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Richardbuxton

Jailbird and the Desperadoes OOC

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Would negotiation work? As in, we come to an agreement that we both (assumption here) have things that we would rather not come before the Hutt/Hutts?

If it doesn't I would probably go with that neither of our interests are served by fighting here (charm?? Since its appealing to his better nature... in a way).

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Vigilance initiative in an alleyway: 1eA+1eP+1eS 1 success, 1 advantage
a-a.pngp-s-s.pngs-f.png

Kaz suffers a point of strain to add an extra seccess with his rapid reaction talent from a Cybernetic. So 2/1 for him

 

Edit: I stupidly forgot I have the Farsight Upgrade that adds Kaz’s Force rating to Vigilance and Perception, so I rolled it separately here:

Forgotten Force Dice for Vigilance: 1eF 2 Dark Side
f-ds-ds.png

Ill hold on deciding to use that dark side until the full Initiative list is rolled, this doesn’t seem the most important fight to go first on.

Edited by Richardbuxton

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10 hours ago, Edgehawk said:

Can Dex make a Cool check, when he rounds the corner to find a blaster in his face? Maybe he notices something that could help defuse the situation.. or something he could use if it cannot be defused..?

I was basically inquiring if I could roll a cool ? check for grace under pressure, calm under fire.. try to use his Cool to his advantage, in some way..?

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Ok so i was directing that at imperial...

Dex ill comprise, everyone else is vigilance, ill let you roll cool instead if you want... But those in front of ypu arnt technically the ones initiating this... You'll still get a setback on the cool check.

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Description Cool ? init
Results 3eP+1eS1 success, 3 advantage, 1 Triumph [3eP=A/A, Tr, S/A] [1eS=F]
p-a-a.pngp-tr.pngp-s-a.pngs-f.png

Copy pasta: link 

edit to add (from core rulebook): A character who generates a (Triumph) result during a Cool check has not only stood unflinching as chaos erupts around him, but has actually come away better for it.

This is essentially what I was going for. Does the Triumph count for anything? 

@TheShard

 

Edited by Edgehawk

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2 hours ago, TheShard said:

Give me a suggestion...

My understanding.. not sure where it's from, though.. is that initiative triumphs can grant an out-of-turn free maneuver? Maybe Dex's spidey senses were tingling as he rounded the corner, and he was already drawing his own blaster? A faceoff might put us in a better situation than being caught completely flat footed, at gunpoint.

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Where exactly is everyone at this point?

Dex is within short range of the Aqualish the Disfigured man is in a speeder alao at short range of Dex.

Caess is engaged with Dex having come around the corner immediately afterwards. 

Everyone else?

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Vigjlance
Results 2eP: 2 successes [2eP=S/S, -]
p-s-s.pngp--.png

 

Also, I would argue against the setback die because Kai was intentionally hanging back, being unobtrusive and laying low, and sitting quietly and separate to specifically watch out for an ambush.

Edited by Cartergame

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I'll buy that argument...

 

Ok now we have the turn order

Aqualish w/ 4 successes

Disfigured man w/3 successes

Decrainiated 1 w/ 3 successes

@Richardbuxton w/ 2 successes and 1 adv

 @Cartergame  w/ 2 successes

@Imperial Stormtrooper 2 successes and 1 threat

@Edgehawk w/1 success 3adv and a triumph

Decrainiated 2 w/ 1 success 2 adv and a triumph

And I'm placing the arriving speeder/driver last

 Or npc npc npc pc pc pc pc npc npc

So the Aqualish and the group of two decraniated minions (group 2) will attemp to guide y'all into the speeder that pulled up, will you resist?

 

Edited by TheShard
Imperial was right

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