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3 Tactician Auzitucks? It'll never work! (also Daredevil Wulf)

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15 hours ago, timg_83 said:

I like your list a lot, and congrats on doing well with it, but are you missing some upgrades somewhere? I add that up to 97pts (33+33+31).

 

my mistake I added hull upgrade to the ops spec wookiee to make him a little beefier.   

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I've had some success with a dash/wulf build.

standard super dash with push, engine, HLC, outrider and Kannan =58

Wulf with loan wolf, 3po, rey and hull upgrade = 40.

total 98pts

dash dose dash things while wulf builds up the focus pool then wulf comes in and just will not die.  with reinforce, 3po calling a zero and lone wolf you can get a minimum of 2 evades each round and you get to mod the green dice if you roll a blank.  I've had this sitting in front of a deci and quickdraw and only take one shield off. its a really good late game ship  

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@Cyrus1650 I like the Operations Specialist with 2 Gunners, that's a neat idea.  Just fire twice (2nd time with focus) instead of raising accuracy with stress-vulnerable Expertise, and chip away at foes.  But what's the purpose of Adaptability instead of Trick Shot on the operations wookie?  Instead of a hull upgrade, maybe give everyone Determination, or give him intimidation and aim for bumps.  Or even Wired could help when stressed.  Just some ideas... Trick Shot actually works great with that huge arc, so I'm not saying it's wrong.

The lone wolf + rey + 3PO wulf with Dash looks fun too.  I'd give Wulf Shield upgrade instead of hull upgrade though, since you can spare the extra squad point and you're probably not benefiting from the two-point bid as much as would a PS9+ aces list.  The shield could spare you a crit that would shut you down, like Damaged Engine (probably the worst crit for an auzituck!).

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I remember seeing a list recently that was 2 tactician auzitucks and a tactician/r3-a2 arc-170 with braylen stramm.

If I recall correctly it was using named pilots on the gunships, so probably some combination of c3po, Rey, selflessness etc for the upgrade cards.

Unfortunately I don't remember the specifics of the list because I didn't get to play against it, but it did 4-0 a store champs in the UK. Seemed like a fun & quite effective build

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Panyyyk on Kashyyyk (100)

Wookiee Liberator (34) - Auzituck Gunship
Push The Limit (3), Tactician (2), •Kanan Jarrus (3)

Wookiee Liberator (34) - Auzituck Gunship
Push The Limit (3), Tactician (2), •Kyle Katarn (3)

Wookiee Liberator (32) - Auzituck Gunship
Push The Limit (3), Tactician (2), •Nien Nunb (1)

Pick a target. Gauge your range and get it in range 2 of all your ships. Focus and reinforce every round. In the 1st combat round only spend focus on defense, after that if your opponent does not have attack dice mods I would save the focus for attack dice. I like to have the Auzi w/ Kanan on the inside of the formation since he is more maneuverable. The one w/ Kyle tails Kanan, then he has a focus for offense and defense for a little more punch. The 3rd with Nien is Kyle's wingman and can flank if the opportunity arises, with a green 5 straight he can get behind your opponent. WARNING: DO NOT GET BEHIND CAPTAIN NYM!! This is a great counter to Dengar/Nym(especially expertise Dengar) Miranda will melt in probably 2 rounds if you get her triple stressed. Your opponent will be amazed how resilient these reinforcing Auzis are.

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Hmm... I haven't fielded anything like that before.  I always avoided PTL on my tucks because it's so important to keep the 2- and 3-turn maneuvers available without missing my reinforce action, else my movements get really predictable or the ship is vulnerable after a bad guess.  But it's not necessarily bad to miss actions for a round or so.  Kanan can cut the stress one ship at a time too... I wonder how that compares to the expertise tucks.  I like PTL + Kyle and Kanan, and Nien making your 5 straight green, that's probably paying some dividends.  And you're arguably less hurt by Rebel Captive than expertise tucks, since you can get your token beforehand and not PTL the lead attacker.

I have a lot of triple tuck variations to try out in the coming months. ^_^  Thanks for all the ideas, keep 'em coming!

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I've got a friend at the FLGS who keeps flying Rage Auzitucks.  It's not wise to upset a wookie, he quotes.  I won't detail his squad, but here's a tactician version of a Rage list I was thinking about:

(2 or 3) Wookie Liberator, Rage, Tactician, Inspiring Recruit, Hull Upgrade (33 pts)

(0 or 1) Wulffwarro, Rage, Tactician, Inspiring Recruit (34 pts).

It'll be a significantly more offensive list, with 180 degree arcs with full rerolls and focus tokens, but no reinforce tokens.  Losing white moves is hard, but ideally you'll be stressing opponents, which will lock them into greens as well.  It's a big trade-off, but **** do Rage Wookies hit hard.

