Kloud 7 Posted June 19, 2017 Biggs - Lowhhrick - Katarn (100) Biggs Darklighter — X-Wing 25 R2-D2 4 Integrated Astromech 0 Ship Total: 29 Lowhhrick — Auzituck Gunship 28 Selflessness 1 Jan Ors 2 Rey 2 Ship Total: 33 Kyle Katarn — HWK-290 21 Marksmanship 3 Twin Laser Turret 6 Recon Specialist 3 Pulsed Ray Shield 2 Moldy Crow 3 Ship Total: 38 Any suggestion about Auzituck or Crow setups? Quote Share this post Link to post Share on other sites
Hawkstrike 5,372 Posted June 19, 2017 Marksmanship + Recon Specialist is an odd choice. They're conflicting actions, and Marksmanship is kind of poor value for a TLT even though it functions on both shots. I'd drop it ... maybe for Draw Their Fire. Quote Share this post Link to post Share on other sites
Kloud 7 Posted June 19, 2017 1 minute ago, Hawkstrike said: Marksmanship + Recon Specialist is an odd choice. They're conflicting actions, and Marksmanship is kind of poor value for a TLT even though it functions on both shots. I'd drop it ... maybe for Draw Their Fire. The idea for recon is to obtain the maximum possible amount of focus token before combat, also once biggs is down, use them for defend. But maybe it is too much action economy focused. Quote Share this post Link to post Share on other sites
Hawkstrike 5,372 Posted June 19, 2017 Recon is a very good choice. I'd keep it -- use it for all your actions. Find a better EPT for Kyle that doesn't require an action. Quote Share this post Link to post Share on other sites
LagJanson 7,240 Posted June 19, 2017 Well, you got a plan on keeping Biggs alive a few rounds. Um... Got a plan on how you're going to kill the enemy? You've got so little firepower you're going to go to the wire just about every game. 2 Icelom and ArbitraryNerd reacted to this Quote Share this post Link to post Share on other sites
Kloud 7 Posted June 19, 2017 8 hours ago, LagJanson said: "you got a plan on keeping Biggs alive"... "you're going to go to the wire" Well, in facts, thats the idea of the list, keeping Biggs alive makes the difference. Quote Share this post Link to post Share on other sites
LagJanson 7,240 Posted June 19, 2017 58 minutes ago, Kloud said: Well, in facts, thats the idea of the list, keeping Biggs alive makes the difference. If that's the entire plan, I do wish you luck. I was curious if you actually had a plan on how you would shoot things at all. That said, I'm hardly an expert at this game, so absolutely try it out. My concerns are... You don't have a lot of firepower that you can easily point around the board without breaking formation If it goes to time and nothing dies on either side - you only have 6 red for final salvo Biggs is going to be tough to put down, but if he does your entire list looks like it folds. Worth a try as a fun list though to challenge your opponent. 1 ArbitraryNerd reacted to this Quote Share this post Link to post Share on other sites
Maultex 0 Posted June 19, 2017 (edited) Personally, I would drop recon specialist, swap r2-d2 out for r5-p9, replace Jan with Jyn (Lowhrik has a 180 degree front arc) and then maybe be super crazy and put some torps on Biggs with the four extra points. Nobody will expect it and it will give your list a little more punch. edit: maybe just drop marksmanship and keeps the recon specialist. But either way, Jyn and Kyle together should be able to provide Biggs with enough tokens to regen at the end of a round. Plus it frees him up from taking only green manouvers. Edited June 19, 2017 by Maultex Quote Share this post Link to post Share on other sites
Kloud 7 Posted June 20, 2017 Biggs - Lowhhrick - Katarn (100) Biggs Darklighter — X-Wing 25 R5-P9 3 Integrated Astromech 0 Ship Total: 28 Lowhhrick — Auzituck Gunship 28 Jyn needs an action so Experimental Interface resolves the problem and with Jan it become a 3 actions ship. Selflessness 1 Jan Ors 2 Jyn Erso 2 Experimental Interface 3 Ship Total: 36 Kyle Katarn — HWK-290 21 Draw Their Fire 1 Twin Laser Turret 6 Recon Specialist 3 Pulsed Ray Shield 2 Moldy Crow 3 Quote Share this post Link to post Share on other sites
Nikolishin 89 Posted June 20, 2017 Jess Pava (25)R3-A2 (2)Sensor Cluster (2)Integrated Astromech (0) Lowhhrick (28)Selflessness (1)Jyn Erso (2) Captain Rex (14) Biggs Darklighter (25)R4-D6 (1)Integrated Astromech (0) Total: 100 View in Yet Another Squad Builder Quote Share this post Link to post Share on other sites
thespaceinvader 17,538 Posted June 20, 2017 14 minutes ago, Nikolishin said: Jess Pava (25)R3-A2 (2)Sensor Cluster (2)Integrated Astromech (0) Lowhhrick (28)Selflessness (1)Jyn Erso (2) Captain Rex (14) Biggs Darklighter (25)R4-D6 (1)Integrated Astromech (0) Total: 100 View in Yet Another Squad Builder Drop Sensor Cluster upgrade to M9G8, have people hate you forever. 1 Nikolishin reacted to this Quote Share this post Link to post Share on other sites
Wh0isTh3D0ct0r 352 Posted July 18, 2017 Which one triggers first, R4-D6 or Lowhrrick's pilot ability? Quote Share this post Link to post Share on other sites
Fozzyman 47 Posted July 19, 2017 22 hours ago, Wh0isTh3D0ct0r said: Which one triggers first, R4-D6 or Lowhrrick's pilot ability? The pilot ability. You have to have to be "hit" by an attack to trigger R4-D6. So the attack "hitting" is after dice mods and tokens. Quote Share this post Link to post Share on other sites