Jump to content
Sign in to follow this  
NairoD

Best Quasar build

Recommended Posts

Hi

Just toing with quasar. For me best build is

Quasar 1 54p

Expanded Hangar Bay 5p

Boosted Comms 4p

Wulf Yularen 7p

Flight Controlers 6p

For 76p we have best alpha strike in the game that give us good amount of punch in one go. With Wulf token we have 6 activation that together with Flight Controlers decimate opponent squadrons (2 aces for sure out or 3-4 generic sended of the board 5 - 6 in case of Tie or hedhunters)

 

Optionalywe may swap Wulf for Chrrenau to make rhymmerball working. Still for me this is the best squadron platform ever. To this day Imperials have this option only on ISD I but now. Feear Us rebel scums

 

Share this post


Link to post
Share on other sites
3 hours ago, Alzer said:

This is approximately what I came up with, but I may ditch Wulf to save points. The 6-squad alpha with FCs should be plenty.

The Wulf token will be handy to have for Boarding Troopers though.

Share this post


Link to post
Share on other sites
45 minutes ago, itzSteve said:

The Wulf token will be handy to have for Boarding Troopers though.

Except the build in question does not utilize Boarding Troopers, otherwise you would be right.

Share this post


Link to post
Share on other sites
12 hours ago, NairoD said:

Hi

Just toing with quasar. For me best build is

Quasar 1 54p

Expanded Hangar Bay 5p

Boosted Comms 4p

Wulf Yularen 7p

Flight Controlers 6p

For 76p we have best alpha strike in the game that give us good amount of punch in one go. With Wulf token we have 6 activation that together with Flight Controlers decimate opponent squadrons (2 aces for sure out or 3-4 generic sended of the board 5 - 6 in case of Tie or hedhunters)

 

Optionalywe may swap Wulf for Chrrenau to make rhymmerball working. Still for me this is the best squadron platform ever. To this day Imperials have this option only on ISD I but now. Feear Us rebel scums

 

I would add one of the two good Titels (Squall or Stronghold). They are a great boost for squadrons, and you are going full on squadrons when you use a Quasar.

Now the downside :P: Combined: 76 Points. For 81 you can get 3 gozanti with boosted comms on each ;).
Sure, you have the Flight Controlers, and you have a great Alpha Strike of 6 squadrons. Combined with Sloane this might be really good. And i guess this is the only way to play it at all. Unless you want to use it as anti squadron with the red dice, Kallus and Ruthless.

But this "one ship" might be the weakness i could see with the Quasar. The average activation is going up to 5. What is the Quasar helping you, when the opponent is going in with a MC30 or Demolisher, just double activating, killing your Quasar, and you had not even the chance to use it?
 

 

 

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this  

×
×
  • Create New...