Imperial Stormtrooper 831 Posted April 11, 2018 Would negotiation work? As in, we come to an agreement that we both (assumption here) have things that we would rather not come before the Hutt/Hutts? If it doesn't I would probably go with that neither of our interests are served by fighting here (charm?? Since its appealing to his better nature... in a way). Quote Share this post Link to post Share on other sites
TheShard 1,861 Posted April 12, 2018 You can try any of the social skills depending on how you intend to do it. Post ic and roll here without difficult whatever skill you choose I'll roll his opposing skill after. 1 Imperial Stormtrooper reacted to this Quote Share this post Link to post Share on other sites
Imperial Stormtrooper 831 Posted April 12, 2018 (edited) Short and sweet (I hope). Let's see what the dice say... Talking Them Down (Negotiation): 4eA 2 successes, 1 advantage ehh.... if someone is looking forward to a fight, this may be your chance. Edited April 12, 2018 by Imperial Stormtrooper 1 Edgehawk reacted to this Quote Share this post Link to post Share on other sites
Edgehawk 3,158 Posted April 12, 2018 Can Dex make a Cool check, when he rounds the corner to find a blaster in his face? Maybe he notices something that could help defuse the situation.. or something he could use if it cannot be defused..? Quote Share this post Link to post Share on other sites
TheShard 1,861 Posted April 12, 2018 Difficulty: 2eD+1eS 1 failure, 1 threat Quote Share this post Link to post Share on other sites
TheShard 1,861 Posted April 12, 2018 So you passed. He has his blaster on you but he's letting you talk instead of shooting you. 1 Edgehawk reacted to this Quote Share this post Link to post Share on other sites
Imperial Stormtrooper 831 Posted April 12, 2018 (edited) Still Talking (Negotiation): 4eA+3eD+1eS 3 failures, 1 advantage Well... that would seem to be that. Can the advantage mean that Caess knows the man is not persuaded and get a boost die on initiative, if it comes to that? Edited April 12, 2018 by Imperial Stormtrooper 1 Edgehawk reacted to this Quote Share this post Link to post Share on other sites
TheShard 1,861 Posted April 12, 2018 Yup, however everyone else make a vigilance initiative check with a setback Quote Share this post Link to post Share on other sites
Edgehawk 3,158 Posted April 12, 2018 15 minutes ago, TheShard said: Yup, however everyone else make a vigilance initiative check with a setback Is this reply directed to Dex or Caess? Quote Share this post Link to post Share on other sites
Richardbuxton 7,319 Posted April 12, 2018 (edited) Vigilance initiative in an alleyway: 1eA+1eP+1eS 1 success, 1 advantage Kaz suffers a point of strain to add an extra seccess with his rapid reaction talent from a Cybernetic. So 2/1 for him Edit: I stupidly forgot I have the Farsight Upgrade that adds Kaz’s Force rating to Vigilance and Perception, so I rolled it separately here: Forgotten Force Dice for Vigilance: 1eF 2 Dark Side Ill hold on deciding to use that dark side until the full Initiative list is rolled, this doesn’t seem the most important fight to go first on. Edited April 13, 2018 by Richardbuxton Quote Share this post Link to post Share on other sites
Imperial Stormtrooper 831 Posted April 12, 2018 So since I'm not sure which Caess is supposed to roll, I rolled both Cool and Vigilance. Well I tried... (Cool): 1eP+3eA+1eB 2 successes, 4 advantage Well I tried... (Vigilance): 1eP+1eA+1eS+1eB 2 successes, 1 threat Quote Share this post Link to post Share on other sites
Edgehawk 3,158 Posted April 12, 2018 10 hours ago, Edgehawk said: Can Dex make a Cool check, when he rounds the corner to find a blaster in his face? Maybe he notices something that could help defuse the situation.. or something he could use if it cannot be defused..? I was basically inquiring if I could roll a cool ? check for grace under pressure, calm under fire.. try to use his Cool to his advantage, in some way..? Quote Share this post Link to post Share on other sites
Edgehawk 3,158 Posted April 13, 2018 Description Vigilance initiative Results 2eA+1eS: 0 successes, 1 advantage [2eA=A, S] [1eS=F] Copy pasta: link bbcode Quote Share this post Link to post Share on other sites
