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Wazat

3 Tactician Auzitucks? It'll never work! (also Daredevil Wulf)

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A question I have, is how many of you are still using the Breach specialist?? And are you getting anything out of them?? I find that I never got to use them, not once, as I lost the re-inforce token, 

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1 hour ago, Mcpolle said:

A question I have, is how many of you are still using the Breach specialist?? And are you getting anything out of them?? I find that I never got to use them, not once, as I lost the re-inforce token, 

I use it several times per game.  Aside from Lowhhrick's ability, how are you losing the reinforce token?

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Because Breach specialist says, that you need to "spend" the Re-inforce token.

Dreadai, yes I am aware that you do not lose the Re-inforce token, when you use it for an evade, but thx for checking

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1 hour ago, Mcpolle said:

A question I have, is how many of you are still using the Breach specialist?? And are you getting anything out of them?? I find that I never got to use them, not once, as I lost the re-inforce token, 

You don't ever lose the reinforce token, which is why it's so powerful, UNLESS you use breach specialist. Reinforce will add an evade result for every attack.

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3 minutes ago, wurms said:

You don't ever lose the reinforce token, which is why it's so powerful, UNLESS you use breach specialist. Reinforce will add an evade result for every attack.

Which is exactly my question, the one or so times I have used Breach specialist, I needed it, for the extra evade results, so I find it very situational, as in can be used against the last shot, if it gives a Crit, otherwise, more often than not I need the reinforce, for the evade

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1 hour ago, Mcpolle said:

Which is exactly my question, the one or so times I have used Breach specialist, I needed it, for the extra evade results, so I find it very situational, as in can be used against the last shot, if it gives a Crit, otherwise, more often than not I need the reinforce, for the evade

I've usually just activated Breach Specialist if the first crit looks bad.  /shrug

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5 hours ago, gennataos said:

Any advice on how to face heavy ordnance with the triple wookies?

I think you've answered your own question: against Harpoon Missiles: keep your wookiees apart from one another and either eat the missiles or manage the range (I find the latter difficult). I think keeping them apart is a good idea anyway as I try to fly them on different attack angles as a means of compensating for their inability to turn around in one turn.

Triple Wookiee lists do not have a specific method for defending against ordinance*, but they are not as vulnerable to it as some other ships - they get reinforce and can flip down those crits.

 

*Wullff with HotShot Copilot can force the removal of focus tokens on ships depending on Deadeye-based attacks.

5 hours ago, Mcpolle said:

 Sweet Bae Specialist., What is this??

Bae is a slang term for "Baby". The meaning is "desirable boyfriend/girlfriend". I used that term because that's what I think of Breach Specialist: it's a very good upgrade.

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I ran this list at league night and got a great win against an arc dodging Imperial list.

Captain Rex provided coverage as his condition card screwed over my opponent, and it took the necessary damage providing support to the 3 wookies.  The synergy between Predator and Wookie Commandos is a killer.

I am loving the 3 wookie list, but may drop Capt Rex.

Kashyyyk Defender — Auzituck Gunship 24
Wookiee Commandos 1
Ship Total: 25
   
Kashyyyk Defender — Auzituck Gunship 24
Wookiee Commandos 1
Ship Total: 25
   
Captain Rex — TIE Fighter 14
Operations Specialist 3
Sabine's Masterpiece 1
Ship Total: 18
   
Lowhhrick — Auzituck Gunship 28
Predator 3
Wookiee Commandos                              1

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17 hours ago, Mcpolle said:

Which is exactly my question, the one or so times I have used Breach specialist, I needed it, for the extra evade results, so I find it very situational, as in can be used against the last shot, if it gives a Crit, otherwise, more often than not I need the reinforce, for the evade

So most of the time I find myself against 2 ship lists, that reduces the likelihood that you will have to decide whether or not to spend it. Usually I've only had to use it on the second of two shots.  But I'm yet to play my auzitucks against a swarm.

Remember that you know how many more shots your ship is likely to take, you get to apply reinforce before spending the token to breach, that you become crit immune for the rest of the turn once you have used breach specialist, and that you get to see the crit before you decide whether or not to cancel it. You have pretty much got perfect information on whether or not to spend the token to cancel the crit or save it.

Some crits are worse than others ... I will always breach spec something that takes an action or roll to clear, blinded pilot or damaged engine.  Other stuff is situational.  The auzituck needs to reinforce every turn, so it's worth clearing those nasty crits that use an action to clear, it also can't have red hard turns or it is dead in the water ... so some choices make themselves.

