Visovics 1,675 Posted July 17, 2017 Do you guys think the 72 hours days would be viable? Quote Share this post Link to post Share on other sites
Ginkapo 9,320 Posted July 17, 2017 4 hours ago, Visovics said: Do you guys think the 72 hours days would be viable? To put this in context I have played games with week long days. There were three types of players: The constant talkers. Think me, Truthy, Ovi. These players will keep chatting regardless of game length. The once a day essay writers. Probably JJ. Dont engage in the day to day, but reliable to review the game once a day and write a reasonably lengthy post pushing questions that they want answers to by the next time they log in. And the non posters who should burn in hell. 1 ovinomanc3r reacted to this Quote Share this post Link to post Share on other sites
Visovics 1,675 Posted July 17, 2017 59 minutes ago, Ginkapo said: To put this in context I have played games with week long days. There were three types of players: The constant talkers. Think me, Truthy, Ovi. These players will keep chatting regardless of game length. The once a day essay writers. Probably JJ. Dont engage in the day to day, but reliable to review the game once a day and write a reasonably lengthy post pushing questions that they want answers to by the next time they log in. And the non posters who should burn in hell. So you think would be viable or not? 1 ovinomanc3r reacted to this Quote Share this post Link to post Share on other sites
BiggsIRL 6,717 Posted July 17, 2017 I don't see an issue with viability. I don't think that 72 vs 48 really changes the equation much in terms of how often people will post. 3 Visovics, GhostofNobodyInParticular and Madaghmire reacted to this Quote Share this post Link to post Share on other sites
Visovics 1,675 Posted July 19, 2017 Those wishing the observer lounge for the Morpheus match please PM me Quote Share this post Link to post Share on other sites
GhostofNobodyInParticular 2,493 Posted July 20, 2017 So, I am sporadically reading a game Onidsen had in a different site, and found their method of voting interesting. In order to clearly identify what they were doing, votes were in bold red and unvotes in bold green. This made them easier to pick out in a thread. Now, I know we have the ##vote method, which is simple, though it requires a separate line for the votes, but I was wondering what people thought of introducing color coding as well, thereby making it nearly impossible to miss votes. Quote Share this post Link to post Share on other sites
Visovics 1,675 Posted July 20, 2017 10 minutes ago, ForceGhostofNobodyInParticular said: So, I am sporadically reading a game Onidsen had in a different site, and found their method of voting interesting. In order to clearly identify what they were doing, votes were in bold red and unvotes in bold green. This made them easier to pick out in a thread. Now, I know we have the ##vote method, which is simple, though it requires a separate line for the votes, but I was wondering what people thought of introducing color coding as well, thereby making it nearly impossible to miss votes. It sounds good, definitely easier for GMs, requires a bit more time from the player than separating the line 1 GhostofNobodyInParticular reacted to this Quote Share this post Link to post Share on other sites
Ginkapo 9,320 Posted July 20, 2017 How do you adjust colour whilst on a mobile device here? Quote Share this post Link to post Share on other sites
GhostofNobodyInParticular 2,493 Posted July 20, 2017 1 minute ago, Ginkapo said: How do you adjust colour whilst on a mobile device here? That was my one big concern: I don't know. Is it a rhetorical question? Do you know? I assumed there must be some drop-down menu, as how else would people access emojis? 24 minutes ago, Visovics said: It sounds good, definitely easier for GMs, requires a bit more time from the player than separating the line Having GMed, that was my first major thought - how to make it easier for us. Assuming they can change the color in mobile, the inconvenience to do that shouldn't be too much. . . Still, instead of merely imposing it upon the players next game I GM (should I be able to do so), I figured I'd leave it up for popular vote. 1 Visovics reacted to this Quote Share this post Link to post Share on other sites
Ginkapo 9,320 Posted July 20, 2017 We can bold italic underline and emoji. 3 GhostofNobodyInParticular, Visovics and ovinomanc3r reacted to this Quote Share this post Link to post Share on other sites
Onidsen 571 Posted July 20, 2017 To use color on mobile, just tag things like so: (color=red)vote target(/color) Except you use square brackets instead of parentheses. [][] Results (I'm on mobile atm): Vote target Quote Share this post Link to post Share on other sites
