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Han: Intensity + C3PO + Rey + Engine

Poe (PS9): Intensity + Title + R2D2 + Autothrusters
99 points

All boost, all day. Every day. 

Competitive, no. Wipeout style speed, Aaaawwwwww yeah! Just need the sound track and we are rocking. 

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Intensity works really nicely on Poe.  It has the same timing as R5-P9, so you get both regen and the ability to flip it (I'm dumb plz ignore).  You can also use primed thrusters instead of pattern analyzer now and get mostly the same result.  This makes him fairly immune to stress, which is great.  All for two points cheaper than how you would usually build Poe.

Edited by Zefirus

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1 minute ago, Viktus106 said:

Han: Intensity + C3PO + Rey + Engine

Poe (PS9): Intensity + Title + R2D2 + Autothrusters
99 points

All boost, all day. Every day. 

Competitive, no. Wipeout style speed, Aaaawwwwww yeah! Just need the sound track and we are rocking. 

Intensity: "Small ship only. Dual Card."

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This looks all really cool.   There isn't anything that I don't like, to be honest.   Before I really get into it too much, I do have some rules questions for some things I'm not positive on.

  1. When does Lt. Kestal's ability kick in?  Does it happen before defender uses Focus tokens?   I'm thinking timing can make or break this ability.  
  2. Does the Tie Striker's enforced Boost ability....is it considered a Boost?  Would it activate Intensity?  Or is that some sort of "maneuver" that isn't an actual Boost?  

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More brainstorming.  If you had a Fleet Officer (or Operations Specialist) shuttle shuttle supplying Focus, you can use Intensity on a ship to generate Evades, then use donated Focus to get Fovys/Focus Evade on ships that wouldn't have had that option otherwise.  Not obviously good, but still interesting.

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3 minutes ago, Viktus106 said:

Han: Intensity + C3PO + Rey + Engine

Poe (PS9): Intensity + Title + R2D2 + Autothrusters
99 points

All boost, all day. Every day. 

Competitive, no. Wipeout style speed, Aaaawwwwww yeah! Just need the sound track and we are rocking. 

 

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1 minute ago, heychadwick said:

This looks all really cool.   There isn't anything that I don't like, to be honest.   Before I really get into it too much, I do have some rules questions for some things I'm not positive on.

  1. When does Lt. Kestal's ability kick in?  Does it happen before defender uses Focus tokens?   I'm thinking timing can make or break this ability.  
  2. Does the Tie Striker's enforced Boost ability....is it considered a Boost?  Would it activate Intensity?  Or is that some sort of "maneuver" that isn't an actual Boost?  

It's a maneuver, not a boost

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4 minutes ago, heychadwick said:

This looks all really cool.   There isn't anything that I don't like, to be honest.   Before I really get into it too much, I do have some rules questions for some things I'm not positive on.

  1. When does Lt. Kestal's ability kick in?  Does it happen before defender uses Focus tokens?   I'm thinking timing can make or break this ability.  
  2. Does the Tie Striker's enforced Boost ability....is it considered a Boost?  Would it activate Intensity?  Or is that some sort of "maneuver" that isn't an actual Boost?  

Attacker modifies green dice before defender.  It's big.

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Herm... I can see Poe really liking Intensity (as others have already pointed out).  Ideas thus far:

 

Poe w/ BB8, Comms Relay, B1, Intensity, AT - Starts combat with an Evade. Then dials in a green, does a barrel roll (strips TL), gets an evade, does his maneuver, takes a F as an action, uses F to modify attack/defensive dice, then spends F to flip intensity back over afterwards.  On turns that he maintains his evade, he can take the focus from intensity to allow him to TL as his attack (or boost and strip a second TL).

Poe w/ R2D2, Intensity, PT, VT - As per all R2D2 builds, he will be sticking to green dice, but now he's more maneuverable - he's no longer locked into doing F as his action, so he can BR or Boost, even after the Troll and still get his focus thanks to PT.  And per usual, he can spend it in the end phase to flip it back over.

Poe w/ BB8, PT, B1, Intensity, AT - Very similar to the first one, but allows you to BR (F) -> Remove TL -> Green -> TL... Setting up the TL+F shot that often Poe needs since the dice gods know to have him always roll Hit Focus Blank and have his attack be meaningless.

