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What if certain pilots could fly certain other ships?

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4 minutes ago, Stevey86 said:

I like the idea of the new EU, and having some proper oversight to make sure it doesn't turn into the mess the old EU did.

But I also loved a fair few things from the old, and wish the people in charge would get over their phobia of drawing from it and cherry pick some of the better parts.

I think they very much are, case in point, Thrawn.   I loved Dark Forces, but it told the same tale as Rogue One, which I very much love as well.    

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There are already a few pilots that fly multiple ships. Hera, Sabine, Zeb, Maarek Steele, Kylo once the new FO interceptor thingy comes out. Its really just a case of putting out pilot cards for them.

Maybe in 2.0 they could make a more granular system where you pay points for pilot and then points for a ship, with some restrictions.

Like say you pay 12 points for Luke Skywalker. He is PS8, adds an EPT slot to any ship he flys, has his pilot ability. He can then be placed in either an Xwing, Ywing, or Awing, or a YT1300. An Xwing might cost 13 points. So Luke in an X wing would cost 25 points.

So ship costs would just be for the base chassis. And pilot costs would be for their PS and pilot ability. Chassis might have certain attributes too. Like an X wing might add +1 to your pilot skill because its easy to fly. TIE fighters might change one eyeball into an evade result because they are dodgy. 

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7 hours ago, Thormind said:

Omega Leader on anything... Imagin him on a Tie/SF, a Defender or a Decimator :-)

 

7 hours ago, Stevey86 said:

Anything with a crew slot.

Hello Weapons Engineer!! :D

TIE Phantom with Fire Control and Weapons Engineer. 

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8 hours ago, Polaritie said:

Tomax would be useless in a punisher. No EPT.

EPT's in a system like this should be tied to pilots not the ship. This would eliminate a lot of the derpy no EPT ace fails. 

PS, EPT, and how many greens they have on the dial should all be linked to the pilot not the ship. I can even see arguments for red and green dice also being manipulated by pilots but the PS should be sufficient to cover skill over combat buffs. All this is pointless in current Xwing but I believe makes more sense.

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On 7/29/2017 at 10:54 PM, BadMotivator said:

Like say you pay 12 points for Luke Skywalker. He is PS8, adds an EPT slot to any ship he flys, has his pilot ability. He can then be placed in either an Xwing, Ywing, or Awing, or a YT1300. An Xwing might cost 13 points. So Luke in an X wing would cost 25 points.

When I first started playing X-Wing, I was very confused to find out this was not how building a squad worked.

Edited by Kumagoro

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Maybe FFG will troll all of us by having Evaan and Keyan both appear in the eventual Y-Wing Aces pack!;) I'd settle for just Evaan actually. She's a really cool character, and Marvel characters deserve a chance! (cough, cough, Aphra, cough, cough) 

I was sad that Wedge and Tycho didn't show up in the Sabine's TIE Fighter pack, since they also captured and flew TIE Fighters at various points. Obviously the Shuttle Tydirium deserves its rightful place in this game, given it has a prominent place in an actual movie! I am all for more pilots in different ships, because it's been a long time since I saw a real ship (or even pilot) from the original trilogy in this game! And no, Dengar doesn't count - as far as we know, from the actual Episode V, all Dengar did was stand on Vader's ship, look surly, and wear a diaper on his head!

Edited by Kieransi

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7 hours ago, Kumagoro said:

When I first started playing X-Wing, I was very confused to find out this was not how building a squad worked.

Same here. I thought ships had a base cost, THEN you add a pilot. I was disappointed to find out pilots were inseparable from the ships.

Editing for clarity, since someone mentioned whining: "Disappointed" as in a knee-jerk reaction to it being different than I expected. I'm pretty happy with the system as-is. Just clarifying. :)

Edited by Lightningclaw

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That's kinda how I thought it was gonna be at first, too... kinda like the Unique astromechs, you pick a ship, then a pilot. Each pilot would have a range of ships they could fly (or just one specific one) with the ships being able to do certain maneuvers by default and pilots carrying over unique ones to that ship. ****, you could have even had more pilots being cross faction. Take Han for example! His pilot card could grant him to fly for the Rebellion or Scum faction, but only in a YT-1300 (maybe the 2400 too?). 

While I think this could be REALLY cool, they would need to completely reprint the game to implement something like this... and let's face it, it would still come down to a handful of ships, with certain pilots and upgrades being the go-to. So, yes, while this would be DIFFERENT, it wouldn't necessarily be better than what we have now.

