DarthCognis 177 Posted May 21, 2017 Okay, here is a combo that has occurred to me recently. Take a red squad vet, give her Comm Relay, and Cool hand with integrated mech. Get another X wing to bring Hyperwave Comm and give the Red pilot a perma evade token for a psuedo +1 health. Whenever you want, you can pop Cool hand for an evade that will do the same. + Integrated Astromech, we have a X wing that has Pseudo 9 ht points But the madness does not end here, give them R3 Astromechs (which can generate evade tokens without actions) and you have something on par with a Falcon or even a Defender! 1 Zorprime reacted to this Quote Share this post Link to post Share on other sites
DanteStorm 99 Posted May 21, 2017 Then put juke in the elite slot. Maybe then you'll be able to give out some damage, the problem with R3 is that you sacrifice attack power. I really like this on paper, I'm just worried it won't work when gets to the table. If you try it, tell us how it went. Quote Share this post Link to post Share on other sites
Hawkstrike 5,410 Posted May 21, 2017 Red Ace + R2D2 + Comms Relay; Hyperwave on a wingman. Red Ace starts with the evade, regens it every time she loses a shield, and then regens the shield. 4 TheHumanHydra, DarthCognis, Kreen and 1 other reacted to this Quote Share this post Link to post Share on other sites
BlodVargarna 4,041 Posted May 22, 2017 5 hours ago, DarthCognis said: Okay, here is a combo that has occurred to me recently. Take a red squad vet, give her Comm Relay, and Cool hand with integrated mech. Get another X wing to bring Hyperwave Comm and give the Red pilot a perma evade token for a psuedo +1 health. Whenever you want, you can pop Cool hand for an evade that will do the same. + Integrated Astromech, we have a X wing that has Pseudo 9 ht points But the madness does not end here, give them R3 Astromechs (which can generate evade tokens without actions) and you have something on par with a Falcon or even a Defender! Have you tried it out? Quote Share this post Link to post Share on other sites
DarthCognis 177 Posted May 22, 2017 4 hours ago, BlodVargarna said: Have you tried it out? Not yet, I have a game Tomorrow where I hope to give it a go. Quote Share this post Link to post Share on other sites
Ralgon 1,005 Posted May 23, 2017 (edited) Then for you're third ship throw in ezra with elusiveness, kanan and turret of your choice. evade every turn, use a tlt or autoblaster to push through damage and he's self sufficient on d forcing an attacker reroll (unless he was double stressed or pulled a red this round)+ auto defensive focus They may really struggle to punch through big health wall lists but opponents will go bonkers trying to land damage on these guys. Edited May 23, 2017 by Ralgon Quote Share this post Link to post Share on other sites
nitrobenz 1,369 Posted May 23, 2017 I would like this better if rebels had a cheap tech slot. As it stands you need another T-70 to carry the hyperwave, and that one gets no benefit while giving up the opportunity to carry a pattern analyzer that it definitely could use. Quote Share this post Link to post Share on other sites
DarthCognis 177 Posted May 24, 2017 Intensity kind of solves the problem since you can use it turn one without a Hyperwave carrier Quote Share this post Link to post Share on other sites
BlodVargarna 4,041 Posted May 24, 2017 I literally CANNOT WAIT for Intensity!!! Quote Share this post Link to post Share on other sites
Rinzler in a Tie 1,892 Posted May 24, 2017 3 hours ago, DarthCognis said: Intensity kind of solves the problem since you can use it turn one without a Hyperwave carrier Came in here to say this... Red Ace with Intesity, R2-D2, and Comm Relay. Hell, if you want to make a psuedo Concord Dawn Protectorate, give Red Ace Intesity, Comm Relay, (Shield Upgrade or Autothrusters), and R7-T1 instead. Get in their face with TL+Focus, take some shots, get an evade. Keep it. We'll call it something catchy, like 'PS-5-Fenn' 1 DarthCognis reacted to this Quote Share this post Link to post Share on other sites
Schu81 734 Posted May 24, 2017 Red Ace doesnt have an Elite Skill slot. So, no intensity. Quote Share this post Link to post Share on other sites
Rinzler in a Tie 1,892 Posted May 24, 2017 31 minutes ago, Schu81 said: Red Ace doesnt have an Elite Skill slot. So, no intensity. Oh **** - we got really excited about T-70s... 1 Schu81 reacted to this Quote Share this post Link to post Share on other sites
Zorprime 122 Posted May 24, 2017 This kind of post makes me dream up Janky lists! 1 DarthCognis reacted to this Quote Share this post Link to post Share on other sites
Ralgon 1,005 Posted May 24, 2017 (edited) 2 hours ago, Schu81 said: Red Ace doesnt have an Elite Skill slot. So, no intensity. so add one with r2d6, sure you lose some of the regen but the rest of the list works...... Edited May 24, 2017 by Ralgon Quote Share this post Link to post Share on other sites
Schu81 734 Posted May 24, 2017 1 minute ago, Ralgon said: so add one with r2d6 Which would make it impossible to use R2D2 to recharge the shield & multiply the special power of Red Ace, which is getting a free evade as soon as he loses a shield token. Quote Share this post Link to post Share on other sites