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Lieutenant Kestal (33)    
    Ion Cannon Turret (5)    
    Ship total: 38  Half Points: 19  Threshold: 3    
    
Colonel Jendon (46)    
    Emperor Palpatine (11)    
    Ship total: 57  Half Points: 29  Threshold: 5    
    
Grand Inquisitor (52)    
    Fire-Control System (2)    
    Concussion Missiles (6)    
    Ship total: 60  Half Points: 30  Threshold: 2    
    
Inquisitor (35)    
    Fire-Control System (2)    
    Concussion Missiles (6)    
    Ship total: 43  Half Points: 22  Threshold: 2    
    
   Total: 198    
    
how close is this to unironic architecture

jedi (and heroic) are the enemy

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Posted (edited)
1 hour ago, Brunas said:

people discovering kylo has once charge of supernatural reflexes from tavson across the board has a 100% success rate of causing annoyance so far

Biohex Tavson is great.

Step 1: Lock Kylo Turn 1

Step 2: Yolo in the opponents general direction

Step 3: Tavson Coordinate, Panic Disengage before anything engages

Also is hugely valuable against other aces. Biohex is a legitimate part of my strategy against Jedi and other stuff, they really dont like to get jammed while they are regen running away and being chased by Kylo. 

And the mid combat rangeless jam or coordinate from Dr. Tavson is extremely helpful to. Take damage, lock, jam/coordinate. Tavson doesnt always have shots so there are opportunities to do this. Turr style Reposition during combat is actually relevant. I just wish there was an obstacle that did automatic damage to ships that hit it and still allowed you to shoot like clouds. 

Kylo Ren — TIE/vn Silencer 76
Ship Total: 76
Half Points: 38 Threshold: 3
   
Lieutenant Tavson — Upsilon-Class Command Shuttle 64
Biohexacrypt Codes 1
Ship Total: 65
Half Points: 33 Threshold: 6
   
“Quickdraw” — TIE/SF Fighter 45
Fanatical 2
Special Forces Gunner 10
Fire-Control System 2
Ship Total: 59
Half Points: 30 Threshold: 3


Also worth mentioning that Kylo UU can take two copies of Biohex for more layers. 

Edited by Boom Owl

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Posted (edited)

Looking for Examples of "Ace" + Squad Squads ( Ace + 3-6 ). Its a very general archetype. 
Basic Definition is ( End Game Ace/Flanker + Squad ) where the list mostly exists in a loose formation or completely out of formation, though it can opt into being a box. 
The more individual pieces can stand on their own the better. Sometimes points allow 1-2 or more Aces to be in the Squad part of the list. 

  • FO:
    • Kylo + QD + Scorch + Rivas/Longshot/Null
    • Kylo + BD + Scorch + Longshot etc.
    • Sense Kylo + Scorch + Longshot + Epsilon + Epsilon
    • QD + 3-4 variants
  • Republic:
    • Obi + Ric + 3 Torrents
    • Obi + Ric or Arc + 2 Arcs
    • Obi + 5 Torrents
  • Resistance:
    • Poe + AAA
    • Poe + AAA + Finn
    • Poe + Fin + 2 
  • Rebels: 
    • Luke + Wedge + Arvel + Jake
    • Luke + Wedge + B + B
    • Luke + Wedge + Thane + 1 
    • Luke + UUU
    • Sense Luke + B + ZZZZ
  • Empire
    • Vader Burners + Howl + Iden + 2x Carls
    • Juke Whisper + 4 Strikers
    • Soontir + Duchess + 3 Alphas/Sentinels 
  • Scum
    • Fenn + 3 Cartel Executioners
    • Fenn + 3 Cartels + 2 Z95s
    • Fenn + 2 Vipers + Stuff 
  • Separatist
    • Griev Kraken + Soul + Impervium + Bomber ESC Probes + 4x ESC Vultures

Generally these dont have a Big base as part of the "Squad" but that doesn't mean there arent examples that do. 
Not just looking for 4-5 Ship lists. A little more specific than that I guess. 

Edited by Boom Owl

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Posted (edited)
11 minutes ago, gennataos said:

Proven or theory, @Boom Owl?  Spam here or your inbox?

Bit of both. Here is cool. Doesnt need full upgrade details. There so many possible combinations because its such a general archetype. Though some factions clearly are allowed to do it better than others. 

https://pinksquadron.dk/pbm/?sid=44&q=factionoverview

This sorta shows which versions are actually used/proven. 

