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Myth Child

Snap A's with Heff and Braylen or Jess

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I haven't played much at all lately, but the Snap Shot thread inspired me to consider snappy Greens for open play, and I'd appreciate hearing feedback on two squads I've laid out here. I really liked a Braylen Stramm squad idea in the thread and considered replacing Tarn with a U-Wing (because I'm curious about flying one): 

2x Green Squadron Pilot (A-Wing, Refit, Title, Snap Shot, Juke) - 42

Heff Tobber (U-Wing, Fire-Control System, Zeb, Pivot Wing) - 27

Braylen Stramm (ARC-170, Weapons Engineer, M9-G8, Alliance Overhaul) -  31

Total: 100

Double droid shenanigans with Braylen and the Engineer seems like novel fun. However, I also really like Jess Pava in general and wonder if she might survive a little longer than Braylen. This would also make room for Operations Specialist on the U:

2x Green Squad - 42

Heff Tobber (U-Wing, FCS, Zeb, Ops Spec, Pivot Wing) - 30

Jess Pava (T-70, M9-G8, Integrated Astromech) - 28

Total: 100

I like to think Ops Spec would be useful for missed Snap Shots, and missed shots in general, but Jess also seems a little bare without a tech upgrade. 

What say you? Any thoughts on these squads at first blush? Or perhaps other suggestions altogether? 

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My rule of thumb with Snap/Juke-Wings is...

1rp9g7.jpg.6864c36abb3e8421e02dd146b9b4d84f.jpg

That leaves you 31 points for OpSpec carrier and i think I'm gonna take my U-wing for a spin. I originally bought the U for Expertise and Inspiring Recruit and my stepson flew it once. Thanks for the idea!

EDIT: Here's my list...

U-Wing: · Heff Tobber (24)
     Collision Detector (0)
     Tactical Jammer (1)
     Operations Specialist (3)
     · Jan Ors (2)
     Pivot wing (0)
A-Wing: Green Squadron Pilot (19)
     Snap Shot (2)
     Chardaan Refit (-2)
     Autothrusters (2)
     A-Wing Test Pilot (0)
     Juke (2)
A-Wing: Green Squadron Pilot (19)
     Snap Shot (2)
     Chardaan Refit (-2)
     Autothrusters (2)
     A-Wing Test Pilot (0)
     Juke (2)
A-Wing: Green Squadron Pilot (19)
     Snap Shot (2)
     Chardaan Refit (-2)
     Autothrusters (2)
     A-Wing Test Pilot (0)
     Juke (2)
-- TOTAL ------- 99p. --

Jan Ors+OpSpec solves the problem of k-turning Green not having an evade token for Juke.

Edited by Arthur_McGuire
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If you want to do the M9/Engineer route to make those GSPs really nice, I'd use Thane, not Braylen. I find Heff underwhelming, so I'd put in Jess, Biggs, or another GSP. Or a more maneuverable Op Spec carrier

Edited by Greebwahn

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I like this idea.  How about this little tweak?  The challenge here is getting the Snap Shots off with Heff involved.  The A-wings would have to fly to the side or in front of him, his large base would make things a pain to get the snap shots plus avoid bumps.

Jess Pava (25)
R2-D6 (1)
Swarm Leader (3)
Integrated Astromech (0)

Green Squadron Pilot (19)
Snap Shot (2)
Chardaan Refit (-2)
Juke (2)
A-Wing Test Pilot (0)

Green Squadron Pilot (19)
Snap Shot (2)
Chardaan Refit (-2)
Juke (2)
A-Wing Test Pilot (0)

Heff Tobber (24)
Fire-Control System (2)
Operations Specialist (3)
"Chopper" (0)
Pivot Wing (0)

Total: 100

View in Yet Another Squad Builder

Edited by gennataos

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3 hours ago, spamdex said:

Heff really wants enhanced scopes imo . If hes against lower ps pilots his ability is useless.  

 

IMO he really doesn't because that would mess one of the few reason I'd pick Heff before any other pilot. Heff has UniPS with the Greens and it really helps in activation. Also almost any lower PS ships are easy game for the Greens to PS kill (Trust me. I've played against a couple of Academy swarms...).

