Jump to content
Sign in to follow this  
gamecrawler

Favourite Character/Class combo

Recommended Posts

If you could only pick one Character and Class combination, what would it be and why?

I would go with Challara as a Battlemage/Beastmaster, nothing better than getting that true Beastmaster feeling from commanding a dragon and a wolf simultaneously in battle.

Share this post


Link to post
Share on other sites

I enjoy trying out new combos as often as I can, because I don't want the heroes to get stale. That being said, if I had to pick just one:

Astarra, Conjurer. The synergy between her hero ability, heroic feat, and the class is top notch. She's got good characteristics, good stats, and she can make attacks with insane range from wherever she starts her activation.

Share this post


Link to post
Share on other sites
1 hour ago, gamecrawler said:

If you could only pick one Character and Class combination, what would it be and why?

I would go with Challara as a Battlemage/Beastmaster, nothing better than getting that true Beastmaster feeling from commanding a dragon and a wolf simultaneously in battle.

I want to play that combo too, but I just don't know if it's worth Brightblaze being a meat wall for the first quest (or five, if you're unlucky)

Another one I want to try is Seer Kel the Runemaster, w/Scorpion Helm. Should be a "blast", especially against Kobolds.

Edited by Lightningclaw

Share this post


Link to post
Share on other sites
4 hours ago, Zaltyre said:

I enjoy trying out new combos as often as I can, because I don't want the heroes to get stale. That being said, if I had to pick just one:

Same here

But If I had to, I would play again :

Shiver the illusionnist, because I like to play the "labyrinth" forcing the OL to spend many more movement points to move and forcing him to play differently.

Share this post


Link to post
Share on other sites
16 hours ago, Lightningclaw said:

I want to play that combo too, but I just don't know if it's worth Brightblaze being a meat wall for the first quest (or five, if you're unlucky)

Another one I want to try is Seer Kel the Runemaster, w/Scorpion Helm. Should be a "blast", especially against Kobolds.

Yeah it can be difficult to keep brightblaze alive but I mainly just play it for fun. 

Seer Kel is always a good choice! :)

 

Share this post


Link to post
Share on other sites

Tinashi the Wanderer's Hero ability triggers each time a monster is defeated regardless of the effect that caused this. Thus, if other monsters in the group are defeated through suffering hearts from Shared Pain, Tinashi would recover 1 fatigue for each monster defeated.

Edited by Sadgit

Share this post


Link to post
Share on other sites
On 2017-6-25 at 2:58 PM, any2cards said:

So, I was reading through this thread, and thought I was seeing things wrong, until I checked it twice.  Interesting ...

The OP (Post #1): wsh1.jpg.43652b6bf9f4509111d6950b1fa95c77.jpg  Post #6: wsh2.jpg.ff48f6d75c76110c05a10d833ea128db.jpg

Oh woops. Both are me. The second account was a mistake account that I accidentally keep signing into haha. 

Share this post


Link to post
Share on other sites

Next time I'll try the Thaiden Mistpeak - Wildlander combination with the following skills:

- first strike (with his hero abillity it's a 3 spaces search option in OL turn)

- fleet of foot (efficient movement with fatigue, better strategic movement in OL turn with nimble)

- running shot (more additional movement and synergises with first strike, but I don't know yet how to handle the timing conflict after canceling the attack: search and then move or move and then search - the second option would be great :))

Progression: first strike - running shot - fleet of foot

So he's highly mobile without using movement actions and can search in OL turn. Sounds like a lot of fun.

Share this post


Link to post
Share on other sites

Thaiden Hero ability - Running Shot combo sequence

Note, that the D2e Companion shows the pre-errata card for Running Shot. For the errataed version the sequence would be:

----------------------

Step 1
- declare an attack with a bow
- optional: move 2 spaces (Running Shot)
- other effects that take place in step 1

Step 2
- roll dice
- optional: effects that take place in step 2 (re-roll dice, OL cards, other abilities etc.)
- cancel attack (Hero ability)

------------------------
- optional: Move 2 spaces (Running Shot)
- search a search token within 3 spaces (Hero ability)

 

Thaiden may move in step 1 of the attack, no matter what.
The question if Thaiden may move with Running Shot after the attack has been canceled is tricky. It comes down to the question if an attack has been resolved when it is canceled. I think yes.

Edited by Sadgit

Share this post


Link to post
Share on other sites

Perhaps Sadigit addressed this and I failed to comprehend his post, but can Thaiden legally cancel the attack if he used Running Shot? Wouldn't that be interrupting Running Shot with his ability?

Edit: Never mind. Realized just after I hit post that I remembered Running Shot incorrectly- I thought it was "Action: Perform an attack. Before rolling dice or after the attack resolves, you may move 2 spaces".

Yeah, I had not looked at the card in a while.

