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SaltMaster 5000

Carolina Krayts is the best X-Wing podcast

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If someone wants something stupid to fly this weekend, I've spent most of my casual games flying Thicc Rey and seeing what's the silliest wingman for her. I present to you the "what is the deployment zone"

Rey with Sense, Finn, Rose Tico, Korr Sela, Stealth Device, Contraband Cybernetics and Rey's Millennium Falcon

Han with Lone Wolf and GA-97

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1 hour ago, svelok said:

fenn rau, fearless
3x generic kimogila
= 200

obiwan, delta 7B, r2 astromech
3x generic arc170
= 198

525327139202007057.png

Can't help myself, I actually fancy my chances with Fenn in this one. One of those ARCs is certainly not shooting back :D

jOuSt ME Obi!

Edited by Cuz05

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Anyone have more up to date stats on Ensnare vs Small Base Lists & Ensnare vs Not Small Base Lists? When I checked Worlds 1a/1b I found 46% win rate against big bases, 57% against small base lists. 

Main other things that seem to be standing up to Ensnare looks like the mirror, jedi, or aces with a deeper bid? 
Don't have that much data on Sun Fac for some reason, and the not Chertek/Sun pilots have basically not been played. 
More Ensnare players needed!

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Edited by Boom Owl

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4 hours ago, Boom Owl said:

More Ensnare players needed!

Yesterday at a small tournament I ran, Drew Bishop beat Sun Fac plus two Init 4 Nantices (all with Ensnare and Gravitic Deflectors) using Oli's World's list.  I didn't see the game, but it was 200-52, so not really close.  (I imagine Passive Sensors on Vader was very helpful.)

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Oh dang, it looks like we're talking about Nanteces again. Quick! Maybe if we discuss something else people will look the other way!

I really like how the torpedo slot has a tendency towards "the big boi damage upgrade" whereas the missile slot has a tendency towards "the less powerful, but more specialized attack". Of course, these are only tendencies: Torps do include a control munition, and Inky's + A's have used concussions as a dps upgrade from day 1 (not to mention how barrage rockets are essentially the safest choice for TIE Bombers; not the most powerful munition they can take, but the most certain to get stuff off for area denial). I do enjoy seeing the munition points become increasingly fine-tuned so that no particular munition is an auto-include over another. If Mag Pulse Warheads end up being in the bracket as Proton Torpedoes, that would be really cool in accentuating these slot differences.

There is a lot of fun in popping a homing missile in order to guarantee a damage whilst holding onto your defensive mods, or perhaps holding onto the lock so that you can strike extra hard double-modded (especially if you're Rhymer with Adv. Torps)! Or, it functions as a poor-man's torpedo when the opponent has to roll against it (in Z and droid swarms when you laid down too many arcs, or if it's a ship on 1 hp) or over-estimates the math of dodging. Not quite as fun as scooping the dice for a true proton torpedo, but quite fun. Similarly, declining raw potential damage in favor of something more specialized for a similar price point has its intriguing applications in Plasma Torps vs. Diamond Boron Missiles: Plasma's will mathematically do more damage and on both shots, but Diamond Borons can drastically influence how your opponent is flying out of fear of the unknown.

How you load up your point fortress chonker interceptors with even double munitions or just slap affordable secondary weapon to low-initiative bombers tends towards a specific flight style with those pieces. It's an element of the game that I've grown fond of, and I am glad for that nuance given the fact that a true *4 dice [Lock] range 2-3 [no range bonus] 2 charge* missile has yet to exist in the game. The sharp division between "MAG PULSES ARE OVER-PRICED HOW YOU EVEN USE THEM WTF?" and "MAG PULSES ABSOLUTELY NEUTERED MAH [insert power piece that painted a massive target on itself], NPE BAN FROM GAME!" will be spicy, almost as spicy as the discrepancy between blindly firing them off at opposing filler versus surgically screwing with a pilot looking at you funny.

