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boow

When will we get cards to reflect "stolen ships"?

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It's obviously more a tactic with the Rebels stealing/commandeering imperial ships, so when will it be reflected in the game?

I'm sure there are many examples, but the three I can think of are Rebels using stolen shuttles in RotJ and Rogue 1, the Imperial Light Carrier and some TIEs stolen in the Rebels cartoon series, and the core OT rebel heroes stealing a Star Destroyer in the current Marvel comics run.

How could the mechanic work in game? just similar templates, but with penalties to indicate decreased effectiveness?

 

 

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They'd most likely be part of a second campaign like the Corellian Conflict, and only playable in that. I'm picturing different planets having different facilities, and if you capture the right planets you can build those ships (which cost more points than they would for their real faction--Rebel ISD II is like 127 points for example). Alternatively it could be a special objective like Hyperlane Raid and Show of Force. Kill a ship and you can add a weaker version of it to one of your lists. Maybe the more decisive your victory, the better the ship or something. I can't see it happening in the regular game as a standard thing. We may see cross-faction ships in the future but there won't be a time when you can theoretically take any ship in your list. They'll limit it to ships that were used heavily by both sides, or are famous for being in one faction but technically belong to the other. 

 

Likely candidates are the Quasar and CR90. The Quasar because of Rebels and apparently the Empire used to use CR90s a lot before they developed the Raider. 

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1 hour ago, Thraug said:

Hopefully never. I dint want to see reb in empire builds and empire in rebs. Just like squad aces and titles, instead of being unique they will be the norm on the table. Bleh

That's the key! Create title cards for specific ships that give them control to the other faction. Some small ships could be given a title, just the CR-90, and the Raider, for example. The title card would have a unique name and the description would say something along the lines of "Add this title to a CR-90 variant and place that ship in your deployment area. You control that ship like any other imperial ship. No other upgrades can be assigned to this ship".

It gives each team a little wiggle room to change up their fleets a bit, but nothing that should be game changing. By limiting the ship to no upgrades, my hope is that these options become "want to have" rather than "must have" upgrades.

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2 hours ago, Rekkon said:

Done.

latest?cb=20150130233855

Touche. I randomly happened to be looking at some old 90's Star Wars CCG cards, and saw the Nebulon-B generic, and it mentioned being stolen by the rebels in the card text!

Edited by boow

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Thematically this would make sense only for the rebels (unless I'm mistaking and some example exist in the lore). I don't think this would be a good balancing move gameplay wise unless a new imperial ship is introduced to balance out this "new" rebel ship.

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Well I should have expected the concerns against the idea, as people do like the assymetry between the factions and giving only one side access to the others ships would disrupt that  

i guess I was also thinking that the ships/cards would be made to reflect a lack of familiarity by the opposing sides. For instance, in the comic where they commandeered an ISD they only had a Skelton crew that would greatly diminish the power of the ISD in rebel hands. 

So you could make a rebel ISD cost a lot more points or decrease the stats in such a way to reflect the decreased performance. But if either of those things happened the rebel player probably wouldn't ever field the ship in a game. 

But glad to see people have opinions on th idea! Haha

Edited by boow

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1 hour ago, thestag said:

That's the key! Create title cards for specific ships that give them control to the other faction. Some small ships could be given a title, just the CR-90, and the Raider, for example. The title card would have a unique name and the description would say something along the lines of "Add this title to a CR-90 variant and place that ship in your deployment area. You control that ship like any other imperial ship. No other upgrades can be assigned to this ship".

It gives each team a little wiggle room to change up their fleets a bit, but nothing that should be game changing. By limiting the ship to no upgrades, my hope is that these options become "want to have" rather than "must have" upgrades.

No thanks. Exactly what I said will happen, like most uniques/titles, they appear in most tourney builds. I do not want the faction identities diluted by having same ship available. Plus, it'll make the table look goofy with ships from both sides all over. No thanks.

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The thing is, if Imperial ships can be stolen witch is fine, we also need to identify the balance point, and that is RETURNING already stolen Imperial craft to the Imperials, in the hands of CR-90s, and most notably Nebulon B Frigates, witch is fine in my eyes. I have zero problem having an trade off for cross faction ships like that. It creates more dynamic fleets. Especially when you consider this happens more in the EU *CLASSIC EU* then not, such as the Night Caller and Far Star being CR-90s and then been modified by Imperials for covert missions.

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It would open up more options for campaign play and missions though Darth, Imagine it starting out with the early days of the Empire and Rebellion where small forces of Z-95s and shuttles steal drydocked Nebulon B frigates, and then having to blast free from other Nebulon Bs and some escort ties!

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7 hours ago, Marinealver said:

Considering the fluff might be going through a changes and since there are no Imperial Nebulon-B frigates. These don't count.