Edited by Lightningclaw

Share this post


Link to post
Share on other sites

I haven't done it yet but i want to do High Mage Quellen as necromancer. if you have done this one before tell me how it worked out.

Edited by ATM2100
trying to make the card turn up

Share this post


Link to post
Share on other sites

My personal favorite combo is Logan Lashey as a monk/alchemist.  He is a bit week until mid quest but once he is there he is a beast!

Once he gets:

*  bottled courage 2xp

* Vow of freedom 3XP

* any decent exotic weapon.

he can do 3 attacks a round and CANNOT miss and also gets a free movement point after each attack.   He is a very mobile killing machine! 

Seer Kel as a necromancer with army of dead is also nice.

 

Share this post


Link to post
Share on other sites

Elder Mok as Watchmen/TreasureHunter is pretty broken. Its great fun in Road to Legend.

Quick Recovery and Unity in combination with his Heroic Ability means that provided there are injuries to heal and Mok can see nearby allies, they are continuously recovering both health and stamina for 'free'. His excellent Willpower stat means Unity has very little downtime.. even less if you throw in a Lucky Charm/Blessed Armor/Belt of Waterwalking. Finally, combine him with another hero that is able to heal the party (e.g. Spiritspeaker with Drain Spirit, or a Bard) and the amount of healing and stamina regeneration he can put out is staggering - and he himself is recovering further all the while! (With this setup its not uncommon to trigger his Heroic Ability the maximum '5 times per round')

The Treasure Hunter class is just extremely good, even without spending much XP on its abilities. It has little-to-no need for its 3xp abilities and low stamina demands, making it the overall best choice for a Watchman in my view. Damage is superb once an Exotic weapon is acquired, so Mok solidly fills two roles in the party at once.

I've never played as Overlord against this, but I imagine I'd be pulling my hair out struggling to keep Mok separated and out of sight of his friends.

Edited by Charmy

Share this post


Link to post
Share on other sites

Yeah- most of the hybrid classes do a good job propping up the more lackluster of the standard classes (battlemage berserkers are good, so are steelcaster hexers for example). However, the watchman really plays on treasure hunter strong suits (Unity encourages the watchman to have all the search cards, which plays well with "Guard the spoils", and who doesn't love free movement points?)

Share this post


Link to post
Share on other sites

hei all,

since i havnt found it so far and the skill is mentioned in this topic here:

can i revive a ko-ed hero with quick recovery?

dont have the rulebook currently...2 problems i see here, but cant check out

1: ko-ed heroes ..can i have LoS to them?

2: if i remember correctly a ko-ed hero who starts his turn can only do a stand up action...meaning that he has no "at the start of your turn"? -> which is relevant for watchmans quick recovery, isnt it?

 

soo..im not sure currently...can the watchman revive a ko-ed hero via quick recovery?

 

thanks in advance yus!

Edited by Andi1066

Share this post


Link to post
Share on other sites

1) No, you can't use Quick Recovery as a ko-ed hero is not on the map. As you already guessed, LOS is the problem here.

2) A ko-ed hero has a Start-of-Turn (and End-of-turn) phase but is allowed to perform a only stand-up action during his turn. After stand-up, he/she immediately enters his/her End-of-turn phase.

Edited by Sadgit

Share this post


Link to post
Share on other sites
On 6/26/2017 at 5:02 AM, Sadgit said:

Tinashi the Wanderer's Hero ability triggers each time a monster is defeated regardless of the effect that caused this. Thus, if other monsters in the group are defeated through suffering hearts from Shared Pain, Tinashi would recover 1 fatigue for each monster defeated.

I've thought about trying that combo but I keep coming back to Lindel as a Spiritspeaker instead.

Share this post


Link to post
Share on other sites

My favourite Combo ist Nara the Fang as a Beastmaster. Once she gets the the changing Skins Skill she is able to attack from the Wolf's position and teleport like crazy with her Hero Ability

Share this post


Link to post
Share on other sites

there's many combination fun and strong to play

- Shiver the Illusionnist
- Challara the Runemaster or the Hexer
- Ispher the Apothecary (no a real healer but fights as a beast)
- Jaes the Exile as a Runemaster
- Jonas the kind as a bard (can have + 2 shields on all attacks)
- Karnon the Berserker (my favourite) or the Skirmisher
- Lyssa the Battlemage/Beserker
- Nanok of the blade as a Champion
- Okaluk and Rakash the disciple (performing a Radiant light and moving each turn is just a nightmare)
- Trenloe the Knight (or should I say the Panzer ?!?)
- Thruthseer Keel the necromancer (she can perform army of death the best)
- Raythen the monk (can assure the brown dice to give him the best results)
- Serena the shaman of the prophet (more fun than usable)
 

Many more I have forgotten for sure ...

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

×