TylerTT

LCG format could use a change

93 posts in this topic

If you were a realist you wouldn't have said something as unfathomably stupid as "Netrunner already died." Please take your petty cynicism and keep it and you far, far, far away from my favorite game which is alive and doing better than ever, thank you very much.

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Neither of these really comment on the actual health of the game.  Active or semi-active player base numbers and recent sales figures would be a better indicator than  saying there's a dead scene or a facebook group with X members.

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If TylerTTT is going to judge the health of the game based on his one personal game store, it's entirely sufficient to refute that data point with evidence of a large and active community in the area listed on his profile. 

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And yet my question remains unanswered.  While I can see that 300+ people are in the group, I can see nothing of the activity on the page nor gain a true picture of actual players in the area.  If we're using facebook groups as a viable data point I could look to the facebook groups for LCGs in my area which show page activity from about 20% of members and do not reflect close to the actual number of players.  All you really did was show evidence of a large-ish collection of people in the Pacific Northwest who are in a group with Netrunner in the title.

I don't care one way or the other about your internet quarrel.  I just want to get an idea how healthy Netrunner actually is.

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Nobody outside FFG has that information, Q. The number of members or the activity in the group is not the point so much as they are meeting up to play five nights per week. That says, at least in the Portland area, that the game is doing pretty well, and it falsifies TylerTT's basis for thinking the game's dead. 

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On 06/06/2017 at 0:51 AM, TylerTT said:

 

Quote
14 hours ago, Grimwalker said:

Nobody outside FFG has that information, Q. The number of members or the activity in the group is not the point so much as they are meeting up to play five nights per week. That says, at least in the Portland area, that the game is doing pretty well, and it falsifies TylerTT's basis for thinking the game's dead. 

FFG France just announce the end of the French edition of the game because the sell were no longer good. They only had 28 players at the last championship of France.

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That's unfortunate. But, FFG's LCGs are published by a different company in France, Edge Entertainment. It adds another layer to the WOTC -> FFG -> Edge -> Distributor -> Retailer  chain of profitability, so if the margin is getting squeezed by poor sales, it could be worse in France than it is in North America. (But it still underscores the point that there isn't capacity to arbitrarily reduce profit margins in order to put more material in the box.)

I'm certainly not arguing that Netrunner sales haven't fallen, I just think with the new core set, rotation, and better metagame management, there's every reason to be optimistic.

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I was probably a little too hyperbolic to say it's doing "better than ever," we surely haven't set any new high-water marks. I hear reports from all over that people are coming back to the game, NR at Worlds is sold out, and hopefully we'll see an upswing in attendance to Store Championships and Regionals.

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This whole thread is about how the LCG format could use a change. I think the new core shows FFG is responding to the need for things to change.

Things like the new core set are what I was trying to ask for. 

They already knew endless cycles of packs were unsustainable thanks to AGOT 1st dying.

The new core shows some of their plans to change the LCG model. A way to help replace players that naturally burn out and leave. 

Magic the gathering is strong because it can constantly replace the players it loses. FFG needs to solve the back end of that puzzle.

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*sigh*

AGOT didn't DIE. The decline of AGOT didn't prompt rotation, you've got it exactly backwards. Sales were still strong, but they recognized that the advent of rotation would break the card pool, so they rebooted it, and took the opportunity to fix a few rules issues. It's largely the same game-- If you knew how to play the first edition, then you'd need next to no instruction in order to play the new one. 

The new core is still partially 3x, partially 2x, and four times as many 1x cards, so unless you've changed your mind since the start of this thread, I wouldn't declare victory. The LCG model remains unchanged, and based on the comments that the designer has made in interviews, the need for a Revised Netrunner Core set was a one-off thing to solve specific problems with that game, not an indication that LCG have anything like rotating base sets now.

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The core sets and deluxe sets are great products. The packs are not that great. FFG says as much in their advice to new players with the new netrunner core.

Summarized their advice was "Buy the boxes  first because they are actually good products. Buy the packs when you realize there is one or two cards you need in a pack and hope to god they are still available.

I'm much less against the 1 of 2 of and 3 of in core sets than I used to be. As the ability to sell 3 of a thing makes the thing much cheaper to everyone involved. Economies of scale and all that.

I think FFG's best release lately was the destiny 2 player set. Everything is a 1 of. Just buy two if you want two. I only bought one and I'm tempted to buy another.

for that matter I think requiring decks larger than 30 cards is poor design. 2 copy max with 30 card decks is my new favorite thing. Hearthstone and destiny are great examples of how you can avoid so many variance reducing cards and deck shuffling simply by reducing the cards needed to play. 

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I see the revised core of Netrunner more as a way to keep the remaining players, by removing problematic core cards, than attracting  new ones.

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3 hours ago, vilainn6 said:

I see the revised core of Netrunner more as a way to keep the remaining players, by removing problematic core cards, than attracting  new ones.

Many of the changes were driven explicitly by their effect on new players, according to designer interviews. Account Siphon and Accelerated Beta Test were two cards highlighted as having a highly impactful experience for players seeing them for the first time, whether they get hit by the upside or the downside of those cards.

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2 hours ago, kempy said:

Respect for FFG for realizing their mistakes after 5 years. :lol:

If you listen to Damon's interviews he said the decision was made in early 2015. <_<

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