Big Head Zach 56 Posted December 11, 2008 BEGINNER POWERSBarbarian - pillages opponent's hand when victoriousChosen - random draws new encounter cardClone - keeps encounter card after resolutionCudgel - destroys additional ships when victoriousFilch - retrieves opponent's used encounter cardHacker - chooses cards taken for compensationLoser - winner loses and loser winsMacron - each ship is worth 4 (2 for compensation)Miser - gets second untouchable handMutant - refills hand from other playersObserver - prevents allies from going to warpOracle - foresees opponent's cardPacifist - wins with negotiate cardParasite - joins alliances at will (also awards unreasonably high subsidies to the Brain Slug Planet and attaches brain slugs to the working man)Reserve - attack cards used as reinforcementsSorcerer - swaps encounter card with opponentSpiff - receives colony even in defeatTrader - exchanges hand with opponentVacuum - takes others' ships to warpVulch - takes used/discarded artifactsWarrior - accumulates experience pointsWill - chooses planet and enemy to encounterZombie - ships never go to warpINTERMEDIATE POWERSAmoeba - unlimited ship movementAntimatter - substracts ships from total, lower total winsCalculator - reduces higher attack cardFido - retrieves discarded cardsFodder - plays additional low attack cardsHate - opponents lose cards or shipsHealer - saves others' ships from warpHuman - +4 to total, automatically wins if Cosmic ZappedKamikaze - sacrifices ships for drawn cardsMind - sees other players' handsMirror - swaps digits on attack cardsMite - demands colony or opponent loses cardsPhilanthropist - gives cards to othersReincarnator - uses powers not in playRemora - gets cards or ships with othersShadow - removes others' ships on destiny drawTick Tock - wins after 10 defensive victories and/or successful dealsADVANCED POWERSCitadel - builds defensive structures on planetsDictator - controls destiny deckGambler - bluffs about encounter cardGrudge - penalizes for refusal to allyMachine - no limit of encounters per turnMasochist - wins when ships are all in warpTripler - triples low cards and thirds high cardsVirus - multiplies ships X cards instead of addingVoid - defeated ships removed from gameWarpish - adds ships in warp to total Quote Share this post Link to post Share on other sites
crimhead 18 Posted December 13, 2008 Could this be a sticky please? Quote Share this post Link to post Share on other sites