EDIT: For me Heff is not the star player. He is just tanky and inexpensive crew carrier that can withstand the alpha strike. If his ability ever kicks in it's just a free bonus that allows him to shoot a bit harder. For me the end game are the Greens.

Edited by Arthur_McGuire

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On 6/29/2017 at 10:49 AM, gennataos said:

I like this idea.  How about this little tweak?  The challenge here is getting the Snap Shots off with Heff involved.  The A-wings would have to fly to the side or in front of him, his large base would make things a pain to get the snap shots plus avoid bumps.

 

Thanks for the suggestion. Unfortunately, I do not have the EPT droid, but I do like the idea of Swarm Leader Pava. I really ought to pick up a Rebel Transport one of these days... I was also wondering whether Chopper would be a better fit on Heff, for taking actions after a stop maneuver. Do you think I might get more benefit out of that than out of Zeb?

On 6/29/2017 at 11:33 AM, spamdex said:

Heff really wants enhanced scopes imo . If hes against lower ps pilots his ability is useless.  

 

 

23 hours ago, Arthur_McGuire said:

IMO he really doesn't because that would mess one of the few reason I'd pick Heff before any other pilot. Heff has UniPS with the Greens and it really helps in activation. Also almost any lower PS ships are easy game for the Greens to PS kill (Trust me. I've played against a couple of Academy swarms...).

EDIT: For me Heff is not the star player. He is just tanky and inexpensive crew carrier that can withstand the alpha strike. If his ability ever kicks in it's just a free bonus that allows him to shoot a bit harder. For me the end game are the Greens.

I had considered Enhanced Scopes as well, but eventually arrived at the same reasoning as Arthur_McGuire here. The uniform PS of such a squad appeals to me, and I figure it would be nice for Heff to have the opportunity for modified attacks even when stressed.

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On 6/29/2017 at 4:32 AM, Arthur_McGuire said:

My rule of thumb with Snap/Juke-Wings is...

1rp9g7.jpg.6864c36abb3e8421e02dd146b9b4d84f.jpg

That leaves you 31 points for OpSpec carrier and i think I'm gonna take my U-wing for a spin. I originally bought the U for Expertise and Inspiring Recruit and my stepson flew it once. Thanks for the idea!

EDIT: Here's my list...

U-Wing: · Heff Tobber (24)
     Collision Detector (0)
     Tactical Jammer (1)
     Operations Specialist (3)
     · Jan Ors (2)
     Pivot wing (0)
A-Wing: Green Squadron Pilot (19)
     Snap Shot (2)
     Chardaan Refit (-2)
     Autothrusters (2)
     A-Wing Test Pilot (0)
     Juke (2)
A-Wing: Green Squadron Pilot (19)
     Snap Shot (2)
     Chardaan Refit (-2)
     Autothrusters (2)
     A-Wing Test Pilot (0)
     Juke (2)
A-Wing: Green Squadron Pilot (19)
     Snap Shot (2)
     Chardaan Refit (-2)
     Autothrusters (2)
     A-Wing Test Pilot (0)
     Juke (2)
-- TOTAL ------- 99p. --

Jan Ors+OpSpec solves the problem of k-turning Green not having an evade token for Juke.

You bet! And thank you! That squad with three Greens does look nice, but I'm still in possession of only two A-Wings for now. I have been looking for an excuse to get a third, though. ;)

Fitting Jan Ors on the U-Wing is a nice touch as well. She's definitely a crew member I'll keep in mind as I continue to tweak the list.

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41 minutes ago, Myth Child said:

You bet! And thank you! That squad with three Greens does look nice, but I'm still in possession of only two A-Wings for now. I have been looking for an excuse to get a third, though. ;)

Fitting Jan Ors on the U-Wing is a nice touch as well. She's definitely a crew member I'll keep in mind as I continue to tweak the list.

I played four test runs today and the list feels good.

My excuse for buying second Rebel Aces and third TIE/fo was my list with 3xGreen+2xTIE...

Edited by Arthur_McGuire

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