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8 hours ago, theBitterFig said:

I've got a friend at the FLGS who keeps flying Rage Auzitucks.  It's not wise to upset a wookie, he quotes.  I won't detail his squad, but here's a tactician version of a Rage list I was thinking about:

(2 or 3) Wookie Liberator, Rage, Tactician, Inspiring Recruit, Hull Upgrade (33 pts)

(0 or 1) Wulffwarro, Rage, Tactician, Inspiring Recruit (34 pts).

It'll be a significantly more offensive list, with 180 degree arcs with full rerolls and focus tokens, but no reinforce tokens.  Losing white moves is hard, but ideally you'll be stressing opponents, which will lock them into greens as well.  It's a big trade-off, but **** do Rage Wookies hit hard.

Rage wookiees do hit hard. I would run 2 liberators with rage, a green squadron a-wing with squad leader and adaptability up to ps4 and airen cracken. wookiees roll up reinforce and airen and the a-wings give them an action to rage. Crew on the Auzis are tactician and inspiring recruit. 

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On 8/3/2017 at 0:35 AM, wurms said:

Dunno about three of em. Two of em might go well with Eaden Vrill though!

(37) Wullffwarro (30) w/ Expertise (4), Tactician (2), Breach Specialist (1)

(29) Wookiee Liberator (26) w/ Trick Shot (0), Tactician (2), Breach Specialist (1)

(34) Eaden Vrill (32) w/ Rey (2)

Total: 100

-----------

(33) Wookiee Liberator (26) w/ Expertise (4), Tactician (2), Inspiring Recruit (1)

(33) Wookiee Liberator (26) w/ Expertise (4), Tactician (2), Inspiring Recruit (1)

(34) Eaden Vrill (32) w/ Rey (2)

Total: 100

What about this squad? i like the stress + ion combination because of nym and miranda meta. Kanan brings stress mitigation for the Ywing and himself. I doubt about the tittle on the Y, but 3 stress in a round to a single ship is a big deal.

STRESSING BAND OF HORSES

100 points

PILOTS

Eaden Vrill (37)
YT-2400 Freighter (32), Ion Cannon (3), Rey (2)

Gray Squadron Pilot (28)
Y-Wing (20), BTL-A4 Y-Wing (0), R3-A2 (2), Twin Laser Turret (6)

Wookiee Liberator (35)
Auzituck Gunship (26), Tactician (2), Kanan Jarrus (3), Expertise (4)

 

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I've been following this thread closely as I've been toying with multiple Auzitucks myself, and finally got to put them on the table last night. I can say confidently that the Tactician + Gunner (along with Trick Shot) combination is very, very strong. I lost my third ship (Sabine attack shuttle, with Intensity, TLT and Ops Specialist) in the opening round of fire due to some poor positioning on my part and yet the two Auzitucks (Lowhhrick and a Liberator) then solo'd Fenn, IG-88B and Inaldra. In fact the Liberator got taken down to 1 hull by a range 1 Fenn shot, then promptly got the kill shot on all 3 enemy ships over the rest of the game. It's true when they say it's not wise to upset a Wookiee. ;)

I might switch to a third Auzitck instead of Sabine as it's probably stronger overall, but going to give this a few run outs first. Interested to hear more from people who've been playing similar lists!

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^ This. I had it in there so as to have at least one ship with 360 degree coverage. Sadly she just doesn't have enough health.

Going to try the list tonight with an R3-A2 Ops Spec Braylen as the third ship.

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15 minutes ago, Red42 said:

Going to try the list tonight with an R3-A2 Ops Spec Braylen as the third ship.

I've also started following this thread and, since I don't have a third Auzituck, I was thinking of going to the same way for a third ship with Braylen.  I imagine he'd be the clear primary target without the reinforce token, which probably makes him inferior to a third Auzituck.  I just don't know if I can justify a third one.  :P

Braylen Stramm (25)
Gunner (5)
R3-A2 (2)
Alliance Overhaul (0)

Wookiee Liberator (26)
Expertise (4)
Tactician (2)
C-3PO (3)

Wookiee Liberator (26)
Predator (3)
Tactician (2)
Rey (2)

Total: 100

View in Yet Another Squad Builder

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Sorry, @Wazat,  I know we're subverting your triple-Auzituck thread from its original intent, but I wanted to throw this out there, too.  It doesn't have nearly the punch of any of the other lists, but it's a pain to take down!

