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ayedubbleyoo

I finally gave up on the U-Wing. I think!

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I've had some limited success with Rook... It's a one trick pony but hey, it's something your opponent typically doesn't see. It's an alpha strike list, but it comes in waves.

  • Prototype Pilot: Refit, Autothrusters (17)
  • Gold Sqdn: Proton Torp, Extra Munitions, Guidance Chips (24)
  • Gold Sqdn: Proton Torp, Extra Munitions, Guidance Chips (24)
  • Rook: Rey, Fire Control, Adv Proton Torp, Guidance Chips (35)

I went with the horribly over priced advanced proton torpedo because I couldn't time my approach quite right with Rook due to lack of experience with large bases. With Rey though, I could do a full stop, let a torpedo fly and still score abnormally high results.

The prototype is to scream in - but turn away - don't just dive bomb the enemy formation, that won't go well. He needs only be in range 3 of the target before the other fighters arrive. If you can score a block, even better, but my goal is not to just throw 17 points away for a gimmick.

The Gold Sqdn are precision strikes, pick up target locks via the A-Wing's range.

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2 minutes ago, LagJanson said:

I've had some limited success with Rook... It's a one trick pony but hey, it's something your opponent typically doesn't see. It's an alpha strike list, but it comes in waves.

  • Prototype Pilot: Refit, Autothrusters (17)
  • Gold Sqdn: Proton Torp, Extra Munitions, Guidance Chips (24)
  • Gold Sqdn: Proton Torp, Extra Munitions, Guidance Chips (24)
  • Rook: Rey, Fire Control, Adv Proton Torp, Guidance Chips (35)

I went with the horribly over priced advanced proton torpedo because I couldn't time my approach quite right with Rook due to lack of experience with large bases. With Rey though, I could do a full stop, let a torpedo fly and still score abnormally high results.

The prototype is to scream in - but turn away - don't just dive bomb the enemy formation, that won't go well. He needs only be in range 3 of the target before the other fighters arrive. If you can score a block, even better, but my goal is not to just throw 17 points away for a gimmick.

The Gold Sqdn are precision strikes, pick up target locks via the A-Wing's range.

I like this list! There's enough points spent in places I would (WADR) change, but I really like the goal here. 

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Congrats and welcome to November 2016, when many of us could tell from the preview article that it was a dead-on-arrival ship.  ;)

If the recycled Rebel crew cards that were inferior versions of already bad cards didn't give away how much the FFG designers phoned this one in, then I'm not sure what would have, heh.

Edited by AllWingsStandyingBy

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13 hours ago, ayedubbleyoo said:

I think I'm ready to bin the U-Wing for good. I've tried my best but I can't do anything with it. 

Even when I get a block or two with Heff, that's minor compared to the massive 5-dice attacks and great dials that other ships are packing. 

Cassian has some good attributes but still the dial is so bad that I find it almost impossible to keep him in the fight for more than a turn or two before enemies get behind him

I can't find a combination of crew that I'm happy with or makes a real impact on most games.

I know this is old news since I hardly ever see a U-Wing on the table! 

I'm sad about it because it's one of my favourite ships. Any final tips before it goes back on the shelf for good? 

This.

Welcome to the world of flying Imperial Shuttles.

Don't shelf it if you love it, get the right goods on it to assist the rest of your squad while keeping it as cheap as possible. I've found they need a pattern to fly in overall rather than being reactionary; stick to a plan. Also, anticipate the inevitable tails you'll get after your initial attacks, and use that bait to set up your other ships attacks. It can be done. 

I don't own one, but remember, "you are one with the force."

Edited by clanofwolves

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I have had a lot of success flying cassian with biggs and an arc-170. The most recent time I flew it i has this list:

Cassian Andor - Draw Their Fire, FCS, Jan Ors, Inspiring Recruit, Title, Shield Upgrade

Thane Kyrell - Plasma Torps, R3-A2, Baze Malbus, Title

Biggs Darklighter - R2-D2, IA

It's a lot of fun to fly and that shield upgrade really adds a lot to the U-Wing. I have had a lot more consistent results since putting it on there.

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The dial isn't bad, it just isn't great. With no special actions either, the ship is very vanilla. Compare it to the Lambda and the YV-666 and you can see the ship is in the right range for maneuverability. The Rebels however don't have the same offensive impact with crew so the 'bus' aspect isn't a spectacular option.

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I love the U-Wing. I don't use it as a blocker though. I outfit it completely for damage and dice modifications. My only issue though like everyone who has already mentioned it, is the pivot wing title . Announcing what you are doing prior is really bad, one of the worst mechanics to this game. 

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My next journey into Snap Shot builds is probably going to be:

 

Heff Tobber (31) U-Wing (24), Fire-Control System (2), Operations Specialist (3), Cassian Andor (2), Pivot Wing (0) Green Squadron Pilot (23)

x 3 A-Wing (19), A-Wing Test Pilot (0), Chardaan Refit (-2), Juke (2), Autothrusters (2), Snap Shot (2)

 

I'm hoping to be able to use Cassian to see where the A-wings should boost to if they need to, in addition to being able to block with Heff.

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7 minutes ago, BlueSquadronPilot said:

I love the U-Wing. I don't use it as a blocker though. I outfit it completely for damage and dice modifications. My only issue though like everyone who has already mentioned it, is the pivot wing title . Announcing what you are doing prior is really bad, one of the worst mechanics to this game. 

Can you say more about how you outfit it and fly it? 

Maybe I'm just bad, but it's really difficult to see how I can keep arc on anything after the first engagement. 

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That dial is no where near "bad".  Just look at the Lambda!   Or the HWK-290!   Those are bad dials.   The U-wing just isn't great.  That's OK.  