 

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No one will play against me when I want to fly triple tucks, because they think it's so wildy OP.  :(

It's going to make practicing for Regionals really difficult.  Though a couple people indicated they'll be up for battling me once they get some practice in first, so maybe it will work out.

 

But I was wondering, how do people feel about A Score To Settle on Wulf?  His reinforce + Breach Specialist could go a long ways toward taking the edge off of the crits to himself from his target, and he gets more powerful once he takes a damage card.  And enemies don't like to attack Wulf unless they think they can finish him fast.  And it's a cheap upgrade, though maybe still not as good overall as Predator or Expertise (especially if 3+ ship fleets become more common).

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1 minute ago, Wazat said:

No one will play against me when I want to fly triple tucks, because they think it's so wildy OP.  :(

It's going to make practicing for Regionals really difficult.  Though a couple people indicated they'll be up for battling me once they get some practice in first, so maybe it will work out.

But I was wondering, how do people feel about A Score To Settle on Wulf?  His reinforce + Breach Specialist could go a long ways toward taking the edge off of the crits to himself from his target, and he gets more powerful once he takes a damage card.  And enemies don't like to attack Wulf unless they think they can finish him fast.  And it's a cheap upgrade, though maybe still not as good overall as Predator or Expertise (especially if 3+ ship fleets become more common).

I feel like A Score to Settle is best used on smaller cost ships which are just going down quickly anyway.  If you saved those points, where would they go?  You could upgrade a Liberator to Lowhhrick, but that just means Wulffy is even less likely to be attacked early.  I don't know...I have a hard time justifying Wulffy because it's hard to make him an early target without also leaving him overly exposed. 

I've thought about this.  Reinforce with him until someone starts taking damage, then just Rage each turn, burning him down with Chopper?

Wookiee Liberator (26)
Predator (3)
Tactician (2)
Breach Specialist (1)

Lowhhrick (28)
Predator (3)
Tactician (2)
Breach Specialist (1)

Wullffwarro (30)
Rage (1)
Tactician (2)
"Chopper" (0)

Total: 99

View in Yet Another Squad Builder

 

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I feel like Wullff needs Breach Specialist more than anyone.  :)  I'd also be unhappy to be piled with stress and have to keep damaging myself to take actions.  Seems like you'd have to kill foes fast to stay head of the curve at that rate?  Maybe not, needs testing.

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4 minutes ago, Wazat said:

I feel like Wullff needs Breach Specialist more than anyone.  :)  I'd also be unhappy to be piled with stress and have to keep damaging myself to take actions.  Seems like you'd have to kill foes fast to stay head of the curve at that rate?  Maybe not, needs testing.

Yeah, that's why I have issues with Wulff in the first place.  He has to be dangled as a good target or his ability is useless.

It does present the challenge we try to give our opponent, though...target priority.  Assuming they focus on Low first, both the Liberator and Wulffy are (relatively) free to take focus and Rage.  If they turn to focus the Liberator, that's fine, arguably preferred.  If they turn to focus Wulffy, then..yeah, he's kind of hosed and might as well keep burning down to keep Raging.  It's probably not good and doesn't play to the defensive strength of wookies.

That thread with bumpmaster Eaden Vrill, though....that has me intrigued!

 

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55 minutes ago, Wazat said:

No one will play against me when I want to fly triple tucks, because they think it's so wildy OP.  :(

It's going to make practicing for Regionals really difficult.  Though a couple people indicated they'll be up for battling me once they get some practice in first, so maybe it will work out.

 

But I was wondering, how do people feel about A Score To Settle on Wulf?  His reinforce + Breach Specialist could go a long ways toward taking the edge off of the crits to himself from his target, and he gets more powerful once he takes a damage card.  And enemies don't like to attack Wulf unless they think they can finish him fast.  And it's a cheap upgrade, though maybe still not as good overall as Predator or Expertise (especially if 3+ ship fleets become more common).

I don't think I like ASTS.  You can't TL to double-up on offensive mods if you're safe like with Predator, and it only works against one ship.  Wullff's damage will be pretty well weakened against ships without ADTP, unless he goes Focus.  Part of what seems strong about triple tucks is the way they've got those huge 180 degree arcs to all be able to focus fire or switch targets as needed.  ASTS doesn't really work into that.