"Red Ace" (29)
R5-P9 (3)
Comm Relay (3)
Integrated Astromech (0)

Wullffwarro (30)
Selflessness (1)
Wookiee Commandos (1)

Lowhhrick (28)
Draw Their Fire (1)
Rey (2)
Tactician (2)

Total: 100

View in Yet Another Squad Builder

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For sure Braylen is probably going to get hit first. Which is why I really like Lowhhrick over a second Liberator so he can defend Braylen with his ability. Combined with the 9 health, he should survive at least a couple of rounds, giving you time to lock enemies down with stress.

So for now, this is how my version is looking:

Lowhhrick (35) - Trick Shot, Tactician, Gunner

Wookiee Liberator (33) - Trick Shot, Tactician, Gunner

Braylen Stramm (32) - R3-A2, Operations Specialist, Alliance Overhaul, Vectored Thrusters

 

A third wookiee is probably still better, but I'd need to buy another (though not against the idea) and have to round up another copy of trick shot. I like the idea of being able to at least put 1 stress on at any range, and have the rear arc coverage as well though, so there are some benefits to Braylen here. Worth a try if nothing else. :)

Edited by Red42

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Nice, @Red42!  Given your idea, I think I'll tweak my list to downgrade C-3P0 to a Breach Specialist to fit in Lowhhrick...

Braylen Stramm (25)
Gunner (5)
R3-A2 (2)
Alliance Overhaul (0)

Lowhhrick (28)
Expertise (4)
Tactician (2)
Breach Specialist (1)

Wookiee Liberator (26)
Predator (3)
Tactician (2)
Rey (2)

Total: 100

View in Yet Another Squad Builder

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22 hours ago, theBitterFig said:

I've got a friend at the FLGS who keeps flying Rage Auzitucks.  It's not wise to upset a wookie, he quotes.  I won't detail his squad, but here's a tactician version of a Rage list I was thinking about:

(2 or 3) Wookie Liberator, Rage, Tactician, Inspiring Recruit, Hull Upgrade (33 pts)

(0 or 1) Wulffwarro, Rage, Tactician, Inspiring Recruit (34 pts).

It'll be a significantly more offensive list, with 180 degree arcs with full rerolls and focus tokens, but no reinforce tokens.  Losing white moves is hard, but ideally you'll be stressing opponents, which will lock them into greens as well.  It's a big trade-off, but **** do Rage Wookies hit hard.

If you're flying the Rage Wulf, you should put Finn on him instead of tactician.  6 DICE AT RANGE 1.

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There are a lot of interesting lists on this thread. Rebels have great crew options to deliver multiple stress on multiple ships on a single combat engagement. Stress hog is the cheapest but Braylen is harder hitting. If you are looking to shave some points and want a cheaper gunner effect try Baze. He can deliver stress to 2 ships in 1 combat engagement. My list looks something like this.

 (100)

Wookiee Liberator (34) - Auzituck Gunship
Push The Limit (3), Tactician (2), •Baze Malbus (3)

Wookiee Liberator (34) - Auzituck Gunship
Rage (1), Tactician (2), •Finn (5)

•Braylen Stramm (32) - ARC-170
Gunner (5), •R3-A2 (2), Alliance Overhaul (0)

I know there is no way to remove the double stress from the wookiee with rage, but you want to rage after a opponent's ship(s) are stressed and do not have modification of dice.

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5 hours ago, gennataos said:

Sorry, @Wazat,  I know we're subverting your triple-Auzituck thread from its original intent... 

You monster :P

 

On the subject, I should point out that part of what made the triple tucks I flew so powerful was their versatility/flexibility.  I was able to set traps and killboxes, disperse to cover a wide area and then converge again on the enemy, react to one ship being under serious threat, break apart to pursue separate objectives, on and on.  No one had to fly in formation or worry about distance to buddies, so I could keep a good amount of space around each ship to maximize my maneuvering options.  I tended to fly them somewhat together to focus their fire (about range 1 - 2 from each other, but sometimes range 3 across the fleet), but they were very, very flexible and basically anything was open to me.

Flying Lowhhrick changes this in notable ways, and that's something to keep in mind.  He will by necessity change your tactics and mindset to be more formation-focused, and that tends to limit your options in certain critical ways, IMO.  That said, as long as Braylen adds more than you lose in the process, then not at all a problem.

And double-, triple-, or quadruple-stressing a foe tends to be a hard and violent shutdown for certain ships.  It could easily be over for them once you guarantee they can't clear their stress fast enough to be effective again.  Braylen also benefits by not having a narrow range window for that stress, so he's able to stress foes that the Tactician Tuck can't due to misjudging the foe's speed.