TheShard 1,861 Posted April 13, 2018 Ok so i was directing that at imperial... Dex ill comprise, everyone else is vigilance, ill let you roll cool instead if you want... But those in front of ypu arnt technically the ones initiating this... You'll still get a setback on the cool check. 1 Edgehawk reacted to this Quote Share this post Link to post Share on other sites
Edgehawk 3,158 Posted April 13, 2018 (edited) Description Cool ? init Results 3eP+1eS: 1 success, 3 advantage, 1 Triumph [3eP=A/A, Tr, S/A] [1eS=F] Copy pasta: link edit to add (from core rulebook): A character who generates a (Triumph) result during a Cool check has not only stood unflinching as chaos erupts around him, but has actually come away better for it. This is essentially what I was going for. Does the Triumph count for anything? @TheShard Edited April 15, 2018 by Edgehawk Quote Share this post Link to post Share on other sites
TheShard 1,861 Posted April 15, 2018 Give me a suggestion... Quote Share this post Link to post Share on other sites
Edgehawk 3,158 Posted April 15, 2018 2 hours ago, TheShard said: Give me a suggestion... My understanding.. not sure where it's from, though.. is that initiative triumphs can grant an out-of-turn free maneuver? Maybe Dex's spidey senses were tingling as he rounded the corner, and he was already drawing his own blaster? A faceoff might put us in a better situation than being caught completely flat footed, at gunpoint. 1 Cartergame reacted to this Quote Share this post Link to post Share on other sites
TheShard 1,861 Posted April 15, 2018 Perfectly reasonable. Quote Share this post Link to post Share on other sites
TheShard 1,861 Posted April 15, 2018 Disfigured Man: 2eP+1eB 3 successes Aqualish: 2eP+1eA 4 successes, 1 advantage Decrainiated Minion Group 1: 2eP+1eA 3 successes Decrainiated Minion Group 2: 2eP 1 success, 2 advantage, 1 Triumph I'm really sorry guy, those are some fantastical rolls... You are all a bit screwed... Quote Share this post Link to post Share on other sites
TheShard 1,861 Posted April 15, 2018 Where exactly is everyone at this point? Dex is within short range of the Aqualish the Disfigured man is in a speeder alao at short range of Dex. Caess is engaged with Dex having come around the corner immediately afterwards. Everyone else? Quote Share this post Link to post Share on other sites
TheShard 1,861 Posted April 15, 2018 The 2 minion group moves from short to engaged of dex and caess The others Decrainiated are short of both dex and the group behind them. Quote Share this post Link to post Share on other sites
Richardbuxton 7,319 Posted April 15, 2018 Kaz is hot on everyone’s heels, I’m guessing Short from Dex and Caess. so what’s the actual initiative order? Looks like 3 NPC first Quote Share this post Link to post Share on other sites
TheShard 1,861 Posted April 15, 2018 So far... @Cartergame roll me vigilance with a set back! Quote Share this post Link to post Share on other sites
Cartergame 593 Posted April 20, 2018 (edited) Vigjlance Results 2eP: 2 successes [2eP=S/S, -] Also, I would argue against the setback die because Kai was intentionally hanging back, being unobtrusive and laying low, and sitting quietly and separate to specifically watch out for an ambush. Edited April 20, 2018 by Cartergame Quote Share this post Link to post Share on other sites
TheShard 1,861 Posted April 20, 2018 (edited) I'll buy that argument... Ok now we have the turn order Aqualish w/ 4 successes Disfigured man w/3 successes Decrainiated 1 w/ 3 successes @Richardbuxton w/ 2 successes and 1 adv @Cartergame w/ 2 successes @Imperial Stormtrooper 2 successes and 1 threat @Edgehawk w/1 success 3adv and a triumph Decrainiated 2 w/ 1 success 2 adv and a triumph And I'm placing the arriving speeder/driver last Or npc npc npc pc pc pc pc npc npc So the Aqualish and the group of two decraniated minions (group 2) will attemp to guide y'all into the speeder that pulled up, will you resist? Edited April 21, 2018 by TheShard Imperial was right Quote Share this post Link to post Share on other sites