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They need to run Black Squadron Scouts, so that they can be buffed similarly to CIS swarm

Looking at the fairly-standard CIS Swarm list now-

https://raithos.github.io/?f=Separatist Alliance&d=v8ZsZ200Z308X239W207W229Y279XW208WY279XW208WY279XW208WY279XW208WY279XW208WY279XW208WY279XW208W&sn=Unnamed Squadron&obs=

The list was a whopping 32 more points expensive on release, and depending on what is added with the remaining 6 points, can go up to 35 points of change. 

Black Squadron Scouts (init 3 TIE strikers) are probably worth 32, honestly. 

But this comes down to the problem that Generics appear to be costed wildly differently than the aces- See Blue Squadron Escorts vs. 7b i5 Jedi. 

Which is the better solution? Buff the generic pilots to be fair to the Aces, or to nerf the high-init ones? 

The first is likely to cause a powercreep spiral, and the second is likely to cause Internet Outrage. 

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6 hours ago, Tlfj200 said:

Also... nantexes? (a half real question, because nantices sounds weird to the ear)

It's also the sort of word which could probably be used either singularly or plural: My opponent flew several Nantex.

4 hours ago, Biophysical said:

It might just be Nantex, like deer.

Hadn't I already said that?  No, I just typed it and forgot to hit "submit." :P

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1 hour ago, Kaptin Krunch said:

The list was a whopping 32 more points expensive on release, and depending on what is added with the remaining 6 points, can go up to 35 points of change.

How much did Soontir/Whisper/Redline go up back in January?

giphy.gif

This fairly typical 4-ship Scum went up 28.

Wretch.png

1 hour ago, Kaptin Krunch said:

Which is the better solution? Buff the generic pilots to be fair to the Aces, or to nerf the high-init ones? 

Probably some of both.  A few of the breakpoints can probably be crossed.  Does the X-Wing 41 point breakpoint matter when 38 gets you a Kihraxz, or 36 gets you a Belbullab (40 with Impervium)?  Maybe not super aggressively, but just tiptoeing over the light.  Meanwhile, someone like Thane Kyrell only costing 7 points more than a generic?  Really?

1 hour ago, Kaptin Krunch said:

Black Squadron Scouts (init 3 TIE strikers) are probably worth 32, honestly. 

Can't quite agree to that.  6 Init 1 Strikers is almost surely NBD.  6 Init 3 Strikers with Crack Shot?  Probably not a good idea, hass.

shutterstock_766828153lambhassavo_x850.j

 

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13 minutes ago, theBitterFig said:

Meanwhile, someone like Thane Kyrell only costing 7 points more than a generic?  Really?

And how much success does the supposedly undercosted Thane Kyrell see?

If you answered not a lot, you'd be exactly right. Accoding to @Brunas's ATC, he's sitting around 40% overall winrate -- which, while not the worst, is pretty far from what I'd call 'good'.

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1 minute ago, DR4CO said:

And how much success does the supposedly undercosted Thane Kyrell see?

If you answered not a lot, you'd be exactly right. Accoding to @Brunas's ATC, he's sitting around 40% overall winrate -- which, while not the worst, is pretty far from what I'd call 'good'.

 

17 minutes ago, theBitterFig said:

How much did Soontir/Whisper/Redline go up back in January?

giphy.gif

This fairly typical 4-ship Scum went up 28.

Wretch.png

Probably some of both.  A few of the breakpoints can probably be crossed.  Does the X-Wing 41 point breakpoint matter when 38 gets you a Kihraxz, or 36 gets you a Belbullab (40 with Impervium)?  Maybe not super aggressively, but just tiptoeing over the light.  Meanwhile, someone like Thane Kyrell only costing 7 points more than a generic?  Really?

