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yodaman1971

Krayt Dragon Howl question

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Tried to do a search but haven't come across an answer to this one.  Just came up in a game I played earlier this evening.

Krayt Dragon Howl - "Spot a Blue character to choose an opponent's die.  That opponent chooses to either remove that die or discard the top 2 cards of their deck."

Does this work like Let the Wookiee Win?  In other words, can you choose the discard option even if you 0 cards or 1 card in your deck and leave the die in the pool or are you forced to remove the die if you have less than 2 cards in your deck?

 

 

Edited by yodaman1971

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I can choose to remove a dice if I have no dice in the pool or discard cards where I have only 1 or fewer. As per the rules reference:

CHOOSE- EITHER (p20):
If an ability uses “choose” and “either,” the player using the ability may choose either option, even if the chosen one will have no effect. Once the player has made their choice, they have to resolve as much of it as possible.

bullet.jpg Some cards force an opponent to make a choice. The opponent can also choose either option.

 

 

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6 hours ago, Amanal said:

I can choose to remove a dice if I have no dice in the pool or discard cards where I have only 1 or fewer. As per the rules reference:

CHOOSE- EITHER (p20):
If an ability uses “choose” and “either,” the player using the ability may choose either option, even if the chosen one will have no effect. Once the player has made their choice, they have to resolve as much of it as possible.

bullet.jpg Some cards force an opponent to make a choice. The opponent can also choose either option.

 

 

This is the one rule of the game I haven't agreed with.  It takes a lot of power away from cards like Let The Wookie Win.  This is the rule though and knowing is...

GIJOE.jpg
 

Edited by Stone37

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8 hours ago, Amanal said:

I can choose to remove a dice if I have no dice in the pool or discard cards where I have only 1 or fewer. As per the rules reference:

CHOOSE- EITHER (p20):
If an ability uses “choose” and “either,” the player using the ability may choose either option, even if the chosen one will have no effect. Once the player has made their choice, they have to resolve as much of it as possible.

bullet.jpg Some cards force an opponent to make a choice. The opponent can also choose either option.

 

 

Thanks.  Completely missed that when I tried to quickly search for stuff during the game I was playing on TTS.  Based on the clarification for Let the Wookiee Win, that was how we played it when the situation arose.  Always good to know we played it right.

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1 hour ago, Stone37 said:

This is the one rule of the game I haven't agreed with.  It takes a lot of power away from cards like Let The Wookie Win.  This is the rule though and knowing is...

GIJOE.jpg
 

I'm with you.  I understand the rule, but I'm not sure I like it.

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This is kind of aside from the point of the thread, but I feel like Krayt Dragon Howl is pretty much worthless. If it said to discard another card or two maybe I can see it, but as it is, it doesn't work as dice control because almost no opponent will value two deck cards more than a good die result, and if you choose a bad dice, they'll just remove it. If this card cost 1 resource and instead discarded four cards, it might be really good in a mill deck. As it is, my eight copies of this card are just sitting in my deck box, unused.

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I dunno, I feel like it's OK in a dedicated mill deck. The fact that it's free and really either outcome is good (again, if you're playing mill) makes it playable in my mind (dirty casual me). Combined with cards like Padme, Con Artist, etc. you can make someone's deck evaporate pretty quickly. With decks of only 30 cards the mill play style should get stronger and stronger with each set, IMO. 

Edit: I also feel like you can play mind games with this card to an extent. If your opponent is feeling the pain on their hand and deck, they just might remove that good die result.

Edited by SlimDiggity

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47 minutes ago, SlimDiggity said:

I dunno, I feel like it's OK in a dedicated mill deck. The fact that it's free and really either outcome is good (again, if you're playing mill) makes it playable in my mind (dirty casual me). Combined with cards like Padme, Con Artist, etc. you can make someone's deck evaporate pretty quickly. With decks of only 30 cards the mill play style should get stronger and stronger with each set, IMO. 

Edit: I also feel like you can play mind games with this card to an extent. If your opponent is feeling the pain on their hand and deck, they just might remove that good die result.

True, no card is completely worthless, and in casual play especially, a good player who knows how to build a deck can make just about anything good!

But I do think that comparing this to Loose Ends shows why heroes are so far away from competing with villains on mill.

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19 minutes ago, Kieransi said:

True, no card is completely worthless, and in casual play especially, a good player who knows how to build a deck can make just about anything good!

But I do think that comparing this to Loose Ends shows why heroes are so far away from competing with villains on mill.

I like my casual hero mill deck.  It's REALLY frustrating to play against:

Character: (30/30)  
2x Jyn Erso (Spirit of Rebellion) 
1x Padme Amidala (Awakenings) 

Battlefield:  
1x Command Center (Awakenings) 

Event: (12)  
2x Friends in Low Places (Spirit of Rebellion) 
2x Long Con (Spirit of Rebellion) 
2x Rebel (Spirit of Rebellion) 
2x Scavenge (Awakenings) 
2x Smuggling (Awakenings) 
2x Disarm (Awakenings) 

Support: (4)  
2x Millennium Falcon (Awakenings) 
2x Quadjumper (Spirit of Rebellion) 

Upgrade: (14)  
2x Lone Operative (Spirit of Rebellion) 
2x Maz’s Goggles (Spirit of Rebellion) 
2x Second Chance (Awakenings) 
2x Ascension Gun (Spirit of Rebellion) 
2x Con Artist (Spirit of Rebellion) 
2x Thermal Detonator (Awakenings) 
2x Fast Hands (Spirit of Rebellion) 

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