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What was a character-defining piece of gear in one of your games?

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Did your swoop racer have a particularly tricked-out bike? A pilot with an odd choice of personal starship? Or a scout who carried a backpack full of sensors everywhere?


I'm particularly interested in the stranger bits of equipment that can be found in the books, and how they helped bring a character to life.

 

 

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Palm Stunner. Its an incredible way to deal with all sorts of problems. Drunk in a club? Zap. Guard not receptive to deception? Zap. Teammate acting out? Zap. 12+ strain damage and a good skullduggery skill can take down most people. 

Combined with scathing tirade and I've had some fun, too. Had a squad of imperials stop us once at a checkpoint. My guy went on a great long rant about how they should be dealing with the 'xenos' in another quarter, and how dare they stop a bunch of prosperous humans. Tap on the commander's chest a couple times as part of angry rant (accusing him of cowardice at this point) and he just drops unconscious for some strange reason. Weird. I guess being called a coward hit close to home, and the other soldiers need to take care of him while we all continue on our way. 

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I had a concept for a character nicknamed "Slingshot," for his singular (for an adult, anyway) use of the energy weapon to generate distractions, initiate encounters, inspire adulation from juvenile delinquents, etc.

My Archaeologist is more of a walking stereotype Indiana Jones/ Doctor Aphra hybrid. Lancer, Vest, Utility Belt, Surveyor's Bag. When she means business, she wears A/KT Mountaineer Armor, and recently had Saberdart Launchers attached at the knees. She also carries a satchel full of non-lethal grenades, and a holdout blaster, just in case she wants to stun someone with something other than her wit. Hand lens, Datapad, Chronoscanner... Oh! And a Rancor Submission Collar.

edit: also a Wanderer Scout Surveyor Droid that seems to think it's a real spider from time to time.

Edited by Edgehawk

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Wookiee Force-Sensitive, ended up with a Force-imbued pendant that helped with healing. She never took it off and it was enough of a character trait that it got included in the artwork we commissioned. Also, the relationship she had with her astromech that was basically 20 different astromech types bolted together and whose programs made the techy so confused when she looked at them.

And for another campaign, technically an NPC-defining piece of gear, the players found a scout ship named Somebody Else's Problem belonging to a prominent NPC and were super excited by it because even though it had no hard points, it had been totally upgraded. They were very amused to find that deploying the turrets led to Corellian rock opera being blasted into the cockpit, and that all the probe droids had pop-culture inspired names and would no longer answer to their designated numbers. There was a fight amongst the Force-Sensitives as to who would try and make the connection to it. They suddenly understood the NPC a lot better than they had before.

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My first character defining weapon is a dueling pistol my gadgeteer turned force emergent converted into a Six Shooter and later modified to be a 14 damage, 4 pierce beast for the sole purpose of hunting my fathers killer, who had stolen the designs and had one of his own. Though it was a really powerful side arm it really embodied that wild west vibe I wanted out of a fantasy opera universe. It also made for one of the most climatically epic, yet anti-climatic duels of the group, where Tobin met his bounty hunter adversary alone and, after failing to get answers from him it ended up in a quickdraw fight. Dillenger drew first, but missed, Tobin drew second, yet his shot was true. A clear hit and a A-lessons later, it was described that the blaster bolt punched clean through Dillinger, shattering the portable shield and clean though the glas-steel behind him, the puncture in space closed by a ray shield. It was very reminiscent of the wild west where instead of a big really long choreographed duel, it was two men shooting each other.

and the stark realisation that he had been covering for, not killed his father. It would be the last shot the Rodian would ever fire with that blaster.

Since then Tobin's used Dillenger's dueling pistol, called "Retributor", with the Avenger being passed on to his informal apprentice. 

Edited by LordBritish

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One of my players ran a Wookiee called Grozmapia who had a tricked out bowcaster called "The Piecemaker".  We came up with rules that allowed the use of specialist quarrels, essentially turning it into a sort of grenade launcher.  TBH, most of the time it would have been more efficient to use the normal quarrels, but it was certainly more entertaining to launch a smoke quarrel or a flashbang and have that go disastrously wrong, and it really made the weapon much more interesting than a standard bowcaster.

Sadly, that campaign kind of petered out. :(

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Okay...convoluted and complex but here we go.

In a campaign I am in right now, I am playing a Corellian Human Guardian-Protector, with a buy into Sorosu Defender, and Archeologist. He is an Archeologist who followed his path because his father was an Archeologist and disappeared while looking for the celestials. As a child he lived on Naboo and his mother was a member of the Naboo security force and as such had a S-5 Blaster Pistol. Eventually she was gunned down in the line of duty. Over the years the character moved from place to place trying to make a name for himself and find out what happened to his father. The one momento he carries with him is his mothers S-5 Blaster Pistol that was presented to him at her funeral.

The grapple feature on that has come in extrodinarily handy and even now although I have a lightsaber and I am officially being trained as a Jedi, Magnus tends to go for his mothers S-5.

Naturally he's used it to climb up sheer cliffs, create a zip line. Even used it once to trip and tie up a Besalisk War Droid. Good times. :)

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2 hours ago, Ebak said:

Naturally he's used it to climb up sheer cliffs, create a zip line. Even used it once to trip and tie up a Besalisk War Droid. Good times. :)

I wasn't familiar with the S-5... My Archaeologist may be stealing a page from your book.

