Boba Rick

Profanity?

16 posts in this topic

It's a Fantasy Flight game, so it will likely be family friendly. I don't recall an FF game where there was profanity, but I am sure someone will correct me if I am wrong. ;)

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13 hours ago, Boba Rick said:

Love the theme but wonder if it's family friendly?  We're okay with violence but stay clear of profanity.

LOL, sorry, this is just funny to me.  You're ok with killing, beating, death, imagined bloodshed....but words are a problem?  To consider a game with death and killing family friendly is in and of itself laughable.  To each their own though.

I doubt there will be a lick of profanity in the game.  Fallout games don't shy away from profanity, but they also don't shove it in your face constantly.  It's not a essential element of the IP to include any profanity into this sort of game.

The one concern I'd have for you is flavor text may cross a line for you, but we haven't seen enough of the game to know if there will be much flavor text.  I could see a quest card having flavor text of the guy asking you to help him out along the lines of "Those raiders stole our ****, go pop a cap in their ***."  It wouldn't be anything that TV censors would have an issue with, but it might be too much for your home.  But I really doubt FFG would even go that far.

I'd say stay tuned to future updates.  They'll likely be showing up example tiles, equipment, skills, missions, etc.  So you should be able to get a really good feel for the game long before you purchase it.

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Just to clarify, have you played the games?  The violence in them is far worse that the profanity.

 

We're not talking PG-13 violence.  This is blood and guys and dismemberment.  Not sure if that'll be reflected in the game, either, but I have a hard time imagining that's okay with your group if profanity isn't.  

 

Not trying to criticize your group or parenting methods, by the way.  You do you.  Just making sure you're aware at how potentially violent and gory this could be.

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I don't think the violence of the video game will be faithfully recreated in the board game. So I honestly don't think the violence should be a problem. As for the profanity, I don't know of anytime FFG has included that so I don't think that will be an issue.

As for the other, hang on for a bit everyone and let's not be so judgmental. Everyone has their own proprieties. Many feel that even though there has always been war, killing, etc. that there still isn't any need for bad manners in the home. Even though I too see the irony my wife is one of these. We watch Saving Private Ryan, Hacksaw Ridge, Dunkirk, and others, yet constant profanity is still considered rude and ill-mannered. Let's not criticize even implicitly.

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I'd like to add another element to this conversation.  Fallout is a universe where drugs are a fairly ubiquitous.  Drug use is used to amplify your character.  Addiction is possible and detrimental.  People buy and sell drugs.  This game may very well have drug/alcohol use (probably without side effects).  They may call it chems, or they may call it drugs, but it's something to keep in mind if you are thinking of exposing younger minds.

"Oh dang, this quest needs 6 intelligence to solve and I only have 5.  Oh wait, if I take these drugs I'll get smarter and be able to succeed!" may send mixed signals.  Keep in mind that a human brain doesn't actually reach maturity till the mid twenties.  So a game with drugs is probably more appropriate for an 6 year old that you can explain things to than it is to a 20 year old that believes they are smarter than you and has the means to actually get some illicit substances.

All around Fallout is pretty morally wrong to expose young minds to.  Slavery is another large element of the universe.  In fact in FO2 you could sell your spouse into slavery.  Oh yeah, you could also become a porn star in FO2.  I don't think I could say any element of Fallout is very family friendly...but I'm guessing sex and slavery won't play a big part of the board game (except for maybe a mission to free slaves or something as that is heroic).

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Posted (edited)

I also think we won't see the graphical violence of the videogames, combat will probably done with some dice tests so you just kill the enemies without seeing the effect. A mission might have some graphic description of violence but I doubt it. Slavery might be mentioned but I doubt you will be able to engage in it, drugs could very well be a thing. And I'm quite sure you won't be able to do really bad things like killing children or doing canibalism (all of which you can do in the videogames).

Edited by Iceeagle85

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Posted (edited)

Another potentially mature theme is discrimination.  Although racism, sexism and sexual discrimination appears to be gone in Fallout, ghouls are the proxy for this.  Even the preview states the the Brotherhood have a problem with ghouls.  My children (quite young) struggle to understand when in a story one person doesn't like another person for no reason other than discrimination.  We don't avoid this though, and do our best to explain the social problem.

Unfortunately some people might also object to a game where it is OK to be of any race, gender or sexual orientation.

Edit: Another thought: It is a world without any of today's religions.  There are various beliefs and cults, some of which are derived from today's religion, but if you are not OK with a world in which your religion does not exist, that could be another problem.

Edit 2: It is also very common in fallout for someone to be paid to kill someone else. Or to just kill out of greed.

