Parakitor 5,656 Posted July 17, 2017 (edited) https://www.fantasyflightgames.com/en/news/2017/7/17/ynfernael-forces/ Awesome stuff, but no dials added. EDIT: For the life of me, I can't figure out where they revealed the Lethal keyword. Can somebody remind me what that does? Edited July 17, 2017 by Parakitor 3 tkundnobody, Budgernaut and Hepitude reacted to this Quote Share this post Link to post Share on other sites
TallGiraffe 3,454 Posted July 17, 2017 Lethal just adds a damage. (Does not multiply with threat) 3 Budgernaut, Parakitor and tkundnobody reacted to this Quote Share this post Link to post Share on other sites
taylorcowbell 179 Posted July 17, 2017 12 minutes ago, Parakitor said: EDIT: For the life of me, I can't figure out where they revealed the Lethal keyword. Can somebody remind me what that does? Tall Giraffe was right, and it was revealed with Meagan Quote Share this post Link to post Share on other sites
Hepitude 910 Posted July 17, 2017 I really like Feeding Frenzy. Awesome flavor for that unit. Quote Share this post Link to post Share on other sites
Parakitor 5,656 Posted July 17, 2017 (edited) Bloodrage Conduit is an amazing ability for theme. We'll have to wait and see what kind of power it truly holds., but I like the idea of an army that focuses more on multiple small units. Or maybe you have one big unit, with one or two satellite units so you can add damage if you're just shy of enough damage to overcome a target unit's defense. Of course, depending on how useful it is, this may be incentive to stick to one Army Pack, and fill out your army with individual Berserker Expansion Packs instead of buying two Army Packs. Edited July 17, 2017 by Parakitor Quote Share this post Link to post Share on other sites
Glucose98 848 Posted July 17, 2017 Bloodrage Conduit, the Attani Mindlink of Runewars? Quote Share this post Link to post Share on other sites
Parakitor 5,656 Posted July 17, 2017 Well, the idea is that they are like swarming insects, so sure. But I think the Lethal keyword, and the fact you have to exhaust it, makes it seem less powerful/versatile than Mindlink. Also, I was a little bitter that the Siege upgrades for Waiqar don't add Brutal 1, but then I remembered that the Reanimates are the only units so far that can reach a 4x3 formation, so that seems fair. Wouldn't want a 4x3 and Brutal 1, I guess. Quote Share this post Link to post Share on other sites
WWHSD 9,273 Posted July 17, 2017 16 minutes ago, Parakitor said: Bloodrage Conduit is an amazing ability for theme. We'll have to wait and see what kind of power it truly holds., but I like the idea of an army that focuses more on multiple small units. Or maybe you have one big unit, with one or two satellite units so you can add damage if you're just shy of enough damage to overcome a target unit's defense. Of course, depending on how useful it is, this may be incentive to stick to one Army Pack, and fill out your army with individual Berserker Expansion Packs instead of buying two Army Packs. With the way that it is written, is there any unit that is able to exhaust more than one copy of Bloodrage Conduit? The "your" in the first sentence references the unit and not the player or army. Quote Share this post Link to post Share on other sites
Budgernaut 6,255 Posted July 17, 2017 These look like fantastic upgrades! I really like Feeding Frenzy. It's exactly the kind of thing I was hoping for, rather than just making the Flesh Rippers' march optional. I'm also really digging the Spined Thresher's new model! 3 Parakitor, Hepitude and maxam reacted to this Quote Share this post Link to post Share on other sites
Vineheart01 6,403 Posted July 17, 2017 Feeding Frenzy feels a little slow for what it does. lethal is damage, so after killing 3 TRAYS (not models) they add 1 damage to the total in future attacks. That feels like they either need to get lucky and utterly ravage something or take several turns to actually see benefit out of it. Those things arent very durable, probably the easiest cavalry to kill since theres no "lost damage" hitting armor. I just dont see it doing much unless you were already ahead. Frontline Spine Thresher sadly does give a single die reroll to a huge block. So redundant. least it also gives them Brutal I, which that in itself is probably worth it. Quote Share this post Link to post Share on other sites
WWHSD 9,273 Posted July 17, 2017 Just now, Vineheart01 said: Feeding Frenzy feels a little slow for what it does. lethal is damage, so after killing 3 TRAYS (not models) they add 1 damage to the total in future attacks. That feels like they either need to get lucky and utterly ravage something or take several turns to actually see benefit out of it. Those things arent very durable, probably the easiest cavalry to kill since theres no "lost damage" hitting armor. I just dont see it doing much unless you were already ahead. Frontline Spine Thresher sadly does give a single die reroll to a huge block. So redundant. least it also gives them Brutal I, which that in itself is probably worth it. That was my initial reaction to Feeding Frenzy. It seems like you probably want to take this on larger units. The thing that might make it worthwhile is that the unit with the upgrade doesn't need to be the one doing the damage. Maybe this is something meant to confuse targeting priorities? You can ignore the little 2 base unit of Fleshrippers with Feeding Frenzy on your flank to go after a juicier targets that you are flanking but doing so with make just make the Fleshrippers a bigger threat.. Quote Share this post Link to post Share on other sites