The Fluff isn't changing, just the Canon. There is far more "fluff" indicating that Neb Bs are Imperial ships and the Rebel scum stole a few, than fluff that says different. 

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40 minutes ago, cynanbloodbane said:

The Fluff isn't changing, just the Canon. There is far more "fluff" indicating that Neb Bs are Imperial ships and the Rebel scum stole a few, than fluff that says different. 

Until I see an Imperial Nebulon-B in a movie or Armada (or an Imperial X-wing in X-wing or Armada) Nebulon-Bs are Rebel Only.

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Hopefully never. The factions need to stay unique.

The only way i'd be okay with dual faction ships is if we had a third faction that was widely different from the first two. Otherwise I dont want to see the factions get dilluted. 

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8 minutes ago, Marinealver said:

Until I see an Imperial Nebulon-B in a movie or Armada (or an Imperial X-wing in X-wing or Armada) Nebulon-Bs are Rebel Only.

 

Tell you what, play through the campaign in the old TIE fighter game and tell me afterwards if you still consider the Nebulon a Rebel ship.  there's way more imperial Neb-B's than Rebel (you spend a lot of missions flying from one actually).  As for cannon...well,  everybody's favorite TIE Defender pilot Mareek Steele is from that game.

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1 hour ago, MasterShake2 said:

 

Tell you what, play through the campaign in the old TIE fighter game and tell me afterwards if you still consider the Nebulon a Rebel ship.  there's way more imperial Neb-B's than Rebel (you spend a lot of missions flying from one actually).  As for cannon...well,  everybody's favorite TIE Defender pilot Mareek Steele is from that game.

Old X-wing you mean?

Yeah Nebulon B make perfect background not being as massive as an ISD butt not as small as a CR-90. But in X-wing games that is all they are. But to your counterpoint do you see a Nebulon-B in Star Wars Empire at War? What about in a other games both old and new. Are there any Imperial Nebulon B? Decipher all Nebulon Bs were Rebels. And Armada Nebulon B are Rebels.

So I'll tell you what, When FFG makes either an Imperial Nebulon-B in one of their games, or even make an Imperial X-wing since the T-65 order incom made was supposed to be for the Galatic Empire anyways, I will concede the Nebulon-Bs as an Imperial ship (I don't see why not as they gave the Rebels a TIE Fighter). But as of now for all intents and purposes...

the Nebulon-B frigate is a Rebels Only ship.

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1 hour ago, Marinealver said:

Until I see an Imperial Nebulon-B in a movie or Armada (or an Imperial X-wing in X-wing or Armada) Nebulon-Bs are Rebel Only.

 

15 minutes ago, Marinealver said:

Old X-wing you mean?

Yeah Nebulon B make perfect background not being as massive as an ISD butt not as small as a CR-90. But in X-wing games that is all they are. But to your counterpoint do you see a Nebulon-B in Star Wars Empire at War? What about in a other games both old and new. Are there any Imperial Nebulon B? Decipher all Nebulon Bs were Rebels. And Armada Nebulon B are Rebels.

So I'll tell you what, When FFG makes either an Imperial Nebulon-B in one of their games, or even make an Imperial X-wing since the T-65 order incom made was supposed to be for the Galatic Empire anyways, I will concede the Nebulon-Bs as an Imperial ship (I don't see why not as they gave the Rebels a TIE Fighter). But as of now for all intents and purposes...

the Nebulon-B frigate is a Rebels Only ship.

Man, you are so far in egypt's river nowonder the desert is so dry.

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In defense:

Canon means something.

It means different things to different people.

People who approach Star Wars with a fresh mind these days, will never have the exposure to that.  They will only be exposed to the canon that is presented right now.

I mean, my Son is turning 4.  He's starting to learn all of the Star Wars things - but for him, the Nebulon-B will always be a Rebel Frigate, because there is nothing that currently depicts it in Imperial Form.  No current print issue books, no films, nothing - because its not canon.  It won't be shown to be so by those who run Star Wars until they decide that it is.

 

Now, to me, yes, I know.  I played TIE Fighter.  I understand that was how it was...  But you know what - it certainly feels wrong to tell my Son that its that way when I can offer no proof on the matter.  None that he can go and see himself...

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49 minutes ago, Zeoinx said:

 

Man, you are so far in egypt's river nowonder the desert is so dry.

You mean like using a 20 year old game for a reference? 

18 hours ago, Zeoinx said:

It would open up more options for campaign play and missions though Darth, Imagine it starting out with the early days of the Empire and Rebellion where small forces of Z-95s and shuttles steal drydocked Nebulon B frigates, and then having to blast free from other Nebulon Bs and some escort ties!

Unless all Nebulon B's are Rebels it would be an automatic loss since Rebels have no ships at that time. Having only Squadrons left on the table counts as a loss.

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