 

This might be the end of the R5P9 Poe (unless you're using R2D2 elsewhere).  I just can't really justify paying 3 points for him and then 3 points for either PTL or Predator, and then some more points for PA (if it's PTL) when I could just take BB8/R2D2 & Intensity.  At least that's my impression prior to testing it out.

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Just now, heychadwick said:

This looks all really cool.   There isn't anything that I don't like, to be honest.   Before I really get into it too much, I do have some rules questions for some things I'm not positive on.

  1. When does Lt. Kestal's ability kick in?  Does it happen before defender uses Focus tokens?   I'm thinking timing can make or break this ability.  
  2. Does the Tie Striker's enforced Boost ability....is it considered a Boost?  Would it activate Intensity?  Or is that some sort of "maneuver" that isn't an actual Boost?  

1. If I remember correctly (big IF as I just failed to read a card so . . ) the attacker modifies defender dice first so i'm guessing it happens prior to any thing the defender can do. 

2. Its not a boost, its a "white so so move" so i'll say no. That would of been awesome though right?

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5 minutes ago, Rinzler in a Tie said:

I'm late to the party, but the Empire back.

Intensity may be the best EPT Imperials could have hoped for - unfortunately it's balanced lol 

Honestly it's mostly a buff for all the ships that have the barrel roll/boost capability but no dial good enough for PTL. It will help defenders, SFs and Vader for sure, though the latter is probably better off with Lone Wolf, Juke or Predator instead.

It's also a very nice buff for T-70. Right now it's a ship that has to choose between getting that boost and getting dice modifications. With intensity it will be able to do both - at least some of the time. Not sure if it's enough, but it's a step in the right direction.

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Intensity potentially gives x7 defenders a free PTL essentially (minus the TL). 3+ maneuver = gain evade token then barrel roll for free intensity focus OR even another evade. If one of those two tokens survive until the end of the combat phase, spend it to flip Intensity (Exhausted) back over to the good side for next turn. 

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Just now, Lightrock said:

Honestly it's mostly a buff for all the ships that have the barrel roll/boost capability but no dial good enough for PTL. It will help defenders, SFs and Vader for sure, though the latter is probably better off with Lone Wolf, Juke or Predator instead.

It's also a very nice buff for T-70. Right now it's a ship that has to choose between getting that boost and getting dice modifications. With intensity it will be able to do both - at least some of the time. Not sure if it's enough, but it's a step in the right direction.

I refuse your rain. 

We're getting more Omega Leader level trolls. Be prepared. 

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5 minutes ago, nigeltastic said:

1 seems too cheap to me. 2 puts it into that not for everyone but still cheap enough to be great on certain people place I think.

I think that the problem is that most ships that would take this have a preferred 3 point upgrade that will still work out being better than Intensity in most situations. Make it a cheap upgrade and you'd see it a lot more but it wouldn't be an auto-include because the EPT slot is really valuable.

It's cool on Guri (if she isn't taking Mindlink for some reason) because it can get her an evade token but is it better that just taking Predator? Saving 1 point by going with Intensity makes that questionable. Saving two points lets me fit her into lists that the Predator version wouldn't have been able to fit into.  

 

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2 minutes ago, RStan said:

Intensity potentially gives x7 defenders a free PTL essentially (minus the TL). 3+ maneuver = gain evade token then barrel roll for free intensity focus OR even another evade. If one of those two tokens survive until the end of the combat phase, spend it to flip Intensity (Exhausted) back over to the good side for next turn. 

Derp. 

I agree. 

Edited by Rinzler in a Tie

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6 minutes ago, Biophysical said:

Attacker modifies green dice before defender.  It's big.

Yeah this is gonna be fairly effective.  But you'll likely need to have multiple dice mods in play here to actually make this work - as a regular focus isn't going to be enough.  Unless you just happen to naturally roll perfect attack dice. 

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1 minute ago, Crabbok said:

Yeah this is gonna be fairly effective.  But you'll likely need to have multiple dice mods in play here to actually make this work - as a regular focus isn't going to be enough.  Unless you just happen to naturally roll perfect attack dice. 

Like I tend to always do...

Also, has anyone pointed out the model?

 

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