Can't quite agree to that.  6 Init 1 Strikers is almost surely NBD.  6 Init 3 Strikers with Crack Shot?  Probably not a good idea, hass.

shutterstock_766828153lambhassavo_x850.j

 

On the example of Thane, he's not a good example because Thane is Not Good (tm) 

a good example is something like Old Teroch over the Skull (6), or Duchess over the Black Squad Scout (4), or Hera over the Lothal (5), or RAC over the Patrol (8)  or Torkil over the Spice Runner (6) or Nym over the Lok (3) or Tallie/Greer over the Green (1) (Fun fact, Zari is the exact same cost as the green, a straight upgrade!) or Plo to a Knight (6) or Sear to a Skakoan Ace (*NEGATIVE* TWO?????) or Chertek and Berwer to an Arena Ace (1/2). 

The point I'm making is that incredibly often, pilot ability text (See- Words) and Orange Numbers are comically undercosted. 

On Soontir+Whisper+Lines, the original "Hey look at how much damage these aces do (and also they opportunistically dodge you) squad, here's some history on how much it cost

Screenshot_20191116-000655.png

 

I'd like to note that the squad relied on that Fat Boy Bid to ensure that Redline moved last and coult take, quote "a Shitload of locks" on whatever he wanted. If you were to upgrade that Fel to a modern 'fat' fell (Like TC, Crack, Shield) it would still have a 5 point bid. ****, you could have thrown Collision Detector onto Whisper. 

On the 6 crack striker being 'fair' or not, we need to set a baseline for Fair, and it feels like FFG has 2 different baselines rolling around- For generics, and for Pilots with Words. 

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10 hours ago, DR4CO said:

And how much success does the supposedly undercosted Thane Kyrell see?

If you answered not a lot, you'd be exactly right. Accoding to @Brunas's ATC, he's sitting around 40% overall winrate -- which, while not the worst, is pretty far from what I'd call 'good'.

That 40% winrate is towards the bottom of swiss too - he's even bad against bad stuff.

 

0-12 against aethersprite anakin, jesus

7-18 against obiwan

Edited by Brunas

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Touche I guess on Thane.  He was mostly a throw-away name.  Still seems like a lot of initiative and a decent pilot ability, for a fairly low cost.

10 hours ago, Kaptin Krunch said:

On the 6 crack striker being 'fair' or not, we need to set a baseline for Fair, and it feels like FFG has 2 different baselines rolling around- For generics, and for Pilots with Words. 

Just makes me nervous.  18 red dice at Init 3, on a highly mobile ship, and with Crack Shot to really push through some kills?  I think a lot of breakpoints could probably be slipped past, but skipping over the breakpoint with higher initiative generics with Crack Shot seems like a step to far to me.  At least, too far as a first step.  Maybe it gets there eventually, but there's a great phrase: hasten slowly.

I mean, there's clearly a middle ground.  Taking 2 points off of Planetary Sentinels down to 32, 4 points off of Black Scouts down to 34, would be a pretty big change.  Combine with moving all the named Strikers to 45 points.  Do something similar for a bunch of ships.  Generic power level up, words power level down.

35 for a Crack Shot Black Scout could be a nice little ship to run a pair of alongside two aces, a more mobile version of Barrage Rocket Scimitars, maybe with a bit of extra spike damage from Crack Shot.  When compared with the 46 it'd then cost for a Duchess or Pure Sabacc with Crack Shot, that's a level of cost difference where things actually become a choice.

10 hours ago, Kaptin Krunch said:

On Soontir+Whisper+Lines, the original "Hey look at how much damage these aces do (and also they opportunistically dodge you) squad, here's some history on how much it cost [snip]

Nice work.  And still less than the discount Vulture Squads got.  Not saying Vulture prices were correct before, but wow.  That's a really huge buff the squad got.  Even 1 and 2 point changes can really add up over the whole of a list.

I guess that's partly why--while I think some generic buffs are probably in order--I don't necessarily think they need to be as drastic as 32 point Black Squadron Scouts.

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