Edited by BruceLGL

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On ‎08‎/‎11‎/‎2017 at 2:17 PM, Iceeagle85 said:

I also think we won't see the graphical violence of the videogames, combat will probably done with some dice tests so you just kill the enemies without seeing the effect. A mission might have some graphic description of violence but I doubt it. Slavery might be mentioned but I doubt you will be able to engage in it, drugs could very well be a thing. And I'm quite sure you won't be able to do really bad things like killing children or doing canibalism (all of which you can do in the videogames).

Sure, there won't be graphical bloodshed, but that doesn't really matter.

We can see a mission that describes synths as being indistinguishable from humans, and the mission is to kill a suspected synth.  Kids are smart.  They piece things together WAY better than adults give them credit for.  A child (even a young child) would totally understand this description as 'synths look and act like humans' and 'I'm supposed to kill a suspected synth that looks and acts like a human'.  That's a pretty graphic issue, and kids visualize things from their imagination.

Another card says that the railroad believe synths to be fully sapient and that they are fighting to free them from Institute control.  Anyone over the age of 6 could connect the dots and see that as slavery even if the card doesn't call it slavery.  If you are allowed to side with the institute against the railroad, well, you'd be siding with people that utilize slaves (kids understand a lot but still tend to simplify the end concept).  Children will also ask for explanations of things they don't understand. "What does sapient mean?"  It means they show great wisdom, and relate closely to humans...but don't worry about that, just roll the dice and kill it.

Also, the dice seem to indicate various body parts like the VATS targeting system.  It's going to be hard to not imagine that you are shooting the mutant in the head with your shotgun when you literally roll shooting the mutant in the head with your shotgun.  Again, children are extremely visual when it comes to their imaginations.  You might see it as simply rolling dice and getting a result, but a 12 year old will be able to clearly imagine the scene of your character aiming at and shooting the arm off that ghoul.

Now the OP never mentions the age of his kids, and this clearly isn't aimed at 6 year olds.  But a 12 year old is just as impressionable.  In some ways, 20 year olds are more impressionable than 12 year olds.  You could very well impress some very strange ideas upon even young adults via this game.

This may sound like a screed against the game.  It is not.  I already have it pre-ordered, and actually plan to play it with my older children.  I'm just bringing to light a lot of things people seem to fail to pick up on when it comes to the mature elements of this game.  Also, it still seems odd to me that swear words are crossing the line of politeness and civility, but shooting someone in the face to defend slavers while taking drugs is totally cool. 

Again, to each their own.  Just take some time to consider who you are exposing to this IP before they see you cheering for a beating a human to death with a baseball bat to defend a slave owner.  "Holy #$& dad, you just murdered that guy!" "It's ok Jimmy, because now I have this sweet combat armor...and don't swear, it's rude."

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43 minutes ago, kmanweiss said:

Sure, there won't be graphical bloodshed, but that doesn't really matter.

We can see a mission that describes synths as being indistinguishable from humans, and the mission is to kill a suspected synth.  Kids are smart.  They piece things together WAY better than adults give them credit for.  A child (even a young child) would totally understand this description as 'synths look and act like humans' and 'I'm supposed to kill a suspected synth that looks and acts like a human'.  That's a pretty graphic issue, and kids visualize things from their imagination.

Another card says that the railroad believe synths to be fully sapient and that they are fighting to free them from Institute control.  Anyone over the age of 6 could connect the dots and see that as slavery even if the card doesn't call it slavery.  If you are allowed to side with the institute against the railroad, well, you'd be siding with people that utilize slaves (kids understand a lot but still tend to simplify the end concept).  Children will also ask for explanations of things they don't understand. "What does sapient mean?"  It means they show great wisdom, and relate closely to humans...but don't worry about that, just roll the dice and kill it.

Also, the dice seem to indicate various body parts like the VATS targeting system.  It's going to be hard to not imagine that you are shooting the mutant in the head with your shotgun when you literally roll shooting the mutant in the head with your shotgun.  Again, children are extremely visual when it comes to their imaginations.  You might see it as simply rolling dice and getting a result, but a 12 year old will be able to clearly imagine the scene of your character aiming at and shooting the arm off that ghoul.

Now the OP never mentions the age of his kids, and this clearly isn't aimed at 6 year olds.  But a 12 year old is just as impressionable.  In some ways, 20 year olds are more impressionable than 12 year olds.  You could very well impress some very strange ideas upon even young adults via this game.

