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Wazat

3 Tactician Auzitucks? It'll never work! (also Daredevil Wulf)

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So last night someone who is preparing for Worlds asked if they could fight my Expertise Wookies and I gladly obliged.  He was flying double Lancers, each with two Glitterstims.  I have a very minimal battle report here, but suffice it to say I won, and by good luck did so without losing a single wookie.  It's kinda funny that I was much less worried about stress (despite it shutting down expertise and making future maneuvers harder) and decided Ketsu must die first, but it makes sense that tractor beams would be a much greater threat among so many rocks.

The wookies performed solidly, and my opponent got some good practice.  I think what hurt him most was not realizing I had Tactician; had he examined my fleet in greater detail he wouldn't have gone with the initial approach he did.  Tactician makes Glitterstim a much more risky habit, even on a Lancer.

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Hi, I just read the full 10 pages of this thread. Maybe we get to 11. :)

Im a fan of the wookies and have been trying them and wanted to share with you my list.

In regards of what I have seen on previous posts Im flying 4 stress sources on this list and doing repositioning with Vectored Thrusters and the Shuttle coordinate. I do love the possibility that this ships can be arc dodgers, reposition to put the extra stress or get to R1. I need more games to test it. But i think it has a lot of tricks to exploit on this control meta.

Lowhhrick —  28
Expertise    4
Tactician    2
C-3PO    3
Vectored Thrusters    2
Ship Total: 39
     
Wullffwarro —    30
Expertise    4
Tactician    2
Intelligence Agent    1
Vectored Thrusters    2
Ship Total: 39
     
Ezra Bridger (Sheathipede) —   17
Veteran Instincts    1
Tactician    2
R3-A2    2
Ship Total: 22

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47 minutes ago, Dreadai said:

Triple tactician Auzitucks just went top 4 in Birmingham system open (500 players) 

I’m considering this list or a triple Resistance Bomber list for the CAC tournament. 

 

Triple Wooks (100)

 

Wookiee Liberator — Auzituck Gunship 26
Expertise 4
Rey 2
Ship Total: 32
   
Lowhhrick — Auzituck Gunship 28
Expertise 4
C-3PO 3
Ship Total: 35
   
Wookiee Liberator — Auzituck Gunship 26
Expertise 4
Baze Malbus 3
Ship Total: 33
 

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In my area Campaign Against Cancer is supposed to be janky casual lists only.  If I brought triple auzitucks I'd be hated forever, like breaking the exterior windows in Total Recall.  :D

 

BTW that's amazing that it's in the top 4.  Must be a player with a lot of practice in the meta... harpoons and other nova lists have been giving tucks a hard time lately.

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8 hours ago, Wazat said:

In my area Campaign Against Cancer is supposed to be janky casual lists only.  If I brought triple auzitucks I'd be hated forever, like breaking the exterior windows in Total Recall.  :D

 

BTW that's amazing that it's in the top 4.  Must be a player with a lot of practice in the meta... harpoons and other nova lists have been giving tucks a hard time lately.

What is your area? I’m doing the one in Newington CT. 

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I'm in SLC, Utah

For CAC this year I'm bringing Nera, Jan, and Lowhhrick.  Thanks to price and delicacy, named B-Wings and HWKs are doomed in the meta without Biggs, have been for some time, but CAC is the perfect time to dust off Nera and Jan.  I flew this with Biggs last year and had fun; he keeps Nera and Jan from simply melting in one or two rounds, and Jan enables some hilarious (if short-lived) nukes.  This is a chance to relive some of the janky-Jan fun of yesteryear.  :)

Despite the explicit mandate to fly jank, some people will deliberately bring top- or near-top-meta.  Or maybe because of all the jank -- it's like enabling cheat codes in a video game, rolling over everything without much resistance and feeling superior.  The good news is few people do this, and after a round or two of swiss they have to fight each other from then on (leaving the rest of us alone to enjoy the charity event).  The better new is some of us know our derpy fleets well enough to give the meta at least a run for its money.  It's really funny to watch someone flying Rey-Finn + Miranda stare in shock as an objectively inferior fleet demolishes them.   >:D

A fun CAC to all, and to all a good flight!

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10 hours ago, Wazat said:

I'm in SLC, Utah

For CAC this year I'm bringing Nera, Jan, and Lowhhrick.  Thanks to price and delicacy, named B-Wings and HWKs are doomed in the meta without Biggs, have been for some time, but CAC is the perfect time to dust off Nera and Jan.  I flew this with Biggs last year and had fun; he keeps Nera and Jan from simply melting in one or two rounds, and Jan enables some hilarious (if short-lived) nukes.  This is a chance to relive some of the janky-Jan fun of yesteryear.  :)

Despite the explicit mandate to fly jank, some people will deliberately bring top- or near-top-meta.  Or maybe because of all the jank -- it's like enabling cheat codes in a video game, rolling over everything without much resistance and feeling superior.  The good news is few people do this, and after a round or two of swiss they have to fight each other from then on (leaving the rest of us alone to enjoy the charity event).  The better new is some of us know our derpy fleets well enough to give the meta at least a run for its money.  It's really funny to watch someone flying Rey-Finn + Miranda stare in shock as an objectively inferior fleet demolishes them.   >:D

A fun CAC to all, and to all a good flight!