As to a list with it, Wullff: ASTS, Tact, BS // Lowhh: (Predator +1 bid) or (Expertise), Tact, BS // Lib: Pred, Tact, BS.  This allows you to get both named pilots, and Tactician + Breach Specialist on all ships.

Personally, I think I'd rather drop Tactician from Wullff and get Predator+Chopper.

Edited by theBitterFig

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Someone on the wiki asked for suggestions for a tuck and HWK list, and that got me thinking about various fun things you could do with Jan or Kyle.

Kyle works great with Predator, since then you can have a tuck that Reinforces, gets a focus, and gets to reroll 1 or 2 dice, every round.  Jan would be fun with Wullff + Rage + Chopper.

I kind of just threw this together and I doubt it's competitive (HWKs struggle to survive and it would just be giving points away), but it could be a fun casual fleet.  Any fleet that keeps ships close together (wingman, Kyle, Lowhhrick) is asking for a Harpoon Missile, but it could still be a fun gimmick fleet.

Lowhhrick (36)
Auzituck Gunship (28), Predator (3), Tactician (2), C-3PO (3)

Wullffwarro (32)
Auzituck Gunship (30), Rage (1), "Chopper" (0), Inspiring Recruit (1)

Kyle Katarn (32)
HWK-290 (21), Wingman (2), Twin Laser Turret (6), Recon Specialist (3)

We've got defense and steady power from Lowhhrick, a short-lived burst of power from Wullff (before he's killed), and stress removal + free focus from Kyle.

I should probably follow my own advice in my reply to him though, and switch one of the tucks for a strong late-game contender like rebel regen (poe or miranda).  But two tucks can actually be reasonably hard to shut down.

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Is that Chris from Krayts? Idk their forum handles. But, yes.  I've been flying Expertise/Tactician/Breach Specialist  and variants a lot for the last 2 months or so, maybe 100+ full games and some practice. I think it's very strong. I have nightmares about Asajj Ventriss, so for the last week or two, I've changed course slightly. It's still 3 auzitucks, but I think I'm a bit more flexible now.

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5 minutes ago, Incard said:

Is that Chris from Krayts? Idk their forum handles. But, yes.  I've been flying Expertise/Tactician/Breach Specialist  and variants a lot for the last 2 months or so, maybe 100+ full games and some practice. I think it's very strong. I have nightmares about Asajj Ventriss, so for the last week or two, I've changed course slightly. It's still 3 auzitucks, but I think I'm a bit more flexible now.

Yeah, that's Chris from the Krayts.

I think Predator is the natural evolution of the wookie builds.  You can probably roll Expertise at a smaller event (50 or less) and feel comfortable about dodging stress-dealers, but I have to imagine larger events are going to present more Assaj, Rebel Captive, etc.  

100+ wookie games?  Sheesh.  I think that has to be 2-3 times as many games as I've played, total, in the last couple months!

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Well crud... I helped pioneer triple tucks in my area, but now the guys at the game store are going to accuse me more than ever of just flying a faceroll fleet.

That said, it's cool that triple tuck fleets are being noticed now.  Slightly validating?

But yea, any credibility I had as a good pilot is gone now.  Now that a major player is taking on the fleet, everyone will just claim my overpowered fleet carried me.  :(

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1 hour ago, Wazat said:

Well crud... I helped pioneer triple tucks in my area, but now the guys at the game store are going to accuse me more than ever of just flying a faceroll fleet.

That said, it's cool that triple tuck fleets are being noticed now.  Slightly validating?

But yea, any credibility I had as a good pilot is gone now.  Now that a major player is taking on the fleet, everyone will just claim my overpowered fleet carried me.  :(

@Wazat - ****, I'd take that as a compliment.  You should be more than slightly validated.  You started this thread at the beginning of August, that's three and a half months ago.  There are entire metas which don't last that long.  I didn't start following the thread until the end of September, two months after you started it, and I felt I was at the local forefront of wookies.  That was also around the same time I started hearing on podcasts that wookies were getting popular on Vassal.

If your local group is really than antagonistic to claim that you basically netlisted, you can point them to this thread with a cross reference to List Juggler to show that you were flying triple wookies well before they became any sort of meta force.  You may not have invented the list, but you certainly didn't snag it off the net, much less as an established powerhouse list.  If they're bitter, tell them to recognize and fly a powerful list before the highly competitive hive mind latches on it.

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