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Gizlivadi

Black Serpent spoilers on CGDB

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Fastred might make me give staging area Rohan an other try.

I First read the text of Cair Andros Defender and got excited. Saw the cost and was disappointed. No way you play It outside of mono tactics and even there...

Dunedain Pipe could be really great. Relyable, repeatable cycling? It's like a Slower Daeron's runes. And not unique! The card im excited about the most.  

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Fastred's odd, in that usually the last thing I want to do with an enemy I've already defended against is put them back in the staging area.  With that said, with enemies weak enough for Dunhere to knock off, it makes a nice repeatable threat-reduction combo, and at 3/3 he's got reasonable hero defense potential.

Song of Hope and Burst into Song are previously spoiled, I like Song of Hope's conversion of resources into willpower at need, but Burst into Song needs a lot of Songs in play to justify its 2 cost for a one-time event.

Old Toby had been spoiled before, but it looks a lot better with Dunedain pipe -- not unique, can attach to a character, provides repeated card cycling.  Very useful!

Rally the West and Fearless Scout are previously spoiled.  Scout is the least useful trait awarded yet; Rally the West's effect can be powerful.

Oath of Eorl is a powerful but expensive effect and previously spoiled.  The new Defender of Cair Andros is great when you get to 40 threat, but is expensive.  I'm currently testing a "Dori and the Damage" fellowship that pairs an Argalad deck with mono-tactics, and it would fit in beautifully there.

No neutral card so this is one player card short of normal.  Which AP has/had the extra player card?

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At 30 threat DoCA is a 3/3 defender with warrior trait.  The only 3+ defense Tactics allies are the great-but-fragile Defender of Rammas, the fragile and continuing-expense Winged Guardian, Beorn (3 def, unique, 6 cost), and Ceorl (3 def, unique, 4 cost).  As long as you have cards to burn, Longbeard Sentry can give you 3/3 defense for 3 cost.  Eagle of the Misty Mountains can grow from 2 defense into higher realms, but is also 4-cost.  And that's it.  So at 30 threat DoCA is slightly overpriced, but not by much -- there aren't a lot of solid ally defenders who can also take a hit in tactics.

And when you hit 40 threat, DoCA is a 4/3 defender that deals damage, and I think that's absolutely worth 4.  So if you regularly find yourself in Valour territory with double tactics, I think it's a usable card.  However, I think it's a shame he lacks sentinel, unlike his cheaper competition.

The real shame is that they cap his defense at 4.  In the upcoming saga expansion, it'd be lovely to have a 4 cost defender that grows to 9 defense.

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Wow, I love this pack! Makes me want to revisit Pipes, Songs, and Dunhere all at once. I haven't had this many new deck ideas floating around in my head for a while.

Plus, I think that refugee is exactly what my Harad deck is missing to really make it sing.

I'd definitely use the Defender of Cair Andros at 30+ threat, so long as I had at least two Tactics Heroes. A 3/3 defensive ally is nothing to sneeze at. I'd be tempted to stick Raiment of War on him too. 

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I had to look up Fastred. Apparently he was one of the princes of Rohan who died in the Battle of the Crossings of Poros (I see what you did there, Caleb) over 100 years before the War of the Ring.

Surely this Fastred must just be named after that one, right? 

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9 hours ago, Authraw said:

I had to look up Fastred. Apparently he was one of the princes of Rohan who died in the Battle of the Crossings of Poros (I see what you did there, Caleb) over 100 years before the War of the Ring.

Surely this Fastred must just be named after that one, right? 

Correct. Fastred is mentioned in the song of the Mounds of Mundburg as one of the Rohirrim who died in the Battle of Pelennor Fields, but I don't think anything else is known about him.

Quote

 

We heard of the horns in the hills ringing,

the swords shining in the South-kingdom.

Steeds went striding to the Stoningland

as wind in the morning. War was kindled.

There Théoden fell, Thengling mighty,

to his golden halls and green pastures

in the Northern fields never returning,

high lord of the host. Harding and Guthláf

Dúnhere and Déorwine, doughty Grimbold,

Herefara and Herubrand, Horn and Fastred,

fought and fell there in a far country:

in the Mounds of Mundburg under mould they lie

with their league-fellows, lords of Gondor.

 

Previously in the game we've seen Dúnhere (chieftain of Harrowdale, and Unfinished Tales mentions that he is nephew to Erkenbrand), Guthláf (Théoden's banner-bearer), Déorwine (chief of Théoden's knights), and Grimbold (who distinguished himself at both battles of the Ford of Isen, who led the muster of the West-mark after Helm's Deep, and who--like Éomer and Elfhelm--led one of the first three éoreds at the battle of Pelennor Fields). Like Fastred, I don't think we know anything else about Harding, Herefara, Herubrand, and Horn. I didn't expect to see any of them as heroes (though perhaps as allies), but the fact that Fastred shares a name (and a similar fate) with a prince buried at the Crossings of Poros (Théoden's great-uncle) likely accounts for Fastred's promtion to hero status.

