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Big Head Zach

THE Alien Powers List (FFG Original Set)

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BEGINNER POWERS
Barbarian - pillages opponent's hand when victorious
Chosen - random draws new encounter card
Clone - keeps encounter card after resolution
Cudgel - destroys additional ships when victorious
Filch - retrieves opponent's used encounter card
Hacker - chooses cards taken for compensation
Loser - winner loses and loser wins
Macron - each ship is worth 4 (2 for compensation)
Miser - gets second untouchable hand
Mutant - refills hand from other players
Observer - prevents allies from going to warp
Oracle - foresees opponent's card
Pacifist - wins with negotiate card
Parasite - joins alliances at will (also awards unreasonably high subsidies to the Brain Slug Planet and attaches brain slugs to the working man)
Reserve - attack cards used as reinforcements
Sorcerer - swaps encounter card with opponent
Spiff - receives colony even in defeat
Trader - exchanges hand with opponent
Vacuum - takes others' ships to warp
Vulch - takes used/discarded artifacts
Warrior - accumulates experience points
Will - chooses planet and enemy to encounter
Zombie - ships never go to warp

INTERMEDIATE POWERS
Amoeba - unlimited ship movement
Antimatter - substracts ships from total, lower total wins
Calculator - reduces higher attack card
Fido - retrieves discarded cards
Fodder - plays additional low attack cards
Hate - opponents lose cards or ships
Healer - saves others' ships from warp
Human - +4 to total, automatically wins if Cosmic Zapped
Kamikaze - sacrifices ships for drawn cards
Mind - sees other players' hands
Mirror - swaps digits on attack cards
Mite - demands colony or opponent loses cards
Philanthropist - gives cards to others
Reincarnator - uses powers not in play
Remora - gets cards or ships with others
Shadow - removes others' ships on destiny draw
Tick Tock - wins after 10 defensive victories and/or successful deals

ADVANCED POWERS
Citadel - builds defensive structures on planets
Dictator - controls destiny deck
Gambler - bluffs about encounter card
Grudge - penalizes for refusal to ally
Machine - no limit of encounters per turn
Masochist - wins when ships are all in warp
Tripler - triples low cards and thirds high cards
Virus - multiplies ships X cards instead of adding
Void - defeated ships removed from game
Warpish - adds ships in warp to total

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