week and need help coming up with Talents for Necromancer and witch hunter. Here goes classes and specializations:

Fighter:  Barbarian, Gadgeteer, Dualist, and Knight

Wizard:  Sorcerer, Warlock, Scholar, ???

Ranger:  Scout, Hunter, Druid, and Beastmaster

Rogue:  Thief, Assassin, Charmer, and Bard

Cleric:  Priest, Paladin, Necromancer, Witch Hunter

Engineer:  Pilot, Mechanic, Smith, and Hacker

So I have everything planned out minus, the necromancer, Witch Hunter, Smith and the last one for the Wizard...

Edited by gilbur
mis-spelled word
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You could make a decent smith from Artisan in FaD with some modifications. 

Witch Hunter: Sounds like a pistol wielding bounty hunter. Skip Tracer would be best I think, perhaps swap out Skullduggery for Ranged (Pistol)?

Necromancer is tough, it's so far beyond anything we have in Star Wars yet that it could take a lot of effort.

For the final Wizard spot have you considered something like a Scholar or Alchemist? An academic who studies more of the histories of magic (Lore) than the actual practices of using it? Sage from FaD with obvious modifications could be decent, otherwise Scientist from the AoR core book would be excellent grounds to start from.

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16 minutes ago, Richardbuxton said:

You could make a decent smith from Artisan in FaD with some modifications. 

Witch Hunter: Sounds like a pistol wielding bounty hunter. Skip Tracer would be best I think, perhaps swap out Skullduggery for Ranged (Pistol)?

Necromancer is tough, it's so far beyond anything we have in Star Wars yet that it could take a lot of effort.

For the final Wizard spot have you considered something like a Scholar or Alchemist? An academic who studies more of the histories of magic (Lore) than the actual practices of using it? Sage from FaD with obvious modifications could be decent, otherwise Scientist from the AoR core book would be excellent grounds to start from.

realized I had bard on the list twice, so is a scholar in the wizard list and maybe even look into the Alchemist. Am trying to keep some Special Specializations I have in mind for a later update. Witch hunter I might actually cross over skip tracer with gunslinger would be a cool concept too.

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Need to find a place to post my files as they will be more than .47MB anyone got a Place I can post my files to for everyone to get download from? Guess I also need to re-name my Project TO   "Edge of the Dragonstar" since it is mostly based off Edge than GENESYS now. Maybe Even move my Discussions over to the Edge Forums instead of here.

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In the process of getting all the classes and specializations together, so I can see what everyone thinks during our Gencon convention weekend, since it is going to be very quiet on the forums this weekend.

 

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Posted (edited)

Here is a special treat, need feedback from everyone look it over and let me know what you think, very new to this stuff for forgive me on the presentation still playing around with how this is presented...

 

Edited by gilbur
checking to see why file can not be downloaded to others.
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3 hours ago, gilbur said:

Here is a special treat, need feedback from everyone look it over and let me know what you think, very new to this stuff for forgive me on the presentation still playing around with how this is presented...

Ranger.pdf

The page you are trying to access is not available for your account.

Cannot access the pdf.

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4 hours ago, DarthDude said:

The page you are trying to access is not available for your account.

Cannot access the pdf.

Do not know why you can't access checked my account and everything looks fine. Need to when i get off work to see if something is blocking through my computer at home or see if the ffg crew can look into my account. Need to see if anyone else is having problems with it too.

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Was thinking that i am going to let everyone have access to the force dice. So am going to already modify the specialization for special talents for the force dice. What does everyone think?

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