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2 hours ago, Kehl_Aecea said:

That's kinda how I thought it was gonna be at first, too... kinda like the Unique astromechs, you pick a ship, then a pilot. Each pilot would have a range of ships they could fly (or just one specific one) with the ships being able to do certain maneuvers by default and pilots carrying over unique ones to that ship. ****, you could have even had more pilots being cross faction. Take Han for example! His pilot card could grant him to fly for the Rebellion or Scum faction, but only in a YT-1300 (maybe the 2400 too?). 

While I think this could be REALLY cool, they would need to completely reprint the game to implement something like this... and let's face it, it would still come down to a handful of ships, with certain pilots and upgrades being the go-to. So, yes, while this would be DIFFERENT, it wouldn't necessarily be better than what we have now.

Also to everyone else who might be getting the wrong idea. This is not another one of those posts begging for X-wing 2.0, in which, you pick your pilot and your ship separately, which calls for some overly complicated game mechanics. In fact, I HATE the idea! The goal of this thread was to get people to think of new synergies that might be possible in future expansions, via more pilot cards, produced in the same fashion as they did Maarek (for Defender), Zeb (for TIE fighter), and Sabine (also TIE fighter. But seriously, we don't need more Sabine).

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15 minutes ago, GLEXOR said:

Also to everyone else who might be getting the wrong idea. This is not another one of those posts begging for X-wing 2.0, in which, you pick your pilot and your ship separately, which calls for some overly complicated game mechanics. In fact, I HATE the idea! The goal of this thread was to get people to think of new synergies that might be possible in future expansions, via more pilot cards, produced in the same fashion as they did Maarek (for Defender), Zeb (for TIE fighter), and Sabine (also TIE fighter. But seriously, we don't need more Sabine).

Yeah. I was having fun seeing the silly combos... Now it's just whining T_T

In topic: Talonbane Cobra on literally any other ship except HWK. Starviper would be sweet.

Edited by Chibi-Nya

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On 7/29/2017 at 1:48 PM, piznit said:

Biggs in a Captured TIE.  Anything below his PS is sucked into the rift created by the anomaly of the combo...

Biggs: "Other friendly ships at Range 1 cannot be targeted by attacks if the attacker could target you instead."

Captured TIE: "Enemy ships with a pilot skill value lower than yours cannot declare you as the target of an attack."

Wow yep that would be a real head-scratcher combo right there.

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22 minutes ago, Sparklelord said:

Biggs: "Other friendly ships at Range 1 cannot be targeted by attacks if the attacker could target you instead."

Captured TIE: "Enemy ships with a pilot skill value lower than yours cannot declare you as the target of an attack."

Wow yep that would be a real head-scratcher combo right there.

Not really, if they can't shoot Biggs, his ability doesn't trigger, thus worse than before because he only protects against PS 4-. But a cheap Biggs might just be even more broken, you lose your astromech slot, your useless torp slot, and TL, yet gain evade and BR, plus the ability to get crew and illicit, namely Glitterstim. Just don't equip CT. Personally, I don't fly Biggs, because he is broken and should be fixed, so we can get an X-wing fix without breaking the game.

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Just for fun:

Inquisitor in Star Viper.

Sarco Plank in Scum Y-Wing. 

Bossk in YT-2400. 

Quickdraw in B-Wing

Special Mention: Countess Ryad in Firespray

 

Edited by Erion_Fett

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7 hours ago, Sparklelord said:

Biggs: "Other friendly ships at Range 1 cannot be targeted by attacks if the attacker could target you instead."

Captured TIE: "Enemy ships with a pilot skill value lower than yours cannot declare you as the target of an attack."

Wow yep that would be a real head-scratcher combo right there.

 

7 hours ago, GLEXOR said:

Not really, if they can't shoot Biggs, his ability doesn't trigger, thus worse than before because he only protects against PS 4-. But a cheap Biggs might just be even more broken, you lose your astromech slot, your useless torp slot, and TL, yet gain evade and BR, plus the ability to get crew and illicit, namely Glitterstim. Just don't equip CT. Personally, I don't fly Biggs, because he is broken and should be fixed, so we can get an X-wing fix without breaking the game.

The combo was simply meant for humor.  You guys, come on.  Live a little :)

 

Anyhow, in all seriousness, Biggs could never be in the TIE anyhow.  His mustache is way to big for that cockpit

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