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In my character Tresk's case, his swoop, Sheila. Ace/Driver, and his next specialty is likely to be Rigger. Another potential piece of equipment will be his stun pistol. He doesn't like killing, but he will be working to make sure his stun pistol has the necessary stopping power to end a fight when he gets into one.

If Tresk does get the magic touch down the line, our group's new Jedi allies will find it very hard to convince him to build a lightsaber. He's already seen what they can do to a person.

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In the first campaign I ran we had a Dug Smuggler that acquired and weaponized a Dug Digger mining walker. His favorite moment was using it against a pirate encampment on Apatros. This was back before we had most of the books we do now. All we had was the Core Rulebook and every supplement up to the Hired Gun handbook.

Edited by Lotr_Nerd

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On 6/6/2017 at 9:05 AM, LordBritish said:

My first character defining weapon is a dueling pistol my gadgeteer turned force emergent converted into a Six Shooter and later modified to be a 14 damage, 4 pierce beast for the sole purpose of hunting my fathers killer, who had stolen the designs and had one of his own. Though it was a really powerful side arm it really embodied that wild west vibe I wanted out of a fantasy opera universe. It also made for one of the most climatically epic, yet anti-climatic duels of the group, where Tobin met his bounty hunter adversary alone and, after failing to get answers from him it ended up in a quickdraw fight. Dillenger drew first, but missed, Tobin drew second, yet his shot was true. A clear hit and a A-lessons later, it was described that the blaster bolt punched clean through Dillinger, shattering the portable shield and clean though the glas-steel behind him, the puncture in space closed by a ray shield. It was very reminiscent of the wild west where instead of a big really long choreographed duel, it was two men shooting each other.

and the stark realisation that he had been covering for, not killed his father. It would be the last shot the Rodian would ever fire with that blaster.

Since then Tobin's used Dillenger's dueling pistol, called "Retributor", with the Avenger being passed on to his informal apprentice. 

What blaster did you mod to be 14 damage with pierce?

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1 hour ago, TheShard said:

What blaster did you mod to be 14 damage with pierce?

Basically all good blasters reach that damage. H-7 Equalizer (ok damage 13 without jury rigged), DR-44-Dragoon Cavalry Blaster, a simple Model 44, just take a BAM module + a Galven Patern Resequencing Attachment, which takes three hardpoints and gives a blaster pistole fully modded +6 damage and +4 pierce. Comes with the disadvantage of being inaccurate and adding automatically two threads to each roll, but the stopping power is fantastic. 

If you have tinkerer on top you might add a silencer or superior on top of that or even more damage via OVERCHARGED ACTUATING MODULE, which adds 2 damage for one HP. Plenty of options for heavy blasters with stopping power, you could on top add 1 damage via jurry rigged iirc, which would make sense for this special kind of anti-armor blaster. 

edit:
Though this special example sounds like special crafted weapons, duelling pistols come already with plenty of firepower, but usually are single shooters instead of 6 shooter, use them as template, increase the limited ammo via crafting and you are good to go for some amazing high damage pistoles with consume every now and then a maneuver for reloading. 

Edited by SEApocalypse
Model 44, not DL-44

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A good set of Beskar'gam and the right crazy PC/player to make the character come alive.  You cant have a timid player with a mandalorian PC...  Just doesn't work.  One of my favorite PC's ever was a mandalorian that worked for dark side brothers.  The game ended badly but while we were playing it was awesome.  

You have to love being threatened with death from your Darkside employer for being too violent and making rash decisions.  

Edited by EE-z98

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One of my players said he was a Model 38 Sharpshooter Rifle.  Good range and accurate.  The only problem was when he tried to justify using it in close ranges.  

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Gand Pathfinder Executuioner with a Jubba Bird Companion (Cures Strain by singing!)

But best tool I used; Chem Lures and Pheromone Recorder...to tell the story of how I joined the Rebellion, via the Interpretive dance of Squirrel-equivalents...8D 

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3 badly damaged (obviously non-functional) lightsabers on the belt of a NPC bounty hunter.

That got *everyone's* (at least among the PC's) attention when he walked in the room.

 

It's evocative enough that I'm going to push hard on the GM for my 'Tusken Raider' FCE/Bounty Hunter (specializing in hunting down Jedi - blame Anakin, if you need to...) to have one.

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43 minutes ago, Bishop69 said:

3 badly damaged (obviously non-functional) lightsabers on the belt of a NPC bounty hunter.

That got *everyone's* (at least among the PC's) attention when he walked in the room.

 

It's evocative enough that I'm going to push hard on the GM for my 'Tusken Raider' FCE/Bounty Hunter (specializing in hunting down Jedi - blame Anakin, if you need to...) to have one.

That's a pretty good idea for a Bad-*** Bounty Hunter...or someone pretending to BE one...or a Force User in hiding...

"NO Officer, these are NOT functioning lightsabers"

*waves hands in face*

"Did you just try to mind-trick me?" 

"You don't know what you are talking about officer." 

*waves hands in face*

"You ARE trying!" 

"Dammit...not again."

*cuts officer in half with lightsaber" 

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