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10 minutes ago, SabineKey said:

What have you been running on Rey lately, if you don’t mind me asking?

This is the core (Korr?).  The rest is season to taste, but I think if any of this is missing, she flies differently and isn't nearly as good.

Rey (73)
Rose Tico (9)
Korr Sella (6)
Finn (10)
Rey’s Millennium Falcon (5)
Total: 103

View in Yet Another Squad Builder 2.0

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4 minutes ago, gennataos said:

This is the core (Korr?).  The rest is season to taste, but I think if any of this is missing, she flies differently and isn't nearly as good.

Rey (73)
Rose Tico (9)
Korr Sella (6)
Finn (10)
Rey’s Millennium Falcon (5)
Total: 103

View in Yet Another Squad Builder 2.0

How many turns a game would you say Rey's Millenium Falcon comes into play? 

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7 minutes ago, RStan said:

How many turns a game would you say Rey's Millenium Falcon comes into play? 

Close to half.  Sometimes more, sometimes less.

To be more explicit, stuff like red 4-forward into a red boost followed by a sloop next turn can be really dirty if the opposition isn't expecting it, particularly if they're moving after Rey.  It makes having stress a real joke.  I think maybe once I found myself limited in what I wanted to do, largely because of what the title allows.

Edited by gennataos

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1 minute ago, RStan said:

That sounds like a lot more than I expected. 

She can't live long enough to realize her point cost if she just jousts then sloops.  She has to be able to do cheeky stuff like hard turn and boost while stressed.  If I were to run her without title, I think I'd just run her with nothing (and watch her die).

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4 minutes ago, gennataos said:

She can't live long enough to realize her point cost if she just jousts then sloops.  She has to be able to do cheeky stuff like hard turn and boost while stressed.  If I were to run her without title, I think I'd just run her with nothing (and watch her die).

My original question was to potentially lead to whether Rey's falcon title was worth it based on usage over something like contraband cybernetics. I fully understand she needs stress mitigation to still boost. 

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24 minutes ago, RStan said:

How many turns a game would you say Rey's Millenium Falcon comes into play? 

It's 3-4 turns minimum for me. 

Rey is out outnumbered easily and the constant option to either boost or sloop allows her to minimize incoming damage to her and maximize her damage output.

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1 hour ago, gennataos said:

This is the core (Korr?).  The rest is season to taste, but I think if any of this is missing, she flies differently and isn't nearly as good.

Rey (73)
Rose Tico (9)
Korr Sella (6)
Finn (10)
Rey’s Millennium Falcon (5)
Total: 103

View in Yet Another Squad Builder 2.0

Literally classic! Also, only 103 pt!

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43 minutes ago, Brunas said:

only because he's the only t-70 with force

 

YOU'VE BECOME THE VERY THING YOU SWORE TO DESTROY

Did Skippy the wonder droid join the Resistance or is there some context I’m missing here? How do I take your words seriously when the make no sense?

 

Not that nonsense is a bad thing. Nonsense is by far more reasonable than much of the forum... and internet in general... good percentage of society... Dang it, I hate everything....

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4 minutes ago, LagJanson said:

Did Skippy the wonder droid join the Resistance or is there some context I’m missing here? How do I take your words seriously when the make no sense?

 

Not that nonsense is a bad thing. Nonsense is by far more reasonable than much of the forum... and internet in general... good percentage of society... Dang it, I hate everything....

Composure/Pilot ability is just a super force token every turn.  I see through the lies of the resistance.

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1 minute ago, Brunas said:

Composure/Pilot ability is just a super force token every turn.  I see through the lies of the resistance.

Ah. My fault, I took your words as written and not the intent

Edit: By the by, little orphan Annie with composure, passive sensors and a torpedo is way too expensive but hilarious for the same reason 

Edited by LagJanson

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15 hours ago, Npmartian said:

Actually, the correct response is "fly the Ghost or Deci and face that slippery little hotshot with the only true solutions: more lasers and more hull"

False, why bother getting close to nastiness when you can simply hit them just as hard at range 3?

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So here is a difficult question...after Obi-Wan and Plo points are adjusted enough to lose the high ground what do you actually want from the Republic faction?

Obi-Wan Kenobi — Delta-7 Aethersprite 47
Calibrated Laser Targeting 4
Ship Total: 51
Half Points: 26 Threshold: 2
   
Ric Olié — Naboo Royal N-1 Starfighter 42
Ship Total: 42
Half Points: 21 Threshold: 3
   
Anakin Skywalker — Naboo Royal N-1 Starfighter 41
Passive Sensors 3
Plasma Torpedoes 9
Ship Total: 53
Half Points: 27 Threshold: 3
   
Gold Squadron Trooper — V-19 Torrent 25
Ship Total: 25
Half Points: 13 Threshold: 3
   
Gold Squadron Trooper — V-19 Torrent 25
Ship Total: 25
Half Points: 13 Threshold: 3

196 Pts



 

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16 minutes ago, Boom Owl said:

So here is a difficult question...after Obi-Wan and Plo points are adjusted enough to lose the high ground what do you actually want from the Republic faction?

Obi-Wan Kenobi — Delta-7 Aethersprite 47
Calibrated Laser Targeting 4
Ship Total: 51
Half Points: 26 Threshold: 2
   
Ric Olié — Naboo Royal N-1 Starfighter 42
Ship Total: 42
Half Points: 21 Threshold: 3
   
Anakin Skywalker — Naboo Royal N-1 Starfighter 41
Passive Sensors 3
Plasma Torpedoes 9
Ship Total: 53
Half Points: 27 Threshold: 3
   
Gold Squadron Trooper — V-19 Torrent 25
Ship Total: 25
Half Points: 13 Threshold: 3
   
Gold Squadron Trooper — V-19 Torrent 25
Ship Total: 25
Half Points: 13 Threshold: 3

196 Pts



 

LAAT

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1 hour ago, Boom Owl said:

What do you actually want from the Republic faction?

   


 

V19s to be useful, besides the gold.

Other Ywings besides Broadside.

Other Naboos besides Ric.

 

I think the issue with the Republic is they have 3 of their 5 ships with only 1 good/well costed pilot.

You can definitely make a case for Matchstick or Naboo Anakin. But overall, the point "probably" stands??? 

[I am a bit biased against Naboo Ani, as i much prefer playing Delta Ani, so dont think about him much.]

I look across at Resistance Awings or T70s and see the whole range of pilots being used. That is the goal i would like.

We can't do anything about junk pilot abilities like Oddball, so appropriate cost reductions are necessary. 

Just a little scared of what Republic lists would look like with cost reductions for those ships. Like it could be horrid, if they got it wrong.

Maybe this is the better timeline?

Edited by Darth Seridur

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