I’m bringing three Resistance Bombers. I haven’t seen this used anywhere yet. 

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I guess this counts since it has three tactician auzitucks: 

Ezra Bridger (Sheathipede) (17) w/ Elusiveness (2), Inspiring Recruit (1), R3-A2 (2)

Kashyyyk Defender (24) w/ Tactician (2)

Kashyyyk Defender (24) w/ Tactician (2)

Kashyyyk Defender (24) w/ Tactician (2)

Total: 100

Flew it tonight against a mean Jess/Fenn/Low/Rex list and barely pulled out the win. I got Fenn and Rex. Lost a wookiee, and Jess had a final shot range 2 through a rock on a 1 hull reinforce wookiee. She rolled 2 hits, I needed 1 evade to live and got it. 

I started out just spreading my wookiees all along my edge. I knew his squad had to stay together, so I surrounded his from all directions. I let him attack one wookiee, then the rest just focus the next round while my opponent tries to kill a reinforced one. Ezra is there to coordinate any wookiees that have to bump, or this case, they can focus, then with rex and jess moving before ezra, he can coordinate a reinforce after they move.

Worked good for the most part. I need better approach. Didnt help that his Fenn had inspiring recruit, negating my multi stress, but it was enough to keep his lowhhrick sticking to banks instead of turns which helped. Will be giving this quite a few runs the next couple weeks as I prep for System Open. Still debating what I will bring. Ezra coordinate was cool though as I didnt care for bumps so much.

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5 hours ago, wurms said:

I guess this counts since it has three tactician auzitucks: 

Ezra Bridger (Sheathipede) (17) w/ Elusiveness (2), Inspiring Recruit (1), R3-A2 (2)

Kashyyyk Defender (24) w/ Tactician (2)

Kashyyyk Defender (24) w/ Tactician (2)

Kashyyyk Defender (24) w/ Tactician (2)

Total: 100

Flew it tonight against a mean Jess/Fenn/Low/Rex list and barely pulled out the win. I got Fenn and Rex. Lost a wookiee, and Jess had a final shot range 2 through a rock on a 1 hull reinforce wookiee. She rolled 2 hits, I needed 1 evade to live and got it. 

I started out just spreading my wookiees all along my edge. I knew his squad had to stay together, so I surrounded his from all directions. I let him attack one wookiee, then the rest just focus the next round while my opponent tries to kill a reinforced one. Ezra is there to coordinate any wookiees that have to bump, or this case, they can focus, then with rex and jess moving before ezra, he can coordinate a reinforce after they move.

Worked good for the most part. I need better approach. Didnt help that his Fenn had inspiring recruit, negating my multi stress, but it was enough to keep his lowhhrick sticking to banks instead of turns which helped. Will be giving this quite a few runs the next couple weeks as I prep for System Open. Still debating what I will bring. Ezra coordinate was cool though as I didnt care for bumps so much.

Expert Tacticians (100)

 

Wookiee Liberator — Auzituck Gunship 26
Expertise 4
Tactician 2
Targeting Computer 2
Ship Total: 34
   
Wookiee Liberator — Auzituck Gunship 26
Expertise 4
Tactician 2
Targeting Computer 2
Ship Total: 34
   
Wookiee Liberator — Auzituck Gunship 26
Expertise 4
Tactician 2
Ship Total: 32

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On 3/30/2018 at 1:32 PM, Pooleman said:

Expert Tacticians (100)

Wookiee Liberator — Auzituck Gunship 26
Expertise 4
Tactician 2
Targeting Computer 2
Ship Total: 34
   
Wookiee Liberator — Auzituck Gunship 26
Expertise 4
Tactician 2
Targeting Computer 2
Ship Total: 34
   
Wookiee Liberator — Auzituck Gunship 26
Expertise 4
Tactician 2
Ship Total: 32

If i had a third copy of Expertise i would fly this; I love Tactician wookies; my squad hungers for sorrow; and only salty tears of action denial can appease them.

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3 hours ago, the1hodgy said:

If i had a third copy of Expertise i would fly this; I love Tactician wookies; my squad hungers for sorrow; and only salty tears of action denial can appease them.

I picked up a second U-Wing reluctantly do I could fly this list. 

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With any luck, the Post-Fix U-Wing will become effective and desirable enough that 3 won't be bad.  Who knows, maybe 3 and 4 U-Wing fleets will be a thing.  ;)

I'm not optimistic though, especially for the beloved T-65's fix.  Leaks seem to indicate it's not a very strong fix, and I doubt we'll wee an across-the-board nerf to help make them meta-viable (it's too tangled a problem, and FFG would make a lot of enemies nerfing all the ships/strategies favored by top players).  Vaksai was the most aggressive fix we've ever seen, and yet you still rarely see k-fighters.  I think the X-Wing faces the same problem because it has a somewhat similar role to the k-fighter.