Edited by Boom Owl

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28 minutes ago, Boom Owl said:

Looking for Examples of "Ace" + Squad Squads ( Ace + 3-6 ). Its a very general archetype. 
Basic Definition is ( End Game Ace/Flanker + Squad ) where the list mostly exists in a loose formation or completely out of formation, though it can opt into being a box. 
The more individual pieces can stand on their own the better. Sometimes points allow 1-2 or more Aces to be in the Squad part of the list. 

Kylo/2SF/Rivas (196)
Kylo Ren — TIE/vn Silencer	76
Hate	3
Pattern Analyzer	5
Ship Total: 84
Half Points: 42 Threshold: 3
 	
Zeta Squadron Survivor — TIE/SF Fighter	32
Special Forces Gunner	10
Ship Total: 42
Half Points: 21 Threshold: 3
 	
Zeta Squadron Survivor — TIE/SF Fighter	32
Special Forces Gunner	10
Ship Total: 42
Half Points: 21 Threshold: 3
 	
Lieutenant Rivas — TIE/FO Fighter	28
Ship Total: 28
Half Points: 14 Threshold: 2

The SF's can take a beating to help Kylo get to the end game. Rivas is just fun, and for 2 more than a Cadet he's worth running a lower bid.

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I have a pretty defined bias, but I think Resistance is completely plug and play with the introduction of the transport and pods.  Poe + 3A is solid and known.  Poe + Cova(Leia) + 2 and Poe + Finn + 2, which seem like the logical starting points with the new stuff, can be so varied, I'm not sure if one could try all of those permutations.  Unltimately, Poe + 3 whatever hodgepodge someone wants to put together can probably end up decent to good.

That said, and I know you're not asking this question @Boom Owl, I think Resistance is mid-tier for this archetype.  Republic and Empire definitely do it better, and FO probably does it better as well.  People running Poe should probably be looking at astromechs other than the default R4, because the prevalence of Sense is making Poe's life hard.

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1 hour ago, ConspiracyTheorist said:

FFG locks threads because they're scared of the truth!!! I don't know what that truth is, still hunting.

Dang conspiracy nuts popping up everywhere.

I prefer the more likely scenario. Mods saw the wall of text. "TLDR, they must be insulting each other. Lock the thread."

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2 minutes ago, LagJanson said:

Dang conspiracy nuts popping up everywhere.

I prefer the more likely scenario. Mods saw the wall of text. "TLDR, they must be insulting each other. Lock the thread."

I don't know how you explain this thread surviving then. They clearly know the community thinks you're insane and ignores everything discussed herein.

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2 hours ago, Boom Owl said:

Looking for Examples of "Ace" + Squad Squads ( Ace + 3-6 ). Its a very general archetype. 
Basic Definition is ( End Game Ace/Flanker + Squad ) where the list mostly exists in a loose formation or completely out of formation, though it can opt into being a box. 
The more individual pieces can stand on their own the better. Sometimes points allow 1-2 or more Aces to be in the Squad part of the list. 

  • FO:
    • Kylo + QD + Scorch + Rivas/Longshot/Null
    • Kylo + BD + Scorch + Longshot etc.
    • Sense Kylo + Scorch + Longshot + Epsilon + Epsilon
    • QD + 3-4 variants
  • Republic:
    • Obi + Ric + 3 Torrents
    • Obi + Ric or Arc + 2 Arcs
    • Obi + 5 Torrents
  • Resistance:
    • Poe + AAA
    • Poe + AAA + Finn
    • Poe + Fin + 2 
  • Rebels: 
    • Luke + Wedge + Arvel + Jake
    • Luke + Wedge + B + B
    • Luke + Wedge + Thane + 1 
    • Luke + UUU
    • Sense Luke + B + ZZZZ
  • Empire
    • Vader Burners + Howl + Iden + 2x Carls
    • Juke Whisper + 4 Strikers
    • Soontir + Duchess + 3 Alphas/Sentinels 
  • Scum
    • Fenn + 3 Cartel Executioners
    • Fenn + 3 Cartels + 2 Z95s
    • Fenn + 2 Vipers + Stuff 
  • Separatist
    • Kraken + Soul + Impervium + Bomber ESC Probes + 4x ESC Vultures

Generally these dont have a Big base as part of the "Squad" but that doesn't mean there arent examples that do. 
Not just looking for 4-5 Ship lists. A little more specific than that I guess. 

Is it easier to build now that you know the definition of ace?

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