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Day 0 Thread - Mafia Discussion

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4 hours ago, Visovics said:

Do you guys think the 72 hours days would be viable?

 

To put this in context I have played games with week long days. There were three types of players:

The constant talkers. Think me, Truthy, Ovi. These players will keep chatting regardless of game length. 

The once a day essay writers. Probably JJ. Dont engage in the day to day, but reliable to review the game once a day and write a reasonably lengthy post pushing questions that they want answers to by the next time they log in. 

And the non posters who should burn in hell. 

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59 minutes ago, Ginkapo said:

To put this in context I have played games with week long days. There were three types of players:

The constant talkers. Think me, Truthy, Ovi. These players will keep chatting regardless of game length. 

The once a day essay writers. Probably JJ. Dont engage in the day to day, but reliable to review the game once a day and write a reasonably lengthy post pushing questions that they want answers to by the next time they log in. 

And the non posters who should burn in hell. 

So you think would be viable or not?

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So, I am sporadically reading a game Onidsen had in a different site, and found their method of voting interesting. In order to clearly identify what they were doing, votes were in bold red and unvotes in bold greenThis made them easier to pick out in a thread. Now, I know we have the

##vote

method, which is simple, though it requires a separate line for the votes, but I was wondering what people thought of introducing color coding as well, thereby making it nearly impossible to miss votes.

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10 minutes ago, ForceGhostofNobodyInParticular said:

So, I am sporadically reading a game Onidsen had in a different site, and found their method of voting interesting. In order to clearly identify what they were doing, votes were in bold red and unvotes in bold greenThis made them easier to pick out in a thread. Now, I know we have the

##vote

method, which is simple, though it requires a separate line for the votes, but I was wondering what people thought of introducing color coding as well, thereby making it nearly impossible to miss votes.

It sounds good, definitely easier for GMs, requires a bit more time from the player than separating the line

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1 minute ago, Ginkapo said:

How do you adjust colour whilst on a mobile device here?

That was my one big concern: I don't know. Is it a rhetorical question? Do you know? I assumed there must be some drop-down menu, as how else would people access emojis?

24 minutes ago, Visovics said:

It sounds good, definitely easier for GMs, requires a bit more time from the player than separating the line

Having GMed, that was my first major thought - how to make it easier for us. Assuming they can change the color in mobile, the inconvenience to do that shouldn't be too much. . . Still, instead of merely imposing it upon the players next game I GM (should I be able to do so), I figured I'd leave it up for popular vote.

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To use color on mobile,  just tag things like so:

(color=red)vote target(/color)

Except you use square brackets instead of parentheses. [][]

Results (I'm on mobile atm):

Vote target

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It has both advantages and disadvantages compared to our ## vote system.

The ## can be easily searched for issued a ctrl-f command.  That functionality is something that is hard to overstate!  Sure, it catches all our the votes inside quotes and other things,  but a quick ctrl-f gets you all the votes on a page.

On the other hand, the different colors stand out much easier in a block of text, and so makes scanning through a long day easier and can help players see the votes easier.

Probably the best way to find out is to try a game with color and reports back on how people liked it.

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13 minutes ago, Madaghmire said:

I like the current method because i dont have to do all those things you mentioned.

From what Gink indicated, you don't need to type out the commands, there must be a menu or something. How do you guys currently get bold/italics/emojis/etc? Look around for a color changing menu, and if that works, tell us if it is too inconvenient to use it. If not, then it would make GMing easier whilst not overly increasing the difficulties to players.

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2 hours ago, ForceGhostofNobodyInParticular said:

From what Gink indicated, you don't need to type out the commands, there must be a menu or something. How do you guys currently get bold/italics/emojis/etc? Look around for a color changing menu, and if that works, tell us if it is too inconvenient to use it. If not, then it would make GMing easier whilst not overly increasing the difficulties to players.

Any increase is overly increased.

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