Super-durable ships and the harpoons meant to kill them fast are all the rage right now, and have been for a bit too long; ships that don't play or counter-play that role directly don't belong.  Admittedly auzitucks are part of the problem...  I wonder what might be the solution in the end.  I know the people in my local groups are really unhappy that health and damage have grown so much.  Feels like Triple Tucks kinda marked the beginning of the end for one of the larger x-wing communities in my area -- they all gave up and went back to Warhammer or other games.  :/  As fun and cool as the triple tucks are to fly, everyone local kinda hated them.  Ghost Fenn, anything Miranda, and other rebel regen etc are a problem too.

Much like the Biggs nerf (painful but welcome, despite being a Biggs player at the time), I'd welcome any nerf that brings balance to the force.  We'll see.  I don't think the meta is that easy to fix, though, or even fixable in the sense that most ships become able to participate meaningfully... tame any dominant mobster and 2 rise to take his place.  But if we're playing favorites, I'd choose the ship the game is named after.

 

What I'm saying is, I'd be willing to throw the Auzituck and friends under the bus in front of their families if it meant happy X-Wings, but it'd probably backfire.  :P

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18 minutes ago, Wazat said:

Feels like Triple Tucks kinda marked the beginning of the end for one of the larger x-wing communities in my area -- they all gave up and went back to Warhammer or other games.  :/  As fun and cool as the triple tucks are to fly, everyone local kinda hated them.  Ghost Fenn, anything Miranda, and other rebel regen etc are a problem too.

This is the complete opposite of our club; when 40K relaunched saw people go back, as they where only playing X-Wing till storm blew over.

Our club has seen a resurgence, with new people coming in. We have also moved more into the releams of "meta" lists.

Though people do hate the list you mention; there is a mentality of "Am gonna find what breaks that" so many variations of strong list to beat the "boogie-men" of this meta.

there is and always will be boogie-men to slay in any game; this waves are G-A-F and Tactical Wookies (or my fave "Rumble in the Jungle") 

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Our local store folk love the wookiees list when I fly it. I usually have a queue wanting to get time in against it so that they can beat it at tournaments.

It has all led to me getting a bit disheartened by it in general ... a few games against lists built to tech against the list (or natural predators for it) and it can seem like it has a load of unwinnable matchups. Then I see tactical wookiees make 2 appearances in top 16, and one at top 4, with a third player flying the magic carpet ride to top 16 all at Birmingham system open ... and I realise it is a really strong meta call right now ... 

I'm partially tempted to fly them exclusively until I git gud with them ... and part tempted to put them away and join the Lowhhrick/Ezra&friend revolution... I can't see a future for rebels that doesn't include that particular wookiee right now.

 

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On 4/5/2018 at 6:35 AM, Dreadai said:

It has all led to me getting a bit disheartened by it in general ... a few games against lists built to tech against the list (or natural predators for it) and it can seem like it has a load of unwinnable matchups. Then I see tactical wookiees make 2 appearances in top 16, and one at top 4, with a third player flying the magic carpet ride to top 16 all at Birmingham system open ... and I realise it is a really strong meta call right now ... 

I'm partially tempted to fly them exclusively until I git gud with them ... and part tempted to put them away and join the Lowhhrick/Ezra&friend revolution... I can't see a future for rebels that doesn't include that particular wookiee right now.

I've been flying double/triple Wookies for about 5 months. I think the biggest list building mistake is only putting expertise/tactician on them. Don't get me wrong, tactical wookies is really strong. But with six crew slots and three EPT's you have enormous flexibility to tailor the list to any meta. I felt particularly at a disadvantage when facing double/triple harpoon lists and after switching things up a bit (selflessness/maul/ezra on one wookie) I have yet to lose to a harpoon list. Around here it seemed Poe was in 3/4 of all lists at one point so swap in HSCP and these all turned into near auto-wins. Surprise those guys that are teching against you. The wookies can stand up to it!:lol:

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So i really like flying wookies. Got a tournament coming up.

Do i fly.

Low. Pred. C3P0. Tactician

2 libererators with expertise, courier droid and tactician.

Or

3 ps1 wookies with tactician

Ezra with lightning reflexes. Tactician and R3A2?

 

Having never flown either of those lists before.

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I've got a list written up I've not hadd a chance to run yet, it's similar to your second one;

Ezra, snap shot, chopper crew, R3-A2

PS1 Wookiee, courier droid, Op Spec

PS1 Wookiee, courier droid, tactician

PS1 Wookiee, courier droid, tactician

 

In theory, the OpSpec can make up for a lack of Expertise/Predator to an extent (Ezra's attack won't hit often). But as I said, not tried it out yet.

 

 

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You just know the new Magva Yarrow / Saw crew has opened this debate back up again. How about this ... no stress, but holy moly those dice mods.

•Lowhhrick (36) - Auzituck Gunship
Expertise (4), •Magva Yarro (2), Rey (2)

Wookiee Liberator (33) - Auzituck Gunship
Crack Shot (1), •Ezra Bridger (3), •Maul (3)

Wookiee Liberator (31) - Auzituck Gunship
Predator (3), •Saw Gerrera (1), Breach Specialist (1)

 

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