Personally, I'm starting to think that maybe ultra cheap is the best way to fly it.  Blue Squadron Pathfinder with FCS is only 25 pts!   That's 10 hits with 2 Agility, 3 red dice, and FCS!  

I flew one for the first time last night.  I went with:

Heff Tobber (24)
Fire-Control System (2)
Lando Calrissian (3)
Pivot Wing (0)

I was facing off vs. Bat-wing w/ 2 Lambda's.  I went for the 4 Forward bump....and ended up just short of where they went.  Half a range marker?  I was lit up and destroyed in 2 turns.   Bad gamble for me.  

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3 hours ago, SEApocalypse said:

Bigger base means bigger area for r1, r2 and r3. The angle is the same, but the start of measurement for range starts further away from the from the vertex. 

Same reason why R3 area is bigger than R2 area and R2 is bigger than R1. 

Oh I see what you mean now.

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@ayedubbleyoo - Have you still been trying to make the U-Wing work without Biggs?  If so, that's the problem right there.  You're probably like I've been, purposefully trying to come up with Rebel stuff which doesn't use Biggs, or regen, or bombs, or TLTs, etc. because they feel like crutches.  I just started to resign myself to using what works.  I don't see my friends who fly Assaj/Latts or x/7 Defenders hide their heads in shame for using what works, so I decided to do the same.  

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31 minutes ago, gennataos said:

@ayedubbleyoo - Have you still been trying to make the U-Wing work without Biggs?  If so, that's the problem right there.  You're probably like I've been, purposefully trying to come up with Rebel stuff which doesn't use Biggs, or regen, or bombs, or TLTs, etc. because they feel like crutches.  I just started to resign myself to using what works.  I don't see my friends who fly Assaj/Latts or x/7 Defenders hide their heads in shame for using what works, so I decided to do the same.  

Yeah, I really don't want to use Biggs.

I might well give up on the game if it's so reliant on a handful of ships, we'll see. I just want to believe this is a game where you can pick things you like and have fun with them, I'm still quite new!

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Just now, ayedubbleyoo said:

Yeah, I really don't want to use Biggs.

I might well give up on the game if it's so reliant on a handful of ships, we'll see. I just want to believe this is a game where you can pick things you like and have fun with them, I'm still quite new!

@ayedubbleyoo - Well, I wouldn't say it's reliant upon a handful of ships, but I would say some ships are reliant upon each other.  Without Biggs, it probably is best to bin the U-Wing for a while and try out some other stuff.  Come join me on the Rey/Norra bandwagon, because I'm starting the engine on that this afternoon! ;)

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1 hour ago, gennataos said:

@ayedubbleyoo - Well, I wouldn't say it's reliant upon a handful of ships, but I would say some ships are reliant upon each other.  Without Biggs, it probably is best to bin the U-Wing for a while and try out some other stuff.  Come join me on the Rey/Norra bandwagon, because I'm starting the engine on that this afternoon! ;)

Rephrase:

Biggs is necessary in a COMPETITIVE environment if you're trying to win a big event. Biggs is not necessary to win a local level tournament or pick up ships and have fun with them.

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17 hours ago, ayedubbleyoo said:

I think I'm ready to bin the U-Wing for good. I've tried my best but I can't do anything with it. 

Even when I get a block or two with Heff, that's minor compared to the massive 5-dice attacks and great dials that other ships are packing. 

Cassian has some good attributes but still the dial is so bad that I find it almost impossible to keep him in the fight for more than a turn or two before enemies get behind him. 

I can't find a combination of crew that I'm happy with or makes a real impact on most games.

I know this is old news since I hardly ever see a U-Wing on the table! 

I'm sad about it because it's one of my favourite ships. Any final tips before it goes back on the shelf for good? 

Nah you gotta use the generics

 

Generic, FCS, maybe hera. All you need!! so good!

 

 

the ship you really need to give up on is the quackjumper. I've tried multiple iterations of every pilot and am always underwhelmed. So disappointing.

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My U-Wing

Cassian Andor (27)
Advanced Sensors (3)
Jan Ors (2)
Jyn Erso (2)
Pivot Wing (0)

Total: 34

Basic support ship that throws around a bunch of Focus and Evade tokens as needed, as well as striping off Stress tokens to allow for another ship to play like a Defender.  I am fairly certain with the number of tokens this thing puts out it does more work than old Palp did as far as increasing my other ships damage output and decreasing the damage taken. Of course, it is more costly than the old Palp shuttle, but very, very handy and a better dial. You can get in at 30pts if you drop Cassian for the generic pilot and just use it for tokens and not stress relief.

The EPT is open for your seasoning, but I like putting Expert Handling on it. 

PS: Make sure that Jyn and Jan don't touch, otherwise they may break the time stream. 

Edited by kris40k

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To be fair, if you're only now giving up on the U-Wing, you lasted way longer than I did.

 

I briefly contemplated using it as a combat ship, but then I snapped out of my coma because as a combat ship it's basically a B-Wing with a crappier dial and no barrel roll and if I barely use the B-Wing as a combat ship,  a worse B-Wing isn't cutting it.

 

The biggest problem with this thing is really that the upgrade slots are pretty much identical to a B-WingE2 except you get 1 extra passenger and have less secondary options, but there weren't enough interesting double passenger ideas and the pilots didn't have enough useful interactions to override my reflexive "screw this" response that accompanies large ships with no turret and weak dials.  Brief trial periods were unimpressive as well, having to preemptively tank your agility the turn before you need to turn around is the exact opposite of what you want to do because frequently that turn is some form of joust.  I did see an odd build that made me laugh where one of these things had Hera and Chopper, so it could basically just spin in place repeatedly...but then it died as did my amusement with the idea.

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