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Zazaa

Discussion about "Intensity"

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4 minutes ago, Cubanboy said:

Seeing Ex interface works for PTL run that with Auto and your solid.

Why EI? Intensity isn't an action EPT, so you could run this with Autothrusters, the title and either Hull or Shield Upgrade.

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7 minutes ago, Cubanboy said:

Seeing Ex interface works for PTL run that with Auto and your solid.

Experimental Interface doesnt work with Intensity. I wouldnt run PTL AND EI on an Interceptor. Double stressing seems like an un-good idea.

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Intensity is basically looking like a Pseudo PTL.

For some pilots, specifically those that do alot of Boosting/Rolling it may even work out better due to the fact theres no stress.

 

Im almost tempted to try a Corran Build with it. With Engine Upgrade you still get to Boost or Roll and considering Corran regularly spends a turn bugged out/unable to shoot he can use his focus to recover it. Probably other options i havent yet looked into too but i think theres something there.

Edited by Sonikgav

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2 minutes ago, Sonikgav said:

Intensity is basically looking like a Pseudo PTL.

For some pilots, specifically those that do alot of Boosting/Rolling it may even work out better.

2

Well, the thing to remember about Intensity is that it gives ships who cannot evade, a way to get evade, Tie/SF comes to mind.  This is something that Push the limite cannot do.

Edited by Necronsis

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1 minute ago, Sonikgav said:

Intensity is basically looking like a Pseudo PTL.

For some pilots, specifically those that do alot of Boosting/Rolling it may even work out better.

Pretty much! Some of the A-Wing and Tie-Interceptors should like it a lot. It will allow them to get more than two actions and not be stressed. T-70s and Tie-FOs will like it because it allows them to take two actions after S-looping with the tech upgrades.

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5 minutes ago, codegnave said:

Pretty much! Some of the A-Wing and Tie-Interceptors should like it a lot. It will allow them to get more than two actions and not be stressed. T-70s and Tie-FOs will like it because it allows them to take two actions after S-looping with the tech upgrades.

It works fantastically on Snap.

 "Snap" Wexley (28)
Intensity (2)
Targeting Astromech (2)
Primed Thrusters (1)
Integrated Astromech (0)

Total: 33

Providing he stays at Speed 3, even T-Rolling he automatically gets all 3 of the actions on his bar, or even an evade if you so choose. Sure he has to spend a turn recovering it but thats the drawback almost everyone has. 

Edited by Sonikgav

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13 minutes ago, Necronsis said:

Well, the thing to remember about Intensity is that it gives ships who cannot evade, a way to get evade, Tie/SF comes to mind.  This is something that Push the limite cannot do.

Also Scum ships, aces do have barrel roll or boost, but no evade. This is EPT that gives ships evade! This might be better than mindlink!

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5 minutes ago, Zazaa said:

Also Scum ships, aces do have barrel roll or boost, but no evade. This is EPT that gives ships evade! This might be better than mindlink!

Oooh, might even work on Tansarii Point Veteran Scyks. Action economy was always their downfall and the option to focus OR evade is nice.

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After just quickly checking in to the Scum ships that has no "evade" made me realize that this card is HUGE! 

Z95, HWk, Kihraxz, Starviper, Protectorate, JM5K's, Quadjumper and YV-666. Every single ship can always benefit from evade. And not to mention from repositioning.

Edited by Zazaa

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30 minutes ago, Sonikgav said:

 

Experimental Interface doesnt work with Intensity. I wouldnt run PTL AND EI on an Interceptor. Double stressing seems like an un-good idea.

I was thinking IE is the PTL to run on Turr, how would it get two stress with this, not understanding...

Turr Phennir (32) - TIE Interceptor
Intensity (2), Royal Guard TIE (0), Autothrusters (2), Experimental Interface (3)

i was thinking PTL is there when you need it so....

Edited by Cubanboy

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Just now, Cubanboy said:

I was thinking IE is the PTL to run on Turr, how would it get two stress with this, not understanding...

Turr Phennir (32) - TIE Interceptor
Intensity (2), Royal Guard TIE (0), Autothrusters (2), Experimental Interface (3)

EI can only activate Action Upgrades. None of those other cards are Action Upgrades.

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Just now, Sonikgav said:

EI can only activate Action Upgrades. None of those other cards are Action Upgrades.

Which would be used for Focus and Evade within an action if there is not a better usage of Int or whatever you do, you will take shots.

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Just now, Cubanboy said:

Which would be used for Focus and Evade within an action if there is not a better usage of Int or whatever you do, you will take shots.

No im saying Experimental Interface doesnt WORK on that build. Theres no actions for it to trigger.

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Protectorate Starfighter: · Fenn Rau (28)
Intensity (2)
Autothrusters (2)
Concord Dawn Protector (1)


Kihraxz Fighter: · Talonbane Cobra (28)
Intensity (2)
Vectored Thrusters (2)

StarViper: · Guri (30)
Intensity (2)
Virago (1)
Fire Control System (2)

-- TOTAL ------- 100p. --
 
All of them gain evade and do have barrel roll or boost.

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5 minutes ago, Zazaa said:

Protectorate Starfighter: · Fenn Rau (28)
Intensity (2)
Autothrusters (2)
Concord Dawn Protector (1)


Kihraxz Fighter: · Talonbane Cobra (28)
Intensity (2)
Vectored Thrusters (2)

StarViper: · Guri (30)
Intensity (2)
Virago (1)
Fire Control System (2)

-- TOTAL ------- 100p. --
 
All of them gain evade and do have barrel roll or boost.

Course if you're getting the evade on talonbane it means you're shooting completely unmodified...

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1 minute ago, VanderLegion said:

Course if you're getting the evade on talonbane it means you're shooting completely unmodified...

But you should gain some TLs on the way though.

 

Also IG88B and IG88C would love Intensity. Boost, evade and focus. No stress! 

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4 minutes ago, Zazaa said:

Also Scum ships, aces do have barrel roll or boost, but no evade. This is EPT that gives ships evade! This might be better than mindlink!

Mindlink allows you to take table offensive action, this is useless when you don't need to reposition. Well, ok, it adds the option to get an evade/focus token via reposition, which is nice if you don't have the evade action. But especially scum ships are usually either have that action or are having bigger issues with their action economy or rather would like to do 3 to 5 hits, which requires double offensive mods. 

Still opens up a few more manaroo builds. Bumpmasters just got better. 

 

16 minutes ago, Sonikgav said:

Oooh, might even work on Tansarii Point Veteran Scyks. Action economy was always their downfall and the option to focus OR evade is nice.

You are aware that they have that option already, yeah? ;-)
And their action economy was solved right away with mindlink which allows them to focus AND evade with Palob as focus source for example. 

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