This may sound like a screed against the game.  It is not.  I already have it pre-ordered, and actually plan to play it with my older children.  I'm just bringing to light a lot of things people seem to fail to pick up on when it comes to the mature elements of this game.  Also, it still seems odd to me that swear words are crossing the line of politeness and civility, but shooting someone in the face to defend slavers while taking drugs is totally cool.

You are right, not having kids and not thinking about how kids think I didn't really concern myself with that and in my opinion Fallout regardless in which form is nothing for kids anyway. Here in Germany the age restriction for Fallout 3 and 4 is 18, so only for adults.

 

Quote

Again, to each their own.  Just take some time to consider who you are exposing to this IP before they see you cheering for a beating a human to death with a baseball bat to defend a slave owner.  "Holy #$& dad, you just murdered that guy!" "It's ok Jimmy, because now I have this sweet combat armor...and don't swear, it's rude."

:lol::D:P

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On ‎8‎/‎11‎/‎2017 at 2:17 PM, Iceeagle85 said:

I also think we won't see the graphical violence of the videogames, combat will probably done with some dice tests so you just kill the enemies without seeing the effect. A mission might have some graphic description of violence but I doubt it. Slavery might be mentioned but I doubt you will be able to engage in it, drugs could very well be a thing. And I'm quite sure you won't be able to do really bad things like killing children or doing canibalism (all of which you can do in the videogames).

Although killing children is completely impossible in the Fallout series (sadly enough, I sure tried), with the correct perks, not only can one engage in cannibalism but eating human flesh actually heals you! It's considered a crime against nature if you're caught, but extreme Taboos aren't exactly forbidden in the Fallout universe.

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On ‎09‎/‎13‎/‎2017 at 4:59 PM, joeshmoe554 said:

Then you clearly haven't played enough of the Fallout series.

http://fallout.wikia.com/wiki/Childkiller

To be fair, it's not allowed in FO3, NV and FO4, and wasn't allowed in most some versions of 1&2 sold in other countries.

Most of the FO fans around now days started with 3/4 and due to the isometric view and slower gameplay would never have experienced the classics.

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The "no killing kids" thingy had, in Fallout 2 at least, the effect of the games not having any kids in it at all. Which had both positive and negative effects: No pickpocketing kids but a total inability to complete the quest to find Tommy...

[Edit] European version...

Edited by Fnoffen
for elaboration

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Never knew they made censored versions of the game for other countries, though it doesn't surprise me.  I personally always preferred the game allowing the player to kill children in the game, and then making every single character in the game despise you as a result.  It's like killing a chicken in Ocarina of Time.  You can do it, but you'll regret it pretty quickly afterwards.

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On ‎09‎/‎20‎/‎2017 at 0:36 AM, Fnoffen said:

The "no killing kids" thingy had, in Fallout 2 at least, the effect of the games not having any kids in it at all. Which had both positive and negative effects: No pickpocketing kids but a total inability to complete the quest to find Tommy...

[Edit] European version...

I could be wrong (it's been a long time afterall), but I think in FO2 they just removed the sprites.  So the kids still existed.  They still talked, moved around, and interacted with the world around them, but since you couldn't see them, you couldn't target and kill them.  So if I recall correctly, the kids in the Den still pickpocketed you in the sans-kids versions of the game, and you couldn't do anything about it.

On ‎09‎/‎20‎/‎2017 at 11:33 AM, joeshmoe554 said:

Never knew they made censored versions of the game for other countries, though it doesn't surprise me.  I personally always preferred the game allowing the player to kill children in the game, and then making every single character in the game despise you as a result.  It's like killing a chicken in Ocarina of Time.  You can do it, but you'll regret it pretty quickly afterwards.

Certainly 1&2 were more 'realistic' in their representation of some factors....although how anyone else in another town across a vast wasteland with no real forms of communication knew that a child murderer was roaming the lands or that you were in fact that child murderer instantly was a little hard to grasp.  Having consequences to your actions was very interesting.  The main issue at play though is that other countries have certain laws about what can and can't be used for entertainment.  While killing children makes the game deeper and darker, lawmakers in Australia (and other places) are concerned that letting people murder children in a virtual setting for fun might lead to real life repercussions.  Video games, movies, TV shows, music, books, basically all forms of media are censored in various ways across the globe.  Even here in the US.  Various Japanese anime shows have had panels redrawn or recolored to make US censors happy.

One culture may despise violence against children, another despises violence against people, another violence of any kind, and then another culture despises any hints of sex or nudity.

Japan's version of Fallout 3 had some changes made to it also.  An entire quest was removed (the one to blow up megatown) and a weapon was renamed (fat man).  Both for pretty obvious reasons.

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