Cartergame 593 Posted January 19, 2018 Really sorry for your loss, Shard. You have our deepest condolences and we understand... Quote Share this post Link to post Share on other sites
Imperial Stormtrooper 831 Posted January 19, 2018 Terrible sorry for you loss Shard. Take your time, we can wait. Quote Share this post Link to post Share on other sites
TheShard 1,861 Posted January 20, 2018 Thank you all Quote Share this post Link to post Share on other sites
TheShard 1,861 Posted January 24, 2018 Ok back @Edgehawk what's your ideas for the adv? 1 Cartergame reacted to this Quote Share this post Link to post Share on other sites
Edgehawk 3,158 Posted January 24, 2018 13 hours ago, TheShard said: Ok back @Edgehawk what's your ideas for the adv? Unless there is some urgent need for Boosts when we emerge from hyperspace, let's use it for an easier and/or faster astrogation check when we depart. 1 Cartergame reacted to this Quote Share this post Link to post Share on other sites
TheShard 1,861 Posted January 24, 2018 I'll give you 2 boosts on an exit check You have enough success to determine if you want to jump far enough to see what's there or to jump in close and try and avoid detection... 1 Cartergame reacted to this Quote Share this post Link to post Share on other sites
Edgehawk 3,158 Posted January 25, 2018 We're trying to avoid being hailed, so I guess I'll get us in close. 1 Cartergame reacted to this Quote Share this post Link to post Share on other sites
TheShard 1,861 Posted January 25, 2018 Sounds good you can narrate it in the patrols are barely there anyways so your well away. 2 Edgehawk and Cartergame reacted to this Quote Share this post Link to post Share on other sites
Imperial Stormtrooper 831 Posted January 30, 2018 So I'm thinking land near the outskirts, and go in on foot. Unless someone has another idea, I'll post that IC later today. 1 Edgehawk reacted to this Quote Share this post Link to post Share on other sites
TheShard 1,861 Posted January 31, 2018 How far out are you aiming to land? Give it to me in hrs walked, as you have no speeders... Quote Share this post Link to post Share on other sites
TheShard 1,861 Posted January 31, 2018 (edited) Duplicate post Edited January 31, 2018 by TheShard Quote Share this post Link to post Share on other sites
TheShard 1,861 Posted February 1, 2018 @Edgehawk How far out did you intend to land? Quote Share this post Link to post Share on other sites
Edgehawk 3,158 Posted February 1, 2018 Not far. It would defeat the purpose of keeping the engines running.. idk.. a few minutes walk? 1 Cartergame reacted to this Quote Share this post Link to post Share on other sites
TheShard 1,861 Posted February 1, 2018 So the main hanger of this mining town over looks the begaining of the canyon, from the hanger to town is a 10-15 minute walk however you wouldn't be hidden at all. You can park farther away but navigating the canyon wont be a quick walk however there are plenty of overhangs and crannies to hide in. 1 Cartergame reacted to this Quote Share this post Link to post Share on other sites
TheShard 1,861 Posted February 2, 2018 (edited) The hanger door is closed so you'll have to radio in a request to land. Edited February 2, 2018 by TheShard Quote Share this post Link to post Share on other sites
Imperial Stormtrooper 831 Posted February 2, 2018 (edited) Hmm, call me paranoid but I don't like a hanger that can be closed on us, but I do like its proximity to the town. Would it be some kind of check to determine if one of the astromechs could fly the ship out of the hanger if someone tried to close the ship in the hanger while we aren't there? Edited February 2, 2018 by Imperial Stormtrooper Quote Share this post Link to post Share on other sites
TheShard 1,861 Posted February 3, 2018 Well i mean it might be an iniative check or some kind of perception/vigilance check to notice it in time, or a piloting check to fly under a closing door, the astromech will have additional difficulty/setbacks as its piloting a ship designed for humanoids worth no dedicated socket but its not impossible. It would all depend on the situation. Quote Share this post Link to post Share on other sites
Imperial Stormtrooper 831 Posted February 4, 2018 So have we radioed our request in yet, or should we post what we're going to say IC? Quote Share this post Link to post Share on other sites
TheShard 1,861 Posted February 5, 2018 If that's the consensus go ahead Quote Share this post Link to post Share on other sites
TheShard 1,861 Posted February 20, 2018 So Biggs will chat your ear off indefinitely... So whenever you all are through key me know I'll screen wipe to you in town. Quote Share this post Link to post Share on other sites
KungFuFerret 4,120 Posted February 20, 2018 Hey gang, sorry but I think I'm going to bow out of this campaign. I've sort of lost my momentum for it ever since the roster shake up, and I've never picked it back up. Thanks for the fun, and I hope you guys have fun as well. 1 1 Imperial Stormtrooper and Edgehawk reacted to this Quote Share this post Link to post Share on other sites
TheGuardian118 321 Posted February 20, 2018 Not to snipe the possible opening, @TheShard, will you be looking to fill that spot or is the campaign coming to a close? I'm looking for more Star Wars so was thinking of joining a second play by post, and happened to notice this one and that KungFu was bowing out. I haven't read the story yet, but if there's no waitlist and I can join I'll get caught up on it ASAP. If there is an opening and I can join, are there any suggestions on a character idea or restrictions on creation? 1 Edgehawk reacted to this Quote Share this post Link to post Share on other sites
TheShard 1,861 Posted February 21, 2018 Sure welcome aboard! Sorry to see you go @KungFuFerret 2 TheGuardian118 and Edgehawk reacted to this Quote Share this post Link to post Share on other sites
TheGuardian118 321 Posted February 21, 2018 Great, I'll read up on the story to get caught up then write up a character. 1 Edgehawk reacted to this Quote Share this post Link to post Share on other sites
TheGuardian118 321 Posted February 22, 2018 I am caught up on reading the IC thread. From the first page of this thread I see the sheets for Caes, Dex, and Kaimer. Are those the only three still active? I noticed that two of those have high agility already. I was thinking of trying either a medical character again cause I'm really enjoying that in the other game, or a "Talking" class, but it looks like Caess has that covered. Also, are there any force users here? Seems like the story is to a point where you're finding some force users so I could happen to be there also, maybe drawn to the other force users or something. I was thinking maybe a Consular: Healer with Heal as my main power, at least to start. If I have to pick from AoR instead of FaD that's fine though. Should I read through the OOC thread or can that be skipped? Browsing a couple pages of it there just seemed to be the dice rolls and what not. Also, looks like this is Knight level starting characters, right? Any species restrictions? Do we have a discord server or is everything through the IC and OOC threads here? Quote Share this post Link to post Share on other sites