 

One more thing... I'm kind of terrified to remove Breach Specialists.  They saved me from probably losing the match on multiple occasions.  A damaged engine or blinded pilot could be devastating, and being able to just flip it face down is amazing.  Plus it completely trivialized a RAC with Kylo Ren (Crew) and Quickdraw fleet in my final round at the tournament.  My opponent couldn't believe how effective this was at shutting down his fleet's central tactic (forcing blinded pilot etc onto ships to keep them quiet while he murdered them), and from there I just wrecked him.  It may not seem like it on the surface, but fly with Breach Specialist for a while and you'll notice how often it helps or even swings the match for you. ^_^

 

I'm loving the discussion.  Thanks everyone for all these great ideas!

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36 minutes ago, Wazat said:

Flying Lowhhrick changes this in notable ways, and that's something to keep in mind.  He will by necessity change your tactics and mindset to be more formation-focused, and that tends to limit your options in certain critical ways, IMO.  That said, as long as Braylen adds more than you lose in the process, then not at all a problem.

This is a really good point that I've been considering.  I think all I can do is fly it and see how it fares.

36 minutes ago, Wazat said:

One more thing... I'm kind of terrified to remove Breach Specialists.  They saved me from probably losing the match on multiple occasions.  A damaged engine or blinded pilot could be devastating, and being able to just flip it face down is amazing.  Plus it completely trivialized a RAC with Kylo Ren (Crew) and Quickdraw fleet in my final round at the tournament.  My opponent couldn't believe how effective this was at shutting down his fleet's central tactic (forcing blinded pilot etc onto ships to keep them quiet while he murdered them), and from there I just wrecked him.  It may not seem like it on the surface, but fly with Breach Specialist for a while and you'll notice how often it helps or even swings the match for you. ^_^

I absolutely agree.  It's a wonderful hard counter to Kylo and protection against those game-swinging crits.

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I'd been flying wulf, low and Biggs for a bit, but I dislike flying Biggs. Stumbled upon the list that went 4-2 at the UK nationals and made my own version, as I didn't have a third.

Braylen Stramm (25)
Gunner (5)
R3-A2 (2)
Alliance Overhaul (0)

Lowhhrick (28)
Lightning Reflexes (1)
Tactician (2)
Gunner (5)

Wookiee Liberator (26)
Lightning Reflexes (1)
Tactician (2)
Operations Specialist (3)

Total: 100

View in Yet Another Squad Builder

Having a third I was aiming to try out this.

Wookiee Liberator (26)
Lightning Reflexes (1)
Tactician (2)
Operations Specialist (3)

Wookiee Liberator (26)
Lightning Reflexes (1)
Tactician (2)
Gunner (5)

Wookiee Liberator (26)
Lightning Reflexes (1)
Tactician (2)
Gunner (5)

Total: 100

View in Yet Another Squad Builder

 

However I think 2 with Braylen is better.

Edited by nurglez

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I've been thinking about triple Auzituck more broadly.  I recently traded some Warmachine/Hordes stuff I had for someone's old X-Wing collection, which included my 3rd Firespray.  It's a swell old classic list.  Auzituck just does it better.  I can run three Tucks with Expertise (so I can Reinforce every turn), Tactician, and Breach Spec for 99 points.  Same 33 points per ship as no-upgrades Firespray, and same PS too.  Each has 3 attack dice and double-size firing arcs.  Each has around the same amount of HP, and having 1 agility + Reinforce is 0.6 hits resisted better per attack than 2 agility if the FS-31 doesn't spend a focus.  So basically, I'll get the same approximate offense, better defense, and "free" Tacticians to restrict my opponents actions and movements.  Or if we think about a Firespray always evading but with naked attack dice, Auzitucks are getting free offensive mods.

I'm just in awe of how good this ship is.

I think we've only begun to scratch the surface of the incoming Auzituck meta.  Not even the GUNBOAT will be able to stop it.

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I ran my above list against RAC/Kylo + Cruise missile Intensity Vader.  Yeah, Kylo doesn't have much of a chance against this.  The first game, he didn't have the right target priority, probably partially because I dangled the Liberator at closer range.  Both his ships ended up ridiculously stressed, Vader never got off his missiles and I think I dealt out 1 damage card between all three of my ships.  The second, game, he got it right, nuked Braylen with the missile and he was dead in two rounds of combat without him ever firing (due to Blinded Pilot via Kylo).  It still didn't matter.  Low and the Liberator just tore through them.

Now, this was against what I would consider a fairly favorable matchup.  I'm not ready to declare the list amazing, but it sure did show potential.  I'm curious how it'd fair against other lists which probably can't kill Braylen without him firing.  I do think another Liberator with Predator/Tactician/Breach Specialist might be better than Braylen, but I'm going to roll with what I have right now.

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