GhostofNobodyInParticular 2,493 Posted July 20, 2017 (edited) 4 minutes ago, Onidsen said: To use color on mobile, just tag things like so: (color=red)vote target(/color) Except you use square brackets instead of parentheses. [][] Results (I'm on mobile atm): Vote target How do you get bold? Edited July 20, 2017 by ForceGhostofNobodyInParticular Quote Share this post Link to post Share on other sites
Onidsen 571 Posted July 20, 2017 It has both advantages and disadvantages compared to our ## vote system. The ## can be easily searched for issued a ctrl-f command. That functionality is something that is hard to overstate! Sure, it catches all our the votes inside quotes and other things, but a quick ctrl-f gets you all the votes on a page. On the other hand, the different colors stand out much easier in a block of text, and so makes scanning through a long day easier and can help players see the votes easier. Probably the best way to find out is to try a game with color and reports back on how people liked it. Quote Share this post Link to post Share on other sites
Onidsen 571 Posted July 20, 2017 1 minute ago, ForceGhostofNobodyInParticular said: How do you get bold? (b) bold text (/b) but with square brackets, or just use the bold button at the top of the text editor. 1 GhostofNobodyInParticular reacted to this Quote Share this post Link to post Share on other sites
Madaghmire 7,274 Posted July 20, 2017 I like the current method because i dont have to do all those things you mentioned. Quote Share this post Link to post Share on other sites
GhostofNobodyInParticular 2,493 Posted July 20, 2017 13 minutes ago, Madaghmire said: I like the current method because i dont have to do all those things you mentioned. From what Gink indicated, you don't need to type out the commands, there must be a menu or something. How do you guys currently get bold/italics/emojis/etc? Look around for a color changing menu, and if that works, tell us if it is too inconvenient to use it. If not, then it would make GMing easier whilst not overly increasing the difficulties to players. Quote Share this post Link to post Share on other sites
Madaghmire 7,274 Posted July 20, 2017 2 hours ago, ForceGhostofNobodyInParticular said: From what Gink indicated, you don't need to type out the commands, there must be a menu or something. How do you guys currently get bold/italics/emojis/etc? Look around for a color changing menu, and if that works, tell us if it is too inconvenient to use it. If not, then it would make GMing easier whilst not overly increasing the difficulties to players. Any increase is overly increased. Quote Share this post Link to post Share on other sites
GhostofNobodyInParticular 2,493 Posted July 20, 2017 1 minute ago, Madaghmire said: Any increase is overly increased. Really? Why? Quote Share this post Link to post Share on other sites
Madaghmire 7,274 Posted July 20, 2017 Just now, ForceGhostofNobodyInParticular said: Really? Why? Because I'm lazy. 2 GhostofNobodyInParticular and Visovics reacted to this Quote Share this post Link to post Share on other sites
Visovics 1,675 Posted July 20, 2017 Yeah, ## is easier. The colour can be quite useful, but takes quite a bit to do it, when you are more preoccupied with not losing the line of thought in the vote and just putting it in the middle it's much easier to simply go enter,##bla bla and enter again and carry on 1 GhostofNobodyInParticular reacted to this Quote Share this post Link to post Share on other sites
ovinomanc3r 4,436 Posted July 21, 2017 I suggest to keep Onidsen's method of linking days in the op That was awesome last game. It was even better than CNinja. 2 CaribbeanNinja and Visovics reacted to this Quote Share this post Link to post Share on other sites
JJs Juggernaut 1,843 Posted July 24, 2017 I'll sign up to GM one. I think the list is two or three games long now, so I'll have time to get something together. 1 GhostofNobodyInParticular reacted to this Quote Share this post Link to post Share on other sites
Visovics 1,675 Posted July 24, 2017 I'll stick with playing the games for a while, I have too much of a need to talk to end up sitting in observer's 2 GhostofNobodyInParticular and Madaghmire reacted to this Quote Share this post Link to post Share on other sites
GhostofNobodyInParticular 2,493 Posted July 24, 2017 6 hours ago, JJs Juggernaut said: I'll sign up to GM one. I think the list is two or three games long now, so I'll have time to get something together. @BiggsIRL is GMing the next one, then I am doing the one after that, so you get to GM 3 games from now. Quote Share this post Link to post Share on other sites
Bike Stunts 163 Posted July 24, 2017 I'd definitely like to try another playing another game if you'll have me. Hopefully I end up as vanilla town so I can really start to stretch those deductive muscles. Quote Share this post Link to post Share on other sites