Xargonaut 165 Posted July 17, 2017 1 minute ago, Vineheart01 said: Feeding Frenzy feels a little slow for what it does. lethal is damage, so after killing 3 TRAYS (not models) they add 1 damage to the total in future attacks. That feels like they either need to get lucky and utterly ravage something or take several turns to actually see benefit out of it. Those things arent very durable, probably the easiest cavalry to kill since theres no "lost damage" hitting armor. I just dont see it doing much unless you were already ahead. Frontline Spine Thresher sadly does give a single die reroll to a huge block. So redundant. least it also gives them Brutal I, which that in itself is probably worth it. Well, I guess you'll have to make Rippers attack a unit already engaged with one of your other units to pump up that Lethal faster, because the enemy removed trays do not need to be actually removed by the Rippers themselves to be "assigned" to their lethal pumping (although they need to be engaged the moment the trays are removed). And given that the Rippers are probably going to be quick, I guess it could be a viable tactic to have them flank units already engaged... we'll see. Quote Share this post Link to post Share on other sites
Budgernaut 6,255 Posted July 17, 2017 19 minutes ago, Glucose98 said: Bloodrage Conduit, the Attani Mindlink of Runewars? Bloodrage Conduit doesn't boost defense like Attanni Mindlink does, which I think is good. Plus, it's going to turn all of the other copies off once you use them all. Could be great, could be disastrous. 4 minutes ago, Vineheart01 said: Feeding Frenzy feels a little slow for what it does. lethal is damage, so after killing 3 TRAYS (not models) they add 1 damage to the total in future attacks. That feels like they either need to get lucky and utterly ravage something or take several turns to actually see benefit out of it. Those things arent very durable, probably the easiest cavalry to kill since theres no "lost damage" hitting armor. I just dont see it doing much unless you were already ahead. If you had multiple Flesh Rippers units engaged with a single enemy, though, then your total damage output increases in multiple as you whittle away the engaged unit. 2 Hepitude and Xargonaut reacted to this Quote Share this post Link to post Share on other sites
Glucose98 848 Posted July 17, 2017 1 minute ago, Budgernaut said: If you had multiple Flesh Rippers units engaged with a single enemy, though, then your total damage output increases in multiple as you whittle away the engaged unit. That's the playstyle I think. Multiple Flesh Ripper units hitting the same target, sharing the frenzy. Sounds kinda fun. 1 Xargonaut reacted to this Quote Share this post Link to post Share on other sites
Budgernaut 6,255 Posted July 17, 2017 Just now, Glucose98 said: That's the playstyle I think. Multiple Flesh Ripper units hitting the same target, sharing the frenzy. Sounds kinda fun. I agree. It sounds like a blast! Unfortunately, it also sounds like a maneuvering nightmare, with all those units trying to engage a single unit. Add to that the forced 1-speed march, and you're going to find it hard to control these beasts. Quote Share this post Link to post Share on other sites
Bhelliom 602 Posted July 17, 2017 I also spy an Uthuk only equipment called Serrated Spines that gives Lethal (stable?) for melee attacks at 4 points, which is pretty decent, and a generic Corruption Rune which APPEARS to read: Action: choose an enemy at range 1-(natural?) and discard the top card of the morale deck. That enemy suffers damage equal to the number of morale icons on that card, then receives 1 bane based on the card type: confusion - stun?; doubt - panic; fear - immobilize 3 Budgernaut, Parakitor and Xargonaut reacted to this Quote Share this post Link to post Share on other sites
Orcdruid 500 Posted July 17, 2017 6 minutes ago, Budgernaut said: Bloodrage Conduit doesn't boost defense like Attanni Mindlink does, which I think is good. Plus, it's going to turn all of the other copies off once you use them all. Could be great, could be disastrous. here's to hoping berserkers don't have a white rally modifier. Although I could see a roman-like multiple wave strategy form. Also the spined thresher equipment upgrade appears to read: Serated spines [Melee] gain lethal [stable runes] for this [melee] This is an odd choice of wording. Quote Share this post Link to post Share on other sites
Vineheart01 6,403 Posted July 17, 2017 multiple flesh rippers hitting the same thing would be a feat to pull off consistently lol. But yeah if you can pull that off, definitely good. Quote Share this post Link to post Share on other sites
TallGiraffe 3,454 Posted July 17, 2017 (edited) 33 minutes ago, Orcdruid said: here's to hoping berserkers don't have a white rally modifier. Although I could see a roman-like multiple wave strategy form. Also the spined thresher equipment upgrade appears to read: Serated spines [Melee] gain lethal [stable runes] for this [melee] This is an odd choice of wording. For each panic symbol? Edited July 17, 2017 by TallGiraffe Quote Share this post Link to post Share on other sites
Tvayumat 3,637 Posted July 17, 2017 6 minutes ago, TallGiraffe said: For each panic symbol. Where are you getting that? The text at the end looks like "For this [melee attack]" Quote Share this post Link to post Share on other sites
TallGiraffe 3,454 Posted July 17, 2017 (edited) 4 minutes ago, Tvayumat said: Where are you getting that? The text at the end looks like "For this [melee attack]" At the end of the sentence. I can't see it to well. Edited July 17, 2017 by TallGiraffe Quote Share this post Link to post Share on other sites
hoonZilla 24 Posted July 17, 2017 Two command dials on the Spine Threshers...seems like they've realised it was a mistake to only have one in the previous siege boxes? Quote Share this post Link to post Share on other sites
Tvayumat 3,637 Posted July 17, 2017 Just now, TallGiraffe said: At the end of the sentence. Yeah. That's definitely not a panic symbol, though, and the second word can't be "each" based on the position of the lower case "h" in the word. Quote Share this post Link to post Share on other sites
Tvayumat 3,637 Posted July 17, 2017 Just now, hoonZilla said: Two command dials on the Spine Threshers...seems like they've realised it was a mistake to only have one in the previous siege boxes? The siege boxes ALL have two dials in them... 3 Budgernaut, Glucose98 and Hepitude reacted to this Quote Share this post Link to post Share on other sites
werdnaegni 1,582 Posted July 17, 2017 added to Tabletop Admiral Quote Share this post Link to post Share on other sites