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I'm surprised by the lack of enthusiasm about Fastred. He's really interesting:

1) though they are more common these days, heroes with 3 defense as a base is always good. In Rohan he's the alternative defender to Erkenbrand.

2) his ability is easily triggered and 2 threat reduction is huge, it's not uncommon to defend once a turn, and there are ways to boost fastred defense. I can see a Raiment of War on that guy.

3) he makes staging area Rohan pmuch more viable. Aa Fastred / Dunhere / Tactics Eowyn is only 23 starting threat. Pack up Rohan Warhorses and Unexpected Couragd. Throw a couple of Spear on Dunhere, even Eowyn with Forth Eorlingas. Could be ge great against many quests. 

He's definitely not bonkers but already so much better and fun than spirit Beregond.

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Repeatable threat reduction is great.  Putting enemies in staging *after* you defend isn't so great.  Yes, he'll form a great combo with Dunhere, especially if you can boost Dunhere's attack, but I'm wondering how useful he'll be *outside* a Dunhere deck.  Fun is subjective, but no way I rate this guy as "better" than spirit Beregond.  Beregond is a better defender, and when he lowers your threat he doesn't simultaneously prevent you from counter-attacking and increase the threat in staging.

Besides Dunhere, I think the other hero that best combos with Fastred is TaAragorn, at least if multiple enemies exist.  Fastred can pop them into staging and TaAragorn can pull them right back out.  Argalad could be a good partner, and Haldir in a separate deck will work as well as Dunhere.

I presume if he defends attacks made from staging, the enemies can't be "returned" and don't trigger the threat reduction?

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Response: After Fastred defends an enemy attack, return that enemy to the staging area to reduce your threat by 2. (Limit once per phase.)

The "To" mean it is a cost to return the enemy to the staging are. If you can't pay the cost you don't get the benefit. So no threat reduction from attacks in the staging area.

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I quite like the look of Fastred. I'm imagining a deck with Great Yew Bow and maybe Lore Faramir or Argalad having fun with bouncing enemies back to where they can be shot at. He could also be useful for getting specific enemies into traps after they've engaged, or making those staging area attack cards more viable for taking out certain enemies (or setting up big plays that need enemies in the staging area). If you play very low threat you could select which enemies to get a free threat reduction from providing they have low attack. Certainly an interesting hero, and a sign that the game is increasingly looking for alternative ways to play (rather than just engage and kill everyone). Does Fastred work well with a Dunedain engage deck for those quests that force you to engage an enemy?

Yeah, looks interesting. Actually this whole cycle has been fun for player cards. I'm getting a lot of enjoyment out of Thurundir in a Strider deck as well. Very cool.

I also wasn't sold much on allies that only kick in under Valour conditions, but now I'm quite happy with that: Veteran of Osgiliath is amazing in Valour, and the Cair Andros Defender could be similarly useful. I'll wait and see how he plays, but it could be very good.

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Another point about Fastred is spirit Beregond as they are very similar. Beregond has better defensive stats, while fastred is better at attacking/questing (something I am not very fond of, as i prefer specialists; not taking into account guys like Erestor, who you play for their effect only^^). As a sentinel B. is better in multiplayer from the get go. Given Falstred gets rid of more threat, but B.'s condition does limit deck design space way less (if you want to get rid of enemies anytime).
So if you want a spirit defender (rare in general) who helps you reduce threat Beregond was already your man. 

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Just picked up my pack.  I hope to try it tonight, but may have to wait until the weekend.  The quest is DL8 and has three stages.  The only added card set is Harad Soldiers (crossed sword and spear).  There is no backstory for Fastred. (Which is not surprising as he is not a made up character.).  And there is a new version of Guarded which forces the objective to be guarded by a certain card type, enemy, location, etc.

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The new article on ffg about this pack states that Fastred helps (hidden benefit) against Serpent Guard. I don't get it. The player has to pay the cost each time the enemy engages and also it lasts until the end of the round, so the position of that enemy has no influence so far...

I think, those guys at ffg are getting a bit lazy at designing cards lately. :/

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3 hours ago, Flrbb said:

The new article on ffg about this pack states that Fastred helps (hidden benefit) against Serpent Guard. I don't get it. The player has to pay the cost each time the enemy engages and also it lasts until the end of the round, so the position of that enemy has no influence so far...

I think, those guys at ffg are getting a bit lazy at designing cards lately. :